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EnhancE

Preset for ShadeS
Created by mirt81
Added Oct. 20, 2022
Updated 10 Apr 00:11 CEST
Shader used: ReShade
Preset description:
Draw Style - like Comic ? Maybe always check access to Depth by "DisplayDepth.fx" even if no Buffer are need for Shader ? ! .
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 Techniques=DH_Anime_13@dh_anime.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Comic@Comic.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx TechniqueSorting=DH_Anime_13@dh_anime.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Comic@Comic.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=0.500000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Bumpmapping.fx] CONTRAST=0.025000 EMBOSS=1.000000 RANGE=1.000000 SMART=1.000000 SMOOTHING=0.000000 [Cartoon.fx] EdgeSlope=1.234000 Power=0.123000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=2 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_EXTRA_SHARPNESS=1 UIHELP=0 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=0 bUIOutlinesDebugLayer=0 fUIChromaEdgesDetails=1.000000 fUIChromaEdgesDistanceFading=0.000000,1.000000,0.500000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.098039,0.098039,0.098039 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.500000 fUIColorEdgesStrength=1.000000,0.500000 fUIEdgesLumaWeight=0.000000,1.000000,0.500000 fUIEdgesSaturationWeight=0.000000,1.000000,0.500000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=0.901961,0.901961,0.901961 fUIStrength=0.500000 iUIChromaEdgesType=1 iUIColorEdgesType=1 iUIMeshEdgesEnable=0 iUIMeshEdgesIterations=1 iUIOutlinesEnable=0 iUIShowFadingOverlay=0 [Depth_Cues.fx] Blur_Cues=0.000000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=1.000000 Spread=1.100000 [dh_anime.fx] bColorBlackLine=1 bDepthBlackLine=0 bDithering=1 bHueFilter=0 bToneRotateColors=0 cBlackLineColor=0.098039,0.098039,0.098039 fBlackLineMultiply=0.735000 fColorBlackLineThreshold=0.735000 fDepthBlackLineThreshold=0.995000 fHueFilter=0.000000 fHueFilterRange=0.000000 fSaturation=1.010000 fShadingRamp=1.000000 fToneDotRamp=0.000000 fToneDotSpacing=1.000000 iColorBlackLineThickness=1 iDepthBlackLineThickness=1 iShadingSteps=255.000000 iSurfaceBlur=0.000000 iToneEffect=0 iToneMode=0 PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Emboss.fx] fEmbossOffset=1.000000 fEmbossPower=0.075000 iEmbossAngle=90.000000 [LocalContrast.fx] ContrastLimit=20 CorrectGamma=1 [MMJCelShader.fx] BlkCutoff=0.000000 OtlModify=0.850000 SatModify=1.010000 ShdLevels=1.000000 ShdWeight=0.150000 WhtCutoff=1.000000

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