KeyDisplayDepth@DisplayDepth.fx=187,1,0,0
Techniques=DH_Anime_13@dh_anime.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Comic@Comic.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx
TechniqueSorting=DH_Anime_13@dh_anime.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Comic@Comic.fx,AdaptiveSharpen@AdaptiveSharpen.fx,CMAA_2@CMAA_2.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx
[AdaptiveSharpen.fx]
curveslope=0.500000
curve_height=0.500000
D_compr_high=0.500000
D_compr_low=0.250000
D_overshoot=0.009000
L_compr_high=0.334000
L_compr_low=0.167000
L_overshoot=0.003000
pm_p=0.700000
scale_cs=0.056000
scale_lim=0.100000
[Bumpmapping.fx]
CONTRAST=0.025000
EMBOSS=1.000000
RANGE=1.000000
SMART=1.000000
SMOOTHING=0.000000
[Cartoon.fx]
EdgeSlope=1.234000
Power=0.123000
[Clarity.fx]
ClarityBlendIfDark=51
ClarityBlendIfLight=204
ClarityBlendMode=2
ClarityDarkIntensity=0.170000
ClarityLightIntensity=0.085000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.255000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_EXTRA_SHARPNESS=1
UIHELP=0
[Comic.fx]
bUIChromaEdgesDebugLayer=1
bUIColorEdgesDebugLayer=1
bUIEnableDebugLayer=0
bUIMeshEdgesDebugLayer=0
bUIOutlinesDebugLayer=0
fUIChromaEdgesDetails=1.000000
fUIChromaEdgesDistanceFading=0.000000,1.000000,0.500000
fUIChromaEdgesStrength=1.000000,0.500000
fUIColor=0.098039,0.098039,0.098039
fUIColorEdgesDetails=1.000000
fUIColorEdgesDistanceFading=0.000000,1.000000,0.500000
fUIColorEdgesStrength=1.000000,0.500000
fUIEdgesLumaWeight=0.000000,1.000000,0.500000
fUIEdgesSaturationWeight=0.000000,1.000000,0.500000
fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000
fUIMeshEdgesStrength=3.000000,3.000000
fUIOutlinesDistanceFading=0.000000,1.000000,0.800000
fUIOutlinesStrength=1.000000,1.000000
fUIOutlinesThreshold=1.000000
fUIOverlayColor=0.901961,0.901961,0.901961
fUIStrength=0.500000
iUIChromaEdgesType=1
iUIColorEdgesType=1
iUIMeshEdgesEnable=0
iUIMeshEdgesIterations=1
iUIOutlinesEnable=0
iUIShowFadingOverlay=0
[Depth_Cues.fx]
Blur_Cues=0.000000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=1.000000
Spread=1.100000
[dh_anime.fx]
bColorBlackLine=1
bDepthBlackLine=0
bDithering=1
bHueFilter=0
bToneRotateColors=0
cBlackLineColor=0.098039,0.098039,0.098039
fBlackLineMultiply=0.735000
fColorBlackLineThreshold=0.735000
fDepthBlackLineThreshold=0.995000
fHueFilter=0.000000
fHueFilterRange=0.000000
fSaturation=1.010000
fShadingRamp=1.000000
fToneDotRamp=0.000000
fToneDotSpacing=1.000000
iColorBlackLineThickness=1
iDepthBlackLineThickness=1
iShadingSteps=255.000000
iSurfaceBlur=0.000000
iToneEffect=0
iToneMode=0
PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[Emboss.fx]
fEmbossOffset=1.000000
fEmbossPower=0.075000
iEmbossAngle=90.000000
[LocalContrast.fx]
ContrastLimit=20
CorrectGamma=1
[MMJCelShader.fx]
BlkCutoff=0.000000
OtlModify=0.850000
SatModify=1.010000
ShdLevels=1.000000
ShdWeight=0.150000
WhtCutoff=1.000000