KeyDisplayDepth@DisplayDepth.fx=187,1,0,0
PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=2,CMAA2_EXTRA_SHARPNESS=1,CMAA2_MLAA_EDGE_DETECTION=1,DH_ANIME_RENDER_SCALE=1,TRACKING_RAYS_SAMPLES=1
Techniques=DH_Anime_13@dh_anime.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,KuwaharaMod@Kuwahara.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Outline@Outline.fx,ContrastAdaptiveSharpen@CAS.fx,ImageSharpening@ImageSharpening.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,DiffuseGlow@DiffuseGlow.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx
TechniqueSorting=DH_Anime_13@dh_anime.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,KuwaharaMod@Kuwahara.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,MMJCelShader@MMJCelShader.fx,Monocular_Cues@Depth_Cues.fx,Cartoon@Cartoon.fx,Outline@Outline.fx,ContrastAdaptiveSharpen@CAS.fx,ImageSharpening@ImageSharpening.fx,CMAA_2@CMAA_2.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,DiffuseGlow@DiffuseGlow.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx
[Bumpmapping.fx]
CONTRAST=0.025000
EMBOSS=1.000000
RANGE=1.000000
SMART=1.000000
SMOOTHING=0.000000
[Cartoon.fx]
EdgeSlope=0.900000
Power=0.100000
[CAS.fx]
Contrast=0.075000
Sharpening=0.925000
[Clarity.fx]
ClarityBlendIfDark=51
ClarityBlendIfLight=204
ClarityBlendMode=3
ClarityDarkIntensity=0.170000
ClarityLightIntensity=0.085000
ClarityOffset=3.000000
ClarityRadius=2
ClarityStrength=0.255000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=3,CMAA2_EXTRA_SHARPNESS=1,CMAA2_MLAA_EDGE_DETECTION=1
UIHELP=0
[Depth_Cues.fx]
Blur_Cues=0.000000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=1.000000
Spread=1.100000
[dh_anime.fx]
bColorBlackLine=1
bDepthBlackLine=0
bDithering=1
bHueFilter=0
bToneRotateColors=0
cBlackLineColor=0.098039,0.098039,0.098039
fBlackLineMultiply=0.735000
fColorBlackLineThreshold=0.735000
fDepthBlackLineThreshold=0.995000
fHueFilter=0.000000
fHueFilterRange=0.000000
fSaturation=1.110000
fShadingRamp=1.000000
fToneDotRamp=0.000000
fToneDotSpacing=1.000000
iColorBlackLineThickness=1
iDepthBlackLineThickness=1
iShadingSteps=170.000000
iSurfaceBlur=0.000000
iToneEffect=0
iToneMode=0
PreprocessorDefinitions=DH_ANIME_RENDER_SCALE=1
[DH_UI_TextDetect.fx]
bDebug=0
bRTEnabled=0
fMaxDiffColor=0.200000
fMinDiffBrightness=0.200000
fMinTextBrightness=0.200000
iTextMaxThickness=8
iTextOutline=8
[DiffuseGlow.fx]
BlendMode=0
BlurRadius=0
DebugMode=0
GlowPower=1.250000
GlowSaturation=1.000000
GrainStrength=0.000000
Slope=1.000000
SlopeMidPoint=1.000000
Strength=0.250000
Threshold=0.750000
ThresholdMaskType=3
ThresholdRange=0.750000
[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=0
iUIReversed=0
iUIUpsideDown=0
[Emboss.fx]
fEmbossOffset=1.000000
fEmbossPower=0.075000
iEmbossAngle=90.000000
[ImageSharpening.fx]
g_sldDenoise=0.925000
g_sldSharpen=0.075000
[Kuwahara.fx]
Iterations=2
SampleDistance=2.000000
[LocalContrast.fx]
ContrastLimit=20
CorrectGamma=1
[MMJCelShader.fx]
BlkCutoff=0.000000
OtlModify=0.880000
SatModify=1.110000
ShdLevels=1.000000
ShdWeight=0.120000
WhtCutoff=1.000000
[Outline.fx]
BackgroundColor=0.000000,0.000000,0.000000
CustomBackground=0
EdgeDetectionAccuracy=0.300000
EdgeDetectionMode=0
EdgeSlope=0.150000
OutlineColor=0.098039,0.098039,0.098039
OutlineOpacity=0.075000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=25.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.150000
fRBM_FresnelReflectance=0.150000
fRBM_LowerThreshold=0.050000
fRBM_ReliefHeight=0.150000
fRBM_UpperThreshold=0.100000
iRBM_SampleCount=16
[TrackingRays.fx]
Curve=1.000000
Delay=0.000000
Intensity=0.050000
MergeTolerance=0.000000
PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1
Scale=1.000000
_WipWarn=0