SweetFX Settings DB
Latest forum threads
0 minutes ago
by mailto
14 minutes ago
by Adam
19 minutes ago
20 minutes ago

Into the Bladerunner

Preset for Into the Breach
Created by Keimpe
Added Aug. 17, 2022
Updated 29 Oct 13:30 CEST
Shader used: ReShade
Preset description:
I made a reshade that is over the top. It's lights, flares, bloom etc. A bit shaking letters, filmgrain. You name it. The fun part is, it reacts a bit to the game. But it doesn't stand in the way of the game itself. I made sure it was adding atmosphere, not hiding functionality. It gives me that Bladerunner feel of lights and shimmers. Press "\" for effects on/off. I hope you like it, Please consider buying my wife and i a cup of coffee when you like the reshade. Appreciated: keimpes@gmail.com
Download preset Show / Hide settings
KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions= Techniques= TechniqueSorting=Layer@Layer.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,AspectRatioComposition@AspectRatioComposition.fx,Levels@Levels.fx,ContrastStretch@ContrastStretch.fx,AdaptiveSharpen@AdaptiveSharpen.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,ColorfulPoster@ColorfulPoster.fx,MXAO@qUINT_mxao.fx,LevelsPlus@LevelsPlus.fx,MagicHDR@MagicHDR.fx,DeepFry@DeepFry.fx,DELC_Sharpen@qUINT_sharp.fx,ColorIsolation@ColorIsolation.fx,MBMB@MBMB.fx,LiftGammaGain@LiftGammaGain.fx,AmbientLight@AmbientLight.fx,MinimalColorGrading@MinimalColorGrading.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,ASCII@ASCII.fx,SSR@qUINT_ssr.fx,Comic@Comic.fx,MultiFX@MultiFX.fx,LumaSharpen@LumaSharpen.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,MeshEdges@MeshEdges.fx,LUT@LUT.fx,BloomAndLensFlares@Bloom.fx,MultiTonePoster@MultiTonePoster.fx,DeHaze@Dehaze.fx,Border@Border.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,RemoveTint@RemoveTint.fx,NeoBloom@NeoBloom.fx,MagicBloom@MagicBloom.fx,Cartoon@Cartoon.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,RetroTint@RetroTint.fx,GaussianBlurCS@GaussianBlurCS.fx,Monochrome@Monochrome.fx,ContrastAdaptiveSharpen@CAS.fx,NormalMap@NormalMap.fx,AspectRatioPS@AspectRatio.fx,Halftone@Halftone.fx,CA@ChromaticAberration.fx,Overlay@Overlay.fx,Nightvision@NightVision.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,prod80_02_Bloom@PD80_02_Bloom.fx,LocalContrastCS@LocalContrastCS.fx,ColorMatrix@ColorMatrix.fx,CheckerboardInterlace@CheckerboardInterlace.fx,MouseReplacement@Mouse.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Colourfulness@Colourfulness.fx,Nostalgia@Nostalgia.fx,Chromakey@Chromakey.fx,Oilify@Oilify.fx,Cursor@Cursor.fx,SuperDepth3D@SuperDepth3D.fx,PPFXBloom@PPFX_Bloom.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,AdvancedCRT@CRT.fx,Pong@Pong.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,PPFX_Godrays@PPFX_Godrays.fx,RetroFog@RetroFog.fx,Curves@Curves.fx,FilmicSharpen@FilmicSharpen.fx,SCurve@SCurve.fx,Daltonize@Daltonize.fx,Flipbook@Flipbook.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,Sketch@Sketch.fx,Deband@Deband.fx,ImageTest@Image.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Interlaced@Interlaced.fx,TrackingRays@TrackingRays.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,Tint@Sepia.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,Letterbox@Letterbox.fx,DisplayDepth@DisplayDepth.fx,prod80_03_Levels@PD80_03_Levels.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,UnrealLens@UnrealLens.fx,SharpContrast@SharpContrast.fx,PerfectPerspective@PerfectPerspective.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,SMAA@SMAA.fx,Unsharp@Unsharp.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,UIMaskCreator@UIMaskCreator.fx,Pantomorphic@PerfectPerspective2.fx,Before@Splitscreen.fx,After@Splitscreen.fx,DPX@DPX.fx,VirtualResolution@VirtualResolution.fx,ChromaticAberration@Prism.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,VariableRateShading@VRS_Map.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,StageDepth@StageDepth.fx,HDR@FakeHDR.fx,WhitepointerFixer@WhitepointFixer.fx,SimpleGrain@SimpleGrain.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,MotionBlur@FakeMotionBlur.fx,SurfaceBlur@SurfaceBlur.fx,SunsetFilter@SunsetFilter.fx,FilmGrain@FilmGrain.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,ArcaneBloom@ArcaneBloom.fx,TiltShift@TiltShift.fx,Blooming_HDR@BloomingHDR.fx,CanvasFog@CanvasFog.fx,FilmGrain2@FilmGrain2.fx,Technicolor@Technicolor.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,ArtisticVignette@ArtisticVignette.fx,Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,Bessel_Bloom@Bessel_Bloom.fx,Tonemap@Tonemap.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,Clarity@Clarity.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,Checkerboard@Checkerboard.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,BilateralComic@BilateralComic.fx,Flip@Flip.fx,ColorLab@ColorLab.fx,Vibrance@Vibrance.fx,BilateralCS@BilateralCS.fx,Monocular_Cues@Depth_Cues.fx,FXAA@FXAA.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,Vignette@Vignette.fx,CRT_Lottes@CRT_Lottes.fx,GaussianBlur@GaussianBlur.fx,FreezeShot@FreezeShot.fx,CRT_Yee64@CRT_Yee64.fx,Bloom@qUINT_bloom.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,GlitchB@Glitch.fx,CRT_Yeetron@CRT_Yeetron.fx,CMAA_2@CMAA_2.fx,Debanding@qUINT_deband.fx,StageDepthPlus@StageDepthPlus.fx,Cursor@Cursor.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,HighPassSharp@HighPassSharpen.fx,Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Masking_End@Cobra_Mask.fx,DepthAlpha@DepthAlpha.fx,Flair@Flair.fx,HQ4X@HQ4X.fx,ADOF@qUINT_dof.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Dither@Dither.fx,HSLShift@HSLShift.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,ColorSort_Masking@ColorSort.fx,ColorSort_Main@ColorSort.fx,Lightroom@qUINT_lightroom.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,PreGravity@computeGravity.fx,computeGravity@computeGravity.fx,HexLensFlare@HexLensFlare.fx,Droste@Droste.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,PreGravity@Gravity.fx,Gravity@Gravity.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,SSDO_Plus@GloomAO.fx,LiquidLens@LiquidLens.fx,RealLongExposure@RealLongExposure.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,VRToolkit@VRToolkit.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,PCGI_One@RadiantGI.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,AdaptiveFog@AdaptiveFog.fx,CinematicDOF@CinematicDOF.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Emphasize@Emphasize.fx,GoldenRatio@GoldenRatio.fx,HeightFog@Heightfog.fx,MagicBorder@MagicBorder.fx,MultiLUT@MultiLUT.fx,PandaFX@PandaFX.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,AreaCopy@AreaCopy.fx,EyeAdaption@EyeAdaption.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx [PD80_06_Luma_Fade.fx] maxlevel=0.300000 minlevel=0.125000 transition_speed=0.500000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000

Comments

You need to be logged in to post a comment