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Simple Shader

Created by Nhathodxx
Added April 2, 2023
Updated 25 Aug 05:40 CEST
Shader used: ReShade
Preset description:
[Adaptive Sharpen] [Ambient Light] [Chromatic Aberration] [Clarity] [Curves] [EyeAdaption] [Gaussian Blur] [Levels] [Luma Sharpen] [qUINT lightroom] [qUINT_mxao] [RadiantGI] [SMAA] [Technicolor2] [Tonemap] [Vibrance] [SurfaceBlur] [MXAO] [UIDetect] Simply open your Home shader and add the preset For Fixing the MXAO UI bug try these video https://www.youtube.com/watch?v=uoSA9_xGiZM
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions==0,MXAO_ENABLE_IL=0,MXAO_HIGH_QUALITY=0,ENABLE_HISTOGRAM=0,UIDetect_USE_RGB_MASK=1,pBloomDownsampling=4,SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=1 Techniques=MXAO@qUINT_mxao.fx,Levels@Levels.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Technicolor2@Technicolor2.fx,Curves@Curves.fx,CA@ChromaticAberration.fx,Debanding@qUINT_deband.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,Monocular_Cues@Depth_Cues.fx,AmbientLight@AmbientLight.fx,UIDetect@UIDetect.fx,DELC_Sharpen@qUINT_sharp.fx,EyeAdaption@EyeAdaption.fx TechniqueSorting=MXAO@qUINT_mxao.fx,Levels@Levels.fx,DepthHaze@DepthHaze.fx,SMAA@SMAA.fx,Tonemap@Tonemap.fx,Technicolor2@Technicolor2.fx,Curves@Curves.fx,CA@ChromaticAberration.fx,Debanding@qUINT_deband.fx,DPX@DPX.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,Vibrance@Vibrance.fx,Clarity@Clarity.fx,Monocular_Cues@Depth_Cues.fx,PCGI_One@RadiantGI.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,GaussianBlur@GaussianBlur.fx,PPFXBloom@PPFX_Bloom.fx,SurfaceBlur@SurfaceBlur.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,AdaptiveFog@AdaptiveFog.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,Before@Splitscreen.fx,After@Splitscreen.fx,ASCII@ASCII.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,Cartoon@Cartoon.fx,CinematicDOF@CinematicDOF.fx,ColorMatrix@ColorMatrix.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DELC_Sharpen@qUINT_sharp.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,DisplayDepth@DisplayDepth.fx,Emphasize@Emphasize.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,GoldenRatio@GoldenRatio.fx,HDR@FakeHDR.fx,HeightFog@Heightfog.fx,Layer@Layer.fx,LiftGammaGain@LiftGammaGain.fx,LUT@LUT.fx,MagicBorder@MagicBorder.fx,Monochrome@Monochrome.fx,MultiLUT@MultiLUT.fx,Nostalgia@Nostalgia.fx,PandaFX@PandaFX.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vignette@Vignette.fx,Blooming_HDR@BloomingHDR.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,VRToolkit@VRToolkit.fx,AreaCopy@AreaCopy.fx,BloomAndLensFlares@Bloom.fx,Colourfulness@Colourfulness.fx,EyeAdaption@EyeAdaption.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,GlitchB@Glitch.fx,KNearestNeighbors@Denoise.fx,LevelsPlus@LevelsPlus.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MagicBloom@MagicBloom.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MotionBlur@FakeMotionBlur.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,StageDepth@StageDepth.fx,AdaptiveColorGrading@AdaptiveColorGrading.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,BUMPMAPPING@Bumpmapping.fx,CAb@CA.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,Clarity2@Clarity2.fx,ColorInversion@ColorInversion.fx,ColorMod@ColorMod.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,Deblur@Deblur.fx,DepthDarkness@DepthDarkness.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayMod@DisplayMod.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,FastSharpen@FastSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlobalAlpha@GlobalAlpha.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HueFX@HueFX.fx,ImageSharpening@ImageSharpening.fx,Interlacing@Interlacing.fx,LevelIO@LevelIO.fx,LightPersistance@LightPersistance.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,NFAA@NFAA.fx,OrtonBloom@OrtonBloom.fx,PatternShading@PatternShading.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,Reinhard@Reinhard.fx,RF@RetroTV.fx,SimpleBloom@SimpleBloom.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,WatchDogsTonemapping@WatchDogs.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,REST_FLIP@REST_FLIP.fx,REST_NOOP@REST_NOOP.fx,REST_TONEMAP_TO_SDR@REST_TONEMAP.fx,REST_TONEMAP_TO_HDR@REST_TONEMAP.fx [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.054000 alDebug=0 alDirtInt=0.576000 alDirtOVInt=0.443000 alInt=3.026000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [ChromaticAberration.fx] Shift=-0.971000,-0.963000 Strength=0.686000 [Clarity.fx] ClarityBlendIfDark=101 ClarityBlendIfLight=189 ClarityBlendMode=3 ClarityDarkIntensity=0.847000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=0.288000 Formula=4 Mode=2 [Depth_Cues.fx] Blur_Cues=0.321000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.582000 Spread=12.700000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.201000 fAdp_BrightenMidtones=0.126000 fAdp_BrightenShadows=0.213000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.134000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.444000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [Levels.fx] BlackPoint=7 HighlightClipping=0 WhitePoint=255 [LumaSharpen.fx] offset_bias=1.648000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [qUINT_deband.fx] AUTOMATE_BIT_DEPTH=1 BIT_DEPTH=9 DEBAND_MODE=2 SEARCH_RADIUS=1.500000 SKY_ONLY=0 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.200000 LIGHTROOM_AQUA_HUESHIFT=0.100000 LIGHTROOM_AQUA_SATURATION=0.200000 LIGHTROOM_BLUE_EXPOSURE=0.200000 LIGHTROOM_BLUE_HUESHIFT=0.200000 LIGHTROOM_BLUE_SATURATION=0.200000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.627000 LIGHTROOM_GLOBAL_BLACK_LEVEL=26.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.250000 LIGHTROOM_GLOBAL_GAMMA=0.239000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.249000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.300000 LIGHTROOM_GLOBAL_SATURATION=0.400000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.315000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.041000 LIGHTROOM_GLOBAL_TINT=-0.024000 LIGHTROOM_GLOBAL_VIBRANCE=0.200000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.200000 LIGHTROOM_GLOBAL_WHITE_LEVEL=330.000000 LIGHTROOM_GREEN_EXPOSURE=0.200000 LIGHTROOM_GREEN_HUESHIFT=0.200000 LIGHTROOM_GREEN_SATURATION=0.200000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.300000 LIGHTROOM_MAGENTA_HUESHIFT=0.300000 LIGHTROOM_MAGENTA_SATURATION=0.272000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_COLOR=0.000000,0.000000,0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_OFFS=0.000000,0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_mxao.fx] MXAO_AMOUNT_COARSE=0.948000 MXAO_AMOUNT_FINE=1.000000 MXAO_BLEND_TYPE=3 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=7 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_RADIUS_SECONDARY=0.200000 MXAO_SSAO_AMOUNT=1.000000 PreprocessorDefinitions=MXAO_MIPLEVEL_AO=0,MXAO_TWO_LAYER=1,MXAO_MIPLEVEL_IL=2,MXAO_ENABLE_IL=0,MXAO_HIGH_QUALITY=1 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.159000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=1.000000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [SMAA.fx] CornerRounding=71 DebugOutput=0 DepthEdgeDetectionThreshold=0.030000 EdgeDetectionThreshold=0.083000 EdgeDetectionType=1 MaxSearchSteps=64 MaxSearchStepsDiagonal=17 PredicationEnabled=1 PredicationScale=1.194000 PredicationStrength=1.173000 PredicationThreshold=0.005000 PreprocessorDefinitions=SMAA_LOCAL_CONTRAST_ADAPTATION_FACTOR=3 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.149020,0.039216,0.988235 Saturation=1.000000 Strength=0.144000 [Tonemap.fx] Bleach=0.076000 Defog=0.000000 Exposure=-0.121000 FogColor=0.000000,0.000000,1.000000 Gamma=0.986000 Saturation=0.394000 [UIDetect.fx] PreprocessorDefinitions=UIDetect_LEGACYMODE=0 [Vibrance.fx] Vibrance=-0.066000 VibranceRGBBalance=1.000000,1.000000,1.000000

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