Preset description:
Preset for Titan Quest - Anniversary Edition (tested on v2.10.21415)
Created by AlkSeizer
Added May 31, 2023
Shader used: ReShade (v5.8.0)
Graphical Enhancer Preset aka "Grim Dawn look"
Originally created to improve the sharpness of the rendering and remove the exaggerated brightness caused by the lighting technique of the original game, I ended up giving it almost the same rendering as Grim Dawn from Crate Entertainment and I'm pretty happy with the result :)
The night is dark as it is supposed to be in wild and unlit places like caves and dungeons. The colors are bright and warm, the details are revealed and show the work of the artists who made the textures.
There are improvements to be made, but the base is there, it's up to you to modify according to your desires / needs.
I hope that you will like.
Joe
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Download ReShade 5.8.0 ( I took the "ReShade 5.8.0 with full add-on support" )
Install it in your TQAE directory it looks for TQ.exe
In your Titan Quest Anniversary Edition folder:
Make a copy of the file ReShadePreset.ini or use the original one
Rename it TQAE_GEP_1 or whatever you like, just to make sure you know what it is later
Download this preset and copy its content in this file
In Game:
Uncheck 'Enable Gamma' in Video Settings
Uncheck 'Color Grading' and 'Bloom' in Graphics Settings
Put 'Texture', 'Shadow', 'Detail' and 'Reflection' to High
Put 'Ambient Occlusion', 'Anti-aliasing' on Off
(HBAO is worthless in this type of game view and we'll have a better AA solution)
Optional but needed if you want a true Grim Dawn look: In General Settings, choose 'All Damage and
Healing' in Combat Text ComboBox.
Press "Home" or "Début" key of your keyboard and choose the preset.
FEATURES:
1 - MXAO (qUINT_mxao.fx): Screen Space Ambient Occlusion (Ultra: 64 samples, not max: 255).
2 - AMD FidelityFX Contrast Adaptive Sharpening (CAS.fx): Not many settings but works great even on
Nvidia graphics cards (tested on an RTX 3080).
3 - RadiantGI (RadiantGI.fx): Global Illumination with a lot of settings,
(You can put samples=12 and Raylength=500 without problem).
4 - Vignette (Vignette.fx): Not really needed, just to darken a bit screen borders.
5 - MagicHDR (MagicHDR.fx): The Core of this preset. It uses 2 tonemappers to extract HDR
information from the original image and also offers a configurable advanced Bloom and Bloom
effect, which I did not adjust because it is basic and very good like that.
Do not change the brightness in the game options. Prefer to decrease the Input Exposure and / or
increase the Output Exposure. You can completely change the rendering by selecting different
Tonemappers than Reinhard and Baking Lab ACES. You can give the game a movie rendering like
Jason and the Argonauts or other games like Ghost of Tsushima for example, the possibilities are
many.
6 - Normal_Filter_Anti_Aliasing (NFAA.fx): A very good quality non-invasive Anti Aliasing that has a
large adjustment range. Grade it as low as possible so as not to destroy the details (max: 16)
at the cost of a slight aliasing we keep as many details as possible, less or almost deactivated
would be the best, i.e. 1 or 2 AA Power. You can also play with the Mask Adjustment.
So, I enjoyed my playthrough with this preset and will play again in the future thanks to ReShade this
game shine again in 2023.
Please comment if you like and don't hesitate to leave your preset based on this one.
Cheers !
KeyPCGI_One@RadiantGI.fx=46,0,0,0
Techniques=MXAO@qUINT_mxao.fx,ContrastAdaptiveSharpen@CAS.fx,PCGI_One@RadiantGI.fx,Vignette@Vignette.fx,MagicHDR@MagicHDR.fx,Normal_Filter_Anti_Aliasing@NFAA.fx
[CAS.fx]
Contrast=1.000000
Sharpening=1.000000
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.300000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=1.199998
InputExposure=0.800000
InvTonemap=0
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[NFAA.fx]
AA_Adjust=16
HFR_AA=0
HFR_Adjust=1.000000
Mask_Adjust=1.000000
View_Mode=0
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.532000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.700000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.392157,0.098039,0.098039
Luma_Map=0.500000
NCD=1.000000,1.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.500000,1.000000
PCGI_Fade=0.000000
PP_Options=0
PreprocessorDefinitions=MaxDepth_CutOff=0.8,Simple_Mode=1
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=8.000000
SamplesXY=6
Scattering=1
Sky_Adustment=3
Sky_Emissive_Selection=3
SSS_Seek=0.250000
Target_Lighting=0.000000
Trim=0.500000
Wrap=0.500000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0