SweetFX Settings DB
Latest forum threads
4 days, 8 hours ago
6 days, 10 hours ago
1 week ago
1 week ago

Best Quality + Cinematics via ChatGPT

Created by S1RF4B1O
Added May 8, 2025
Updated 22 May 22:51 CEST
Shader used: ReShade
Preset description:
My Global Games Instructions List: -Download the latest ReShade -Install on game.exe using DirectX 9 -Check “Download all effects” during setup -Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own -If Bars are out of place due to resolution, press home go to letterbox & Uncheck it. -Have Fun :) ---------------------------- A High-Quality, cinematic ReShade preset crafted to elevate Xpand Rally’s photorealistic landscapes and thrilling rally action. Features realistic depth, fine color grading, refined bloom, and subtle filmic touches. Perfect for players seeking immersion without compromise. ---------------------------- Effect (A-Z): CAS.fx CinematicDOF.fx ColorGrading.fx DepthHaze.fx EyeAdaptation.fx FakeHDR.fx FilmGrain2.fx GaussianBloom.fx KeepUI.fx LensDistort.fx Letterbox.fx PiecewiseFilmicTonemap.fx qUINT_MXAO.fx SMAA.fx Vignette.fx --------------------------------------------- What we do? Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x. Visual effects may still vary depending on your resolution, monitor color calibration and rig. ChatGPT Reason Mode was instructed with the game description, pictures plus every existent shader (to my knowledge) to really pick only the best for what we aim and our games gameplay. Each effect is then calibrated after based on their own options and values that we wrote in a giant document (over 100 shader effects transcripted by now), after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board. Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff. ---------------------------------------------
Download preset Show / Hide settings
Techniques=SMAA@SMAA.fx,FFKeepUI@KeepUI.fx,MXAO@qUINT_mxao.fx,EyeAdaption@EyeAdaption.fx,HDR@FakeHDR.fx,GaussianBloom@GaussianBloom.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,ColorGrading@ColorGrading.fx,LiftGammaGain@LiftGammaGain.fx,ContrastAdaptiveSharpen@CAS.fx,LensDistort@LensDistort.fx,DepthHaze@DepthHaze.fx,CinematicDOF@CinematicDOF.fx,FilmGrain2@FilmGrain2.fx,Vignette@Vignette.fx,Letterbox@Letterbox.fx TechniqueSorting=SMAA@SMAA.fx,FFKeepUI@KeepUI.fx,MXAO@qUINT_mxao.fx,EyeAdaption@EyeAdaption.fx,HDR@FakeHDR.fx,GaussianBloom@GaussianBloom.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,ColorGrading@ColorGrading.fx,LiftGammaGain@LiftGammaGain.fx,ContrastAdaptiveSharpen@CAS.fx,LensDistort@LensDistort.fx,DepthHaze@DepthHaze.fx,CinematicDOF@CinematicDOF.fx,FilmGrain2@FilmGrain2.fx,Vignette@Vignette.fx,Letterbox@Letterbox.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,FFRestoreUI@KeepUI.fx [CAS.fx] Contrast=0.200000 Sharpening=1.000000 [CinematicDOF.fx] AutoFocusPoint=0.400000,0.400000 AutoFocusTransitionSpeed=0.100000 BlurQuality=7.000000 BokehBusyFactor=0.300000 FarPlaneMaxBlur=0.800000 FNumber=8.000000 FocalLength=110.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.050000 HighlightBoost=0.800000 HighlightGammaFactor=2.000000 HighlightSharpeningFactor=0.000000 ManualFocusPlane=12.000000 MitigateUndersampling=1 NearFarDistanceCompensation=1.300000 NearPlaneMaxBlur=0.000000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 PostBlurSmoothing=0.100000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=0 UseAutoFocus=1 UseMouseDrivenAutoFocus=0 [ColorGrading.fx] Brightness=0.000000 Contrast=1.050000 EndColorGradingMethod=9 GradingInterpolationFactor=0.250000 SaturationFactor=1.100000 StartColorGradingMethod=2 [DepthHaze.fx] EffectStrength=1.000000 FogColor=0.784314,0.784314,0.823529 FogFactor=0.300000 FogStart=0.150000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.121000 fAdp_BrightenMidtones=0.180000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.080000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.050000 fAdp_Delay=1.200000 fAdp_Equilibrium=0.600000 fAdp_Strength=1.000000 fAdp_TriggerRadius=4.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.500000 radius1=0.999999 radius2=1.100000 [FilmGrain2.fx] coloramount=0.400000 grainamount=0.030000 grainsize=1.500000 lumamount=0.800000 [GaussianBloom.fx] BloomTint=1.000000,1.000000,1.000000 DitherStrength=1.000000 Exposure=3.200003 GaussianBloomOffset=2.000000 GaussianBloomRadius=3 GaussianBloomSaturation=0.600000 GaussianBloomStrength=0.400000 Threshold=0.900000 [KeepUI.fx] bKeepUIAlpha=1 bKeepUIForceType=2 bKeepUIHideInScreenshot=0 bKeepUIOcclude=1 fKeepUIMaxAlpha=0.800000 PreprocessorDefinitions=KeepUIType=2 [LensDistort.fx] BorderColor=0.027000,0.027000,0.027000,0.960000 BorderCorner=0.062000 BorderGContinuity=3 BorderVignette=1 C=0.000000,0.000000 ChromaticSamplesLimit=32 DimGridBackground=1.000000 GridLook=0 GridSize=16 GridTilt=0.000000 GridWidth=2 K=0.000000,0.000000,0.000000,0.000000 Kp=0.000000,0.000000,0.000000,0.000000 MirrorBorder=1 P=0.001000,0.000000 ParallaxSamples=32 Q=0.003000,0.003000 S=1.000000 ShowGrid=0 T=-0.080000 UseVignette=0 [Letterbox.fx] Color=0.027000,0.027000,0.027000,1.000000 DesiredAspect=1.357000 Dimensions=0,0 [LiftGammaGain.fx] RGB_Gain=1.030001,1.000000,0.970000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [PiecewiseFilmicTonemap.fx] FixWhitepoint=0 Gamma=1.000000 Overshoot=0.050000,0.050000 Point0=0.300000,0.300000 Point1=0.650000,0.800000 PreprocessorDefinitions=PIECEWISE_FILMIC_TONEMAP_USE_DIRECT_PARAMS=1 ShoulderAngle=0.100000 ShoulderLength=0.500000 ShoulderStrength=0.300000 ToeLength=0.400000 ToeStrength=0.150000 Whitepoint=1.000000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=1 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.500000 MXAO_FADE_DEPTH_START=0.100000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5 MXAO_SAMPLE_NORMAL_BIAS=0.151000 MXAO_SAMPLE_RADIUS=3.500000 MXAO_SSAO_AMOUNT=1.200000 PreprocessorDefinitions=MXAO_HIGH_QUALITY=1,MXAO_SMOOTHNORMALS=1 [SMAA.fx] CornerRounding=15 DebugOutput=0 DepthEdgeDetectionThreshold=0.008000 EdgeDetectionThreshold=0.075000 EdgeDetectionType=0 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 PredicationEnabled=1 PredicationScale=3.000000 PredicationStrength=0.500000 PredicationThreshold=0.050000 [Vignette.fx] Amount=-0.400000 Center=0.500000,0.500000 Radius=0.800000 Ratio=1.000000 Slope=8 Type=0

Comments

You need to be logged in to post a comment