7 hours, 8 minutes ago
Best Quality + Cinematics
Preset description:
My Global Games Instructions List:
-Download the latest ReShade
-Install on game.exe using DirectX 9
-Check “Download all effects” during setup
-Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own
-If Bars are out of place due to resolution, press home go to letterbox & Uncheck it.
-Have Fun :)
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A High-Quality, cinematic ReShade preset crafted to elevate Xpand Rally’s photorealistic landscapes and thrilling rally action. Features realistic depth, fine color grading, refined bloom, and subtle filmic touches.
Perfect for players seeking immersion without compromise.
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Effect (A-Z):
CAS.fx
CinematicDOF.fx
ColorGrading.fx
DepthHaze.fx
EyeAdaptation.fx
FakeHDR.fx
FilmGrain2.fx
GaussianBloom.fx
KeepUI.fx
LensDistort.fx
Letterbox.fx
PiecewiseFilmicTonemap.fx
qUINT_MXAO.fx
SMAA.fx
Vignette.fx
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What we do?
Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x.
Visual effects may still vary depending on your resolution, monitor color calibration and rig.
ChatGPT Reason Mode was instructed with the game description, pictures plus every existent shader (to my knowledge) to really pick only the best for what we aim and our games gameplay.
Each effect is then calibrated after based on their own options and values that we wrote in a giant document (over 100 shader effects transcripted by now), after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board.
Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff.
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Techniques=SMAA@SMAA.fx,FFKeepUI@KeepUI.fx,MXAO@qUINT_mxao.fx,EyeAdaption@EyeAdaption.fx,HDR@FakeHDR.fx,GaussianBloom@GaussianBloom.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,ColorGrading@ColorGrading.fx,LiftGammaGain@LiftGammaGain.fx,ContrastAdaptiveSharpen@CAS.fx,LensDistort@LensDistort.fx,DepthHaze@DepthHaze.fx,CinematicDOF@CinematicDOF.fx,FilmGrain2@FilmGrain2.fx,Vignette@Vignette.fx,Letterbox@Letterbox.fx
TechniqueSorting=SMAA@SMAA.fx,FFKeepUI@KeepUI.fx,MXAO@qUINT_mxao.fx,EyeAdaption@EyeAdaption.fx,HDR@FakeHDR.fx,GaussianBloom@GaussianBloom.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,ColorGrading@ColorGrading.fx,LiftGammaGain@LiftGammaGain.fx,ContrastAdaptiveSharpen@CAS.fx,LensDistort@LensDistort.fx,DepthHaze@DepthHaze.fx,CinematicDOF@CinematicDOF.fx,FilmGrain2@FilmGrain2.fx,Vignette@Vignette.fx,Letterbox@Letterbox.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,FFRestoreUI@KeepUI.fx
[CAS.fx]
Contrast=0.200000
Sharpening=1.000000
[CinematicDOF.fx]
AutoFocusPoint=0.400000,0.400000
AutoFocusTransitionSpeed=0.100000
BlurQuality=7.000000
BokehBusyFactor=0.300000
FarPlaneMaxBlur=0.800000
FNumber=8.000000
FocalLength=110.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.050000
HighlightBoost=0.800000
HighlightGammaFactor=2.000000
HighlightSharpeningFactor=0.000000
ManualFocusPlane=12.000000
MitigateUndersampling=1
NearFarDistanceCompensation=1.300000
NearPlaneMaxBlur=0.000000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
OutOfFocusPlaneColorTransparency=0.700000
PostBlurSmoothing=0.100000
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=0
UseAutoFocus=1
UseMouseDrivenAutoFocus=0
[ColorGrading.fx]
Brightness=0.000000
Contrast=1.050000
EndColorGradingMethod=9
GradingInterpolationFactor=0.250000
SaturationFactor=1.100000
StartColorGradingMethod=2
[DepthHaze.fx]
EffectStrength=1.000000
FogColor=0.784314,0.784314,0.823529
FogFactor=0.300000
FogStart=0.150000
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.121000
fAdp_BrightenMidtones=0.180000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.080000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.050000
fAdp_Delay=1.200000
fAdp_Equilibrium=0.600000
fAdp_Strength=1.000000
fAdp_TriggerRadius=4.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.500000
radius1=0.999999
radius2=1.100000
[FilmGrain2.fx]
coloramount=0.400000
grainamount=0.030000
grainsize=1.500000
lumamount=0.800000
[GaussianBloom.fx]
BloomTint=1.000000,1.000000,1.000000
DitherStrength=1.000000
Exposure=3.200003
GaussianBloomOffset=2.000000
GaussianBloomRadius=3
GaussianBloomSaturation=0.600000
GaussianBloomStrength=0.400000
Threshold=0.900000
[KeepUI.fx]
bKeepUIAlpha=1
bKeepUIForceType=2
bKeepUIHideInScreenshot=0
bKeepUIOcclude=1
fKeepUIMaxAlpha=0.800000
PreprocessorDefinitions=KeepUIType=2
[LensDistort.fx]
BorderColor=0.027000,0.027000,0.027000,0.960000
BorderCorner=0.062000
BorderGContinuity=3
BorderVignette=1
C=0.000000,0.000000
ChromaticSamplesLimit=32
DimGridBackground=1.000000
GridLook=0
GridSize=16
GridTilt=0.000000
GridWidth=2
K=0.000000,0.000000,0.000000,0.000000
Kp=0.000000,0.000000,0.000000,0.000000
MirrorBorder=1
P=0.001000,0.000000
ParallaxSamples=32
Q=0.003000,0.003000
S=1.000000
ShowGrid=0
T=-0.080000
UseVignette=0
[Letterbox.fx]
Color=0.027000,0.027000,0.027000,1.000000
DesiredAspect=1.357000
Dimensions=0,0
[LiftGammaGain.fx]
RGB_Gain=1.030001,1.000000,0.970000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=0
Gamma=1.000000
Overshoot=0.050000,0.050000
Point0=0.300000,0.300000
Point1=0.650000,0.800000
PreprocessorDefinitions=PIECEWISE_FILMIC_TONEMAP_USE_DIRECT_PARAMS=1
ShoulderAngle=0.100000
ShoulderLength=0.500000
ShoulderStrength=0.300000
ToeLength=0.400000
ToeStrength=0.150000
Whitepoint=1.000000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=1
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.500000
MXAO_FADE_DEPTH_START=0.100000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_SAMPLE_NORMAL_BIAS=0.151000
MXAO_SAMPLE_RADIUS=3.500000
MXAO_SSAO_AMOUNT=1.200000
PreprocessorDefinitions=MXAO_HIGH_QUALITY=1,MXAO_SMOOTHNORMALS=1
[SMAA.fx]
CornerRounding=15
DebugOutput=0
DepthEdgeDetectionThreshold=0.008000
EdgeDetectionThreshold=0.075000
EdgeDetectionType=0
MaxSearchSteps=64
MaxSearchStepsDiagonal=16
PredicationEnabled=1
PredicationScale=3.000000
PredicationStrength=0.500000
PredicationThreshold=0.050000
[Vignette.fx]
Amount=-0.400000
Center=0.500000,0.500000
Radius=0.800000
Ratio=1.000000
Slope=8
Type=0