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Reshade + Raytracing (McFly's RTGI)

Created by POADS04
Added Oct. 17, 2022
Updated 31 Dec 09:27 CET
Shader used: ReShade
Preset description:
Reshade + Raytracing (McFly's RTGI) VS Native Game
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PreprocessorDefinitions=SMOOTHNORMALS=0,SKYCOLOR_MODE=0,IMAGEBASEDLIGHTING=0 Techniques=Pirate_FXAA@Pirate_FXAA.fx,Levels@Levels.fx,SMAA@SMAA.fx,MotionBlur@FakeMotionBlur.fx,RTGlobalIllumination@qUINT_rtgi.fx,DPX@DPX.fx TechniqueSorting=Pirate_FXAA@Pirate_FXAA.fx,Levels@Levels.fx,SMAA@SMAA.fx,MotionBlur@FakeMotionBlur.fx,RTGlobalIllumination@qUINT_rtgi.fx,DPX@DPX.fx,Pirate_Bloom@Pirate_Bloom.fx,Curves@Curves.fx [AdaptiveSharpen.fx] curveslope=0.400000 curve_height=0.280000 D_compr_high=0.504000 D_compr_low=0.253000 D_overshoot=0.009000 L_compr_high=0.337000 L_compr_low=0.169000 L_overshoot=0.003000 pm_p=0.750000 scale_cs=0.056000 scale_lim=0.100000 [Curves.fx] Contrast=0.120000 Formula=10 Mode=1 [Daltonize.fx] Type=0 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [Denoise.fx] CounterThreshold=0.050000 GaussianSigma=50.000000 LerpCoefficeint=0.800000 NoiseLevel=0.010000 WeightThreshold=0.030000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.090000 [FakeHDR.fx] HDRPower=1.104000 radius1=0.793000 radius2=0.870000 [FakeMotionBlur.fx] mbRecall=0.050000 mbSoftness=1.000000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [FXAA.fx] EdgeThreshold=0.272000 EdgeThresholdMin=0.286000 Subpix=0.250000 [Levels.fx] BlackPoint=0 HighlightClipping=0 WhitePoint=230 [LightDoF.fx] bLightDoF_AutoFocus=0 bLightDoF_UseCA=1 bLightDoF_UseMouseFocus=0 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=0.015000 fLightDoF_AutoFocusSpeed=0.100000 fLightDoF_ManualFocus=0.000000 fLightDoF_Width=15.928000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.040000 sharp_strength=0.274000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Pirate_Bloom.fx] BLOOM_BLEND=4 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.038000 BLOOM_THRESHOLD=0.691000 [Pirate_Curve.fx] CURVE_METHOD=0 CURVE_STRENGTH=0.200000 LUMA_MODE=3 [Pirate_Depth.fx] DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLEND_MODE=1 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_CURVE_MODE=1 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 DEPTH_AO_IL_BLEND_MODE=2 DEPTH_AO_IL_CURVE_MODE=4 DEPTH_AO_IL_STRENGTH=4.000000 DEPTH_AO_MANUAL_CURVE=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_RADIUS=50.000000 DEPTH_AO_SCATTER_CURVE_MODE=0 DEPTH_AO_SCATTER_STRENGTH=3.500000 DEPTH_AO_SCATTER_THRESHOLD=0.850000 DEPTH_AO_STRENGTH=5.000000 DEPTH_DEBUG=0 DEPTH_FARPLANE=200.000000 DEPTH_INVERT=0 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 DOF_BLEND=0.300000 DOF_BOKEH_BIAS=1.000000 DOF_BOKEH_CONTRAST=0.040000 DOF_DEBUG=0 DOF_FAR_STRENGTH=1.436000 DOF_FOCAL_CURVE=1.000000 DOF_FOCAL_RANGE=0.000000 DOF_FOCUS_SPEED=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_HYPERFOCAL=0.900000 DOF_MANUAL_FOCUS=0.500000 DOF_NEAR_STRENGTH=0.500000 DOF_RADIUS=1.000000 DOF_SCRATCHES_STRENGTH=0.150000 LUMA_MODE=3 [Pirate_FXAA.fx] FXAA_DEBUG=0 FXAA_RADIUS=1.000000 FXAA_STRENGTH=0.667000 [Pirate_LightAdaptation.fx] LIGHTADAPT_CURVE=0.100000 LIGHTADAPT_DEBUG=0 LIGHTADAPT_EXPOSURE=0.100000 LIGHTADAPT_LEVELS=0.122000 LIGHTADAPT_SPEED=0.004000 LUMA_MODE=3 [Pirate_Lumasharpen.fx] LUMASHARPEN_DEBUG=0 LUMASHARPEN_RADIUS=0.500000 LUMASHARPEN_STRENGTH=0.500000 LUMA_MODE=3 [Pirate_Tonemap.fx] TONEMAP_MODE=1 TONEMAP_STRENGTH=0.200000 [Pirate_Vibrance.fx] LUMA_MODE=3 VIBRANCE_STRENGTH=0.300000 [Pirate_Vignette.fx] VIGNETTE_BLEND=0 VIGNETTE_CURVE=2.965000 VIGNETTE_RANGE=1.000000 VIGNETTE_STRENGTH=0.594000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=0 RT_ALTERNATE_INTERSECT_TEST=0 RT_AO_AMOUNT=1.870000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=1.000000 RT_HIGHP_LIGHT_SPREAD=1 RT_IBL_AMOUT=0.000000 RT_IL_AMOUNT=0.200000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=9.080000 RT_SAMPLE_RADIUS_FAR=0.400000 RT_SHADING_RATE=0 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.500000 SKY_COLOR=1.000000,1.000000,1.000000 SKY_COLOR_AMBIENT_MIX=0.200000 SKY_COLOR_AMT=4.000000 SKY_COLOR_SAT=1.000000 SKY_COLOR_TINT=1.000000,1.000000,1.000000 UIHELP=0 UIHELP2=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=0.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=-0.084000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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