SweetFX Settings DB
Latest forum threads
18 minutes ago
28 minutes ago
29 minutes ago
45 minutes ago

Rico's PTGI Renewed V1

Created by Rico
Added July 24, 2023
Shader used: ReShade
Download preset Show / Hide settings
KeyADOF@qUINT_dof.fx=117,0,0,0 KeyPCGI_One@RadiantGI.fx=46,0,0,0 PreprocessorDefinitions=INFINITE_BOUNCES=0,MATERIAL_TYPE=0,MXAO_ENABLE_IL=0,MXAO_SMOOTHNORMALS=0,MXAO_HIGH_QUALITY=1,MXAO_TWO_LAYER=0,ARCANE_BLOOM_USE_ADAPTATION=1,ARCANE_BLOOM_USE_TEMPORAL=0,ARCANE_BLOOM_NORMALIZE_BRIGHTNESS=1,ARCANE_BLOOM_PRECISION_FIX=0,ARCANE_BLOOM_USE_SATURATION=1,ARCANE_BLOOM_WHITE_POINT_FIX=0,ARCANE_BLOOM_DEBUG=1,ARCANE_BLOOM_USE_DIRT=0,MXAO_MIPLEVEL_IL=0,fLUT_TextureName="ZealLut.png",pSSDOFilterScale=2,ARCANE_BLOOM_USE_CUSTOM_DISTRIBUTION=1,CURVEDCONTRASTS_ENABLE_RGB=0,CURVEDCONTRASTS_VISUALIZE=0,PureGI_Mode=0,MIP_PREFILTER=6,ADOF_CHROMATIC_ABERRATION_ENABLE=0,ADOF_OPTICAL_VIGNETTE_ENABLE=0,MXAO_MIPLEVEL_AO=1,RT_ENABLE_HIGH_PERF_MODE=1,RT_PRECISION_LEVEL_0_TO_4=0,MAGICBLOOM_NOADAPT=0,MaxDepth_CutOff=.999,MAGICBLOOM_BLUR_PRECALCULATED=1,OVERLAY_WIDTH=BUFFER_WIDTH/0.5625 Techniques=EyeAdaption@EyeAdaption.fx,DH_RTGI@dh_rtgi.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,HDR@FakeHDR.fx TechniqueSorting=PCGI_One@RadiantGI.fx,ADOF@qUINT_dof.fx,EyeAdaption@EyeAdaption.fx,DH_RTGI@dh_rtgi.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,HDR@FakeHDR.fx,RimLight@AdaptiveRim.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,After@BeforeAfter.fx,AmbientLight@AmbientLight.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,Before@BeforeAfter.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,ContrastSharpen@ContrastSharpening.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,Depth3D@Depth3D.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_Anime@dh_anime.fx,DH_CRT@dh_crt.fx,dh_framepacing@dh_framepacing.fx,DH_Lain@dh_Lain.fx,DH_SSR@dh_ssr.fx,DH_Sync@dh_sync.fx,DH_UBER_MOTION@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,DilationErosion@DilationErosion.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayLUT@LUTTools.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,DRME@MotionEstimation.fx,Drunk@Drunk.fx,Emphasize@Emphasize.fx,FastSharp@FastSharp.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,SSDO_Plus@GloomAO.fx,GP65CJ042DOF@DOF.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HoleFiller@HoleFiller.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,Image@Image.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MartyMcFlyDOF@DOF.fx,MatsoDOF@DOF.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,MMJCelShader@MMJCelShader.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MotionBlur@FakeMotionBlur.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,MXAO@qUINT_mxao.fx,MXAO@MXAO.fx,FilmEmulation@NativeEnhancer-FE.fx,NeoBloom@NeoBloom.fx,NGLighting@NGLighting.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RadialSlitScan@RadialSlitScan.fx,RetroFog@RetroFog.fx,Rim@Rim.fx,RimLight@RimLight.fx,RingDOF@DOF.fx,RTGlobalIllumination@qUINT_rtgi.fx,Scatter@Scatter.fx,Scatter1@Scatter.fx,SCurve@SCurve.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SlitScan@SlitScan.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,SunsetFilter@SunsetFilter.fx,SurfaceBlur@SurfaceBlur.fx,Swirl@Swirl.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,TriDither@TriDither.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VHS_Pro@VHSPro.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VolumetricFog@VolumetricFog.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx [AmbientLight.fx] alAdapt=0.847000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=0.192000 alDebug=0 alDirtInt=1.315000 alDirtOVInt=0.524000 alInt=6.250000 alLensInt=1.552000 alLensThresh=0.367000 alThreshold=15.927000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=1 AL_Dither=1 AL_Lens=1 AL_Vibrance=1 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.700000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uBloomSaturation=1.000000 uDebugOptions=0 uExposure=1.000000 uMaxBrightness=100.000000 uMean=0.000000 uVariance=1.000000 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=1.000000 Auto_Bloom=1 Auto_Exposure=1 BloomCurve=2.175000 BloomSensitivity=5.000000 Bloom_BA_iToneMapper=1 Bloom_Intensity=0.590000,1.000000 Bloom_Spread=2.514000 CBT_Adjust=0.762000 Contrast=1.074000 Debug_View=0 Dither_Bloom=0.224000 Exp=1.000000 Gamma=1.600000 GreyValue=0.025000 HDR_BP=0.593000 Inv_Tonemappers=2 Saturate=1.155000 Saturation=0.289000,0.477000 Tonemappers=1 WP=0.800000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorLab.fx] Multiplier=1.000000,1.000000,1.000000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.400000 col_noise=1 enable_dither=0 lim_luma=0.700000 [CRT.fx] Amount=1.000000 Angle=0.000000,0.000000 Brightness=0.900000 CornerSize=0.010000 Curvature=0 CurvatureRadius=1.500000 Gamma=2.400000 MonitorGamma=2.200000 Oversample=1 Overscan=1.010000 Resolution=1.150000 ScanlineGaussian=1 ScanlineIntensity=2 ViewerDistance=2.000000 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Denoise.fx] CounterThreshold=0.050000 GaussianSigma=50.000000 LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 [dh_anime.fx] bDithering=0 fBlackLineThreshold=0.995000 fSaturation=2.500000 iBlackLineThickness=3 iShadingSteps=16.000000 iSurfaceBlur=3.000000 [dh_crt.fx] bScanlineGrad=1 fBrightnessBoost=0.100000 fScanlineBloom=0.100000 fScanlineBloomThreshold=0.500000 fScanlineOpacity=0.500000 iPixelHeight=2 iScanlineHeight=1 [dh_framepacing.fx] iTargetFramerate=60 [dh_Lain.fx] bBorderBleed=0 bUseDepth=1 fBleedIntensity=0.500000 fBrightnessLimit=0.050000 fCloudCurvePower=3.000000 fCloudIntensity=0.300000 fCloudScale=1.500000 fCurvePower=2.500000 fIntensity=0.400000 fScale=1.000000 iBleedRadius=48 iBleedSteps=6 [dh_rtgi.fx] bAOProtectLight=1 bBrightnessWeight=1 bDebug=0 bDepthWeight=1 bFrameAccuAuto=0 bLightOmnidirectional=0 bNormalWeight=1 bPurenessWeight=0 fAOMultiplier=1.500000 fBrightnessOpacity=0.450000 fDepthMultiplier=1.000000 fFadePower=1.500000 fLightMult=1.750000 fLightNormalize=0.850000 fLightOffset=0.650000 fLightOmnidirectionalIntensity=1.000000 fLightOmnidirectionalMinPureness=0.150000 fLightOmnidirectionalSaturate=0.150000 fLightOmnidirectionalThres=0.800000 fNormalFilter=1.000000 fPeviousDepth=0.010000 fPreservePower=3.000000 fRayBounce=0.100000 fRayHitDepthThreshold=0.350000 fRayStepMultiply=1.000000 fRayStepPrecision=2000.000000 fSaturateColor=0.150000 fSaturateColorPower=1.750000 fSkyColor=0.150000 fSkyDepth=0.990000 fSmoothDepthThreshold=0.020000 fSmoothNormalThreshold=1.500000 fSourceColor=0.750000 fSubpixelJitter=1.000000 fWeaponDepth=0.001000 iAODistance=6 iFrameAccu=3 iFrameAccuAutoTarget=60 iRayPreciseHit=8 iRayPreciseHitSteps=4 iSmoothRadius=4 [dh_ssr.fx] bDebug=0 bOrientation=1 bRayExtrapolate=1 bRayUntilHit=0 bRoughness=1 fDepthMultiplier=1.000000 fFadePower=0.400000 fJitter=0.500000 fLightMult=1.200000 fOrientationBias=0.500000 fOutRatio=0.750000 fRayBounce=0.100000 fRayHitDepthThreshold=0.250000 fRayStepMultiply=0.300000 fRayStepPrecision=20.000000 fRoughnessReflexivity=1.000000 fSkyDepth=0.990000 fSkyFading=0.750000 fSmoothDepthThreshold=0.010000 fSmoothNormalThreshold=0.200000 fSourceColor=1.000000 iFrameAccu=3 iRayDistance=200 iRayPreciseHit=4 iRayPreciseHitSteps=4 iRoughnessRadius=2 iSmoothRadius=2 [dh_sync.fx] fTargetFramerate=60.000000 [dh_uber_rt.fx] bAOAlternative=1 bGIHDR=1 bRoughness=1 fAODarkProtect=0.100000 fAODistance=300 fAOLightProtect=0.500000 fAOMultiplier=2.000000 fAOPow=2.250000 fBaseColor=0.850000 fDepthMultiplier=1.000000 fDistanceFading=0.900000 fGIBounce=0.500000 fGIDarkAmplify=0.200000 fGIDarkMerging=0.750000 fGIDistancePower=2.000000 fGIFinalMerging=0.750000 fGILightMerging=0.300000 fMergingRoughness=0.600000 fMergingSSR=0.250000 fNormalWeight=0.500000 fRayStepMultiply=1.300000 fRayStepPrecision=2000.000000 fRoughnessIntensity=0.250000 fRTMinRayBrightness=0.500000 fSkyColor=0.200000 fSkyDepth=0.990000 fSmoothDistPow=3.000000 fWeaponDepth=0.001000 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=8 iRoughnessRadius=1 iRTMaxRays=3 iSmoothRadius=2 iSmoothSSRStep=2 iSmoothStep=2 iWhiteLevel=245 [DH_UI_TextDetect.fx] bBrightnessAsRestore=1 bDebug=0 fMaxBlackBrightness=0.100000 fMinTextBrightness=0.400000 iTextMaxThickness=3 iTextOutline=1 [dh_undither.fx] bKeepHue=0 fHueMaxDistance=0.200000 fLumMaxDistance=0.200000 fSatMaxDistance=0.350000 iPS=1 iRadius=3 [dh_uniformity_correction.fx] bGreuScale=1 bSolidColor=0 fCorrection=0.250000 fSolidColor=0.500000 iMethod=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUsePreprocessorDefs=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIOffset=0.000000,0.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.839999 radius2=0.870000 [Flashlight.fx] uBrightness=10.000000 uColor=1.000000,0.901961,0.784314 uDistance=0.100000 uSize=420.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MBMB.fx] f2MinMaxSpeed=0.100000,10.000000 fBlur_Sigma=4.000000 fDistortion=1.000000 fSensitivity=0.100000 [NGLighting.fx] AO_Intensity=0.670000 BUMP=1.000000 Credits=0 debug=0 depthfade=0.800000 EXP=4.000000 GI=1 Hints=0 LinearConvert=1 Preprocessordefinitionstooltip=0 roughness=0.400000 SatExp=1.000000,1.000000 UseCatrom=0 [NiceGuy_Lamps.fx] BUMP=0.000000 debug=0 Hints=0 L1=1 L2=0 L3=0 L4=0 LimitPos=0 OGLighting=1.000000 roughness=1.000000 Shadow_Depth=3.000000 Shadow_Quality=0 ShowIcon=1 specular=0.100000 UI_COLOR1=1.000000,1.000000,1.000000 UI_COLOR2=1.000000,1.000000,1.000000 UI_COLOR3=1.000000,1.000000,1.000000 UI_COLOR4=1.000000,1.000000,1.000000 UI_FOG1=1 UI_FOG2=1 UI_FOG3=1 UI_FOG4=1 UI_FOG_COLOR=1.000000,1.000000,1.000000 UI_FOG_DENSITY=0.200000 UI_FOG_DEPTH_MASK=0 UI_LAMP1=0.500000,0.500000,0.031250 UI_LAMP1_PRECISE=0.000000,0.000000,0.000000 UI_LAMP2=0.500000,0.250000,0.031250 UI_LAMP2_PRECISE=0.000000,0.000000,0.000000 UI_LAMP3=0.500000,0.750000,0.031250 UI_LAMP3_PRECISE=0.000000,0.000000,0.000000 UI_LAMP4=0.250000,0.500000,0.031250 UI_LAMP4_PRECISE=0.000000,0.000000,0.000000 UI_POWER1=5.000000 UI_POWER2=5.000000 UI_POWER3=5.000000 UI_POWER4=5.000000 UI_SOFT_S1=0.000000 UI_SOFT_S2=0.000000 UI_SOFT_S3=0.000000 UI_SOFT_S4=0.000000 UI_S_ENABLE1=1 UI_S_ENABLE2=1 UI_S_ENABLE3=1 UI_S_ENABLE4=1 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.500000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=1.000000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=8.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.012000 fADOF_AutofocusSpeed=0.318000 fADOF_BokehIntensity=0.262000 fADOF_FarBlurCurve=2.000000 fADOF_HyperFocus=0.080000 fADOF_ManualfocusDepth=0.654000 fADOF_NearBlurCurve=3.000000 fADOF_RenderResolutionMult=1.000000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=50.000000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=1.000000 iADOF_BokehMode=2 iADOF_ShapeQuality=14 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.626000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=5.000000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_rtgi.fx] FADEOUT_MODE_UI=2 RT_AO_AMOUNT=4.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.300000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=3 RT_RAY_STEPS=12 RT_SAMPLE_RADIUS=4.000000 RT_SAMPLE_RADIUS_FAR=0.000000 RT_SHADING_RATE=0 RT_USE_ACESCG=0 RT_USE_SRGB=0 RT_Z_THICKNESS=0.500000 UIHELP=0 UIHELP2=0 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.567000 SSR_FADE_DIST=0.500000 SSR_FIELD_OF_VIEW=70.000000 SSR_FILTER_SIZE=5.000000 SSR_FRESNEL_EXP=0.500000 SSR_JITTER_AMOUNT=0.387000 SSR_RAY_INC=2.219000 SSR_REFLECTION_INTENSITY=1.100000 SSR_RELIEF_AMOUNT=0.000000 SSR_RELIEF_SCALE=1.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.748000 Depth_Map=1 Depth_Map_Adjust=8.031000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.230000,0.615000 D_Irradiance=1.000000 GI_Power=1.356000 GI_Ray_Length=600.000000 GI_Res=0.500000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.000000 IGN_Toggle=1 Internals=0.432000,0.252000,0.288000 Luma_Map=0.554000 NCD=0.494000,0.310000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=0.339000,0.113000 samples=4.000000 SamplesXY=3 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.780000 Target_Lighting=-0.153000 Trim=0.000000 Wrap=0.567000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [TrackingRays.fx] Curve=5.000000 Delay=10.000000 Intensity=0.500000 MergeTolerance=0.300000 Scale=10.000000 _WipWarn=0 [Trails.fx] Persistence=0.250000 PS2=1 TQ=0.000000

Screenshots

Comments

You need to be logged in to post a comment