1 minute ago
morkitten's tweaks
Preset description:
Increases contrast, saturation and adds bloom. Color values also slightly tweaked. This should help in combatting the duller, flatter look of the PC port. I tried to be careful with the Bloom effect to strike a balance in which the beach Stages look bright and sunny like the Arcade version, but Stages that are foggy and are not supposed to look too bright look OK too - also to avoid the blown-out exaggerated bloom of the 360/PS3 Online Arcade version. "Milkyway" in particular looks extremely nice here thanks to the darker tones and the brighter stars and moon that now shine beautifully thanks to the bloom. Reds have been tweaked so they're darker and less magenta as to make the car paint and rendering closer to the Arcade version. Greens are also tweaked so that they're slightly less saturated, since otherwise the tweaks would make grass and trees look too unnaturally, chemical-y green. Blues look particularly colorful. This is my first time using ReShade and also my upload/contribution so let me know if there's any issues!
Techniques=Curves@Curves.fx,HDR@FakeHDR.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,SharpContrast@SharpContrast.fx,Tonemap@Tonemap.fx,Vibrance@Vibrance.fx
TechniqueSorting=AdaptiveTint@AdaptiveTint.fx,AdaptiveTintDebug@AdaptiveTint.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioSuite@AspectRatioSuite.fx,BilateralComic@BilateralComic.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,CalculateStats_MoveToTop@Stats.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CMAA_2@CMAA_2.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorIsolation2@ColorIsolation2.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,Comic@Comic.fx,CompositionCeterLines@Composition.fx,CompositionThirds@Composition.fx,CompositionFifths@Composition.fx,CompositionGoldenRatio@Composition.fx,CompositionDiagonals@Composition.fx,ContrastStretch@ContrastStretch.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,DELC_Sharpen@qUINT_sharp.fx,DepthAlpha@DepthAlpha.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,DrawOverlay@DrawOverlay.fx,FilmGrain@FilmGrain.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,Halftone@Halftone.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MeshEdges@MeshEdges.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,MultiTonePoster@MultiTonePoster.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RemoveTint@RemoveTint.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,ShowStats_MoveToBottom@Stats.fx,Sketch@Sketch.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx
[Curves.fx]
Contrast=0.309000
Formula=4
Mode=0
[FakeHDR.fx]
HDRPower=1.106000
radius1=0.000000
radius2=0.000000
[PD80_02_Bloom.fx]
bExposure=0.366000
BKelvin=4963
BloomLimit=0.313000
BloomMix=0.602000
BloomSaturation=1.203000
BlurSigma=22.966999
debugBloom=0
dither_strength=0.569000
enableBKelvin=0
GreyValue=0.305000
[PD80_04_Selective_Color_v2.fx]
bk_adj_bla=0.000000
bk_adj_cya=0.000000
bk_adj_mag=0.000000
bk_adj_sat=0.000000
bk_adj_yel=0.000000
bm_adj_bla=0.000000
bm_adj_cya=0.000000
bm_adj_lig=0.000000
bm_adj_lig_curve=0.000000
bm_adj_mag=0.000000
bm_adj_sat=0.000000
bm_adj_yel=0.000000
b_adj_bla=0.000000
b_adj_cya=0.000000
b_adj_lig=-0.146000
b_adj_lig_curve=0.008000
b_adj_mag=0.000000
b_adj_sat=-0.057000
b_adj_yel=0.000000
cb_adj_bla=0.000000
cb_adj_cya=-0.179000
cb_adj_lig=0.000000
cb_adj_lig_curve=0.000000
cb_adj_mag=0.000000
cb_adj_sat=0.000000
cb_adj_yel=0.000000
corr_method=1
c_adj_bla=0.000000
c_adj_cya=-0.301000
c_adj_lig=0.089000
c_adj_lig_curve=0.000000
c_adj_mag=0.057000
c_adj_sat=0.000000
c_adj_yel=0.000000
gc_adj_bla=0.000000
gc_adj_cya=0.000000
gc_adj_lig=0.000000
gc_adj_lig_curve=0.000000
gc_adj_mag=0.000000
gc_adj_sat=-0.301000
gc_adj_yel=0.000000
g_adj_bla=0.000000
g_adj_cya=0.000000
g_adj_lig=0.000000
g_adj_lig_curve=0.000000
g_adj_mag=0.000000
g_adj_sat=-0.081000
g_adj_yel=0.000000
mr_adj_bla=0.008000
mr_adj_cya=0.000000
mr_adj_lig=0.033000
mr_adj_lig_curve=0.000000
mr_adj_mag=-0.146000
mr_adj_sat=0.228000
mr_adj_yel=0.252000
m_adj_bla=0.341000
m_adj_cya=0.000000
m_adj_lig=0.000000
m_adj_lig_curve=0.000000
m_adj_mag=0.000000
m_adj_sat=-0.179000
m_adj_yel=0.000000
n_adj_bla=0.000000
n_adj_cya=0.000000
n_adj_mag=0.000000
n_adj_sat=0.000000
n_adj_yel=0.000000
o_adj_bla=0.000000
o_adj_cya=0.000000
o_adj_lig=0.000000
o_adj_lig_curve=0.000000
o_adj_mag=0.000000
o_adj_sat=0.000000
o_adj_yel=0.000000
r_adj_bla=0.171000
r_adj_cya=0.008000
r_adj_lig=0.000000
r_adj_lig_curve=0.407000
r_adj_mag=-0.130000
r_adj_sat=-0.049000
r_adj_yel=0.154000
w_adj_bla=0.000000
w_adj_cya=0.000000
w_adj_mag=0.000000
w_adj_sat=0.000000
w_adj_yel=0.000000
yg_adj_bla=0.000000
yg_adj_cya=0.000000
yg_adj_lig=0.000000
yg_adj_lig_curve=0.000000
yg_adj_mag=0.000000
yg_adj_sat=-0.520000
yg_adj_yel=0.000000
y_adj_bla=0.000000
y_adj_cya=0.000000
y_adj_lig=0.000000
y_adj_lig_curve=0.000000
y_adj_mag=0.000000
y_adj_sat=0.000000
y_adj_yel=0.000000
[SharpContrast.fx]
Debug=0
DepthCurve=1.000000
EdgeBias=1.000000
EdgeFloor=0.000000
EnableDepth=0
GammaCorrect=1
MaskSky=1
SharpenStrength=0.667000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
FogColor=0.000000,0.000000,1.000000
Gamma=1.228000
Saturation=0.000000
[Vibrance.fx]
Vibrance=0.341000
VibranceRGBBalance=0.357000,0.000000,1.048000