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Best Quality + Cinematics via ChatGPT

Preset for Perimeter (2004)
Created by S1RF4B1O
Added May 9, 2025
Updated 22 May 22:50 CEST
Shader used: ReShade
Preset description:
My Global Games Instructions List: -Download the latest ReShade -Install on game.exe using DirectX 9 -Check “Download all effects” during setup -Disable any In-Game Anti-Aliasing, Bloom, or Ambient Occlusion we use our own -If Bars are out of place due to resolution, press home go to letterbox & Uncheck it. -Have Fun :) --------------------------------------------- This preset enhances Perimeter (2004) with cinematic visuals, offering improved depth, subtle sharpening, and high-quality effects. It showcases the game's terraforming mechanics and strategic gameplay while keeping the UI clear and unobtrusive. With enhanced ambient occlusion, soft blooms, and a refined color balance, this preset creates a beautifully immersive experience. --------------------------------------------- Effects (A-Z): AdaptiveTonemapper.fx ArtisticVignette.fx CAS.fx Curves.fx DepthHaze.fx DLAA_Plus.fx FakeHDR.fx FilmGrain.fx GaussianBloom.fx Letterbox.fx LiftGammaGain.fx MartysMods_MXAO.fx --------------------------------------------- What we do? Our presets are carefully crafted and tested on a calibrated 3440x1440 VA Panel Monitor paired with a RTX 3060ti and Ryzen 5600x. Visual effects may still vary depending on your resolution, monitor color calibration and rig. ChatGPT Reason Mode was instructed with the game description, pictures plus every existent shader (to my knowledge) to really pick only the best for what we aim and our games gameplay. Each effect is then calibrated after based on their own options and values that we wrote in a giant document (over 100 shader effects transcripted by now), after that we use our common sense and vision to ensure the most clean, the highest quality and the best cinematic ambient to ensure visual consistency across the board. Ideal for fans of 2004 games seeking nostalgia with modern visual quality, plus easy plug and play as the only games i pick are really those who can just be injected and run directly, no time to mess around with wrappers and shady stuff. ---------------------------------------------
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Techniques=Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,ContrastAdaptiveSharpen@CAS.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DepthHaze@DepthHaze.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,GaussianBloom@GaussianBloom.fx,HDR@FakeHDR.fx,ArtisticVignette@ArtisticVignette.fx,FilmGrain@FilmGrain.fx TechniqueSorting=Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,ContrastAdaptiveSharpen@CAS.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DepthHaze@DepthHaze.fx,LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,GaussianBloom@GaussianBloom.fx,HDR@FakeHDR.fx,ArtisticVignette@ArtisticVignette.fx,FilmGrain@FilmGrain.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.400000,0.401000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=0.500000 Exposure=0.100000 FixWhitePoint=1 TonemapOperator=1 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.010000 VignetteShape=1 VignetteStartEnd=0.820000,1.200000 _Help=0 [CAS.fx] Contrast=0.200000 Sharpening=0.800000 [CinematicDOF.fx] AutoFocusPoint=0.601000,0.600000 AutoFocusTransitionSpeed=0.150000 BlurQuality=3.000000 BokehBusyFactor=0.100000 FarPlaneMaxBlur=0.010000 FNumber=2.000000 FocalLength=85.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.000000,0.000000,1.000000 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightBoost=0.000000 HighlightGammaFactor=1.000000 HighlightSharpeningFactor=0.000000 ManualFocusPlane=12.000000 MitigateUndersampling=1 NearFarDistanceCompensation=1.000000 NearPlaneMaxBlur=0.010000 OutOfFocusPlaneColor=0.627451,0.627451,0.627451 OutOfFocusPlaneColorTransparency=0.600000 PostBlurSmoothing=0.000000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=0 UseAutoFocus=0 UseMouseDrivenAutoFocus=0 [Curves.fx] Contrast=0.400000 Formula=4 Mode=2 [DepthHaze.fx] EffectStrength=1.000000 FogColor=0.705882,0.705882,0.784314 FogFactor=0.300000 FogStart=0.100000 [DLAA_Plus.fx] Black_Preservation=0.100000 Long_Edge_Mask=1.000000 Short_Edge_Mask=1.000000 Text_Preservation=0.700000 View_Mode=0 [FakeHDR.fx] HDRPower=1.350000 radius1=0.849999 radius2=0.900000 [FilmGrain.fx] Intensity=0.200000 Mean=0.500000 SignalToNoiseRatio=8 Variance=0.300000 [GaussianBloom.fx] BloomTint=1.000000,0.941177,0.901961 DitherStrength=1.000000 Exposure=4.000004 GaussianBloomOffset=2.500000 GaussianBloomRadius=3 GaussianBloomSaturation=0.600000 GaussianBloomStrength=0.400000 Threshold=0.700000 [KeepUI.fx] bKeepUIAlpha=0 bKeepUIForceType=2 bKeepUIHideInScreenshot=0 bKeepUIOcclude=0 fKeepUIMaxAlpha=0.309000 PreprocessorDefinitions=KeepUIType=1 [Letterbox.fx] Color=0.062745,0.062745,0.062745,1.000000 DesiredAspect=1.363000 Dimensions=0,0 [LiftGammaGain.fx] RGB_Gain=1.049999,1.050000,1.050000 RGB_Gamma=1.100001,1.100001,1.100000 RGB_Lift=0.950000,0.950000,0.950000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=0.100000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5 MXAO_SAMPLE_RADIUS=4.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 PreprocessorDefinitions=MXAO_AO_TYPE=1 SHADING_RATE=0 [UIMaskCreator.fx] Radius=16 ReadyForScreenshot=0 SquareCursor=0

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