1 week ago
Prett-grit Apo
Preset description:
Another preset of mine ! This time, for the game Clutch\Armageddon riders. I decided to go for a more colorful and gritter tone, with additonal effects like sun rays, additonal bloom, and color reflex haze. I would recommend to use it, with an g.a.z.w.d.u project mod, avaiable on moddb. With the settings apply, the whole game recives an beta tralier, or xbox 360 vibe. Nothing is too colorful, but also not TOO dark (You are still able to drive around, without your headlights on, but some areas will force you to do it. On the other hand, the night levels, now seem like actual night).
Grab a link, and enjoy the prettiness of the apocalypse grim: https://drive.google.com/file/d/1dK8pbbN-6SNbsPCO_-Sic63QAhXYgPni/view?usp=sharing
Techniques=Clarity2@Clarity2.fx,Emboss_Tech@Emboss.fx,GAUSSSIAN@GAUSSIAN.fx,LocalContrast@LocalContrast.fx,PPFX_Godrays@PPFX_Godrays.fx,LiquidLens@LiquidLens.fx,MagicHDR@MagicHDR.fx,Technicolor2@Technicolor2.fx
TechniqueSorting=AdaptiveColorGrading@AdaptiveColorGrading.fx,BUMPMAPPING@Bumpmapping.fx,CAb@CA.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,ChromaSubSampling@ChromaSubSampling.fx,Clarity2@Clarity2.fx,ColorInversion@ColorInversion.fx,ColorMod@ColorMod.fx,ColorNoise@pColorNoise.fx,Colors@pColors.fx,ColorToAlpha@ColorToAlpha.fx,ColShift@ColShift.fx,Composite@RetroTV.fx,Composition@Composition.fx,Cross@CrossProcess.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Deblur@Deblur.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DisplayDepth@DisplayDepth.fx,DisplayMod@DisplayMod.fx,DropShadow@DropShadow.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,FastSharpen@FastSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBloom@GaussianBloom.fx,GAUSSSIAN@GAUSSIAN.fx,GeomModCRT@CRTGeomMOD.fx,GlobalAlpha@GlobalAlpha.fx,GuestCRT@GuestCRT.fx,Halation@Halation.fx,HueFX@HueFX.fx,ImageSharpening@ImageSharpening.fx,Interlacing@Interlacing.fx,FFKeepUI@KeepUI.fx,LevelIO@LevelIO.fx,LightPersistance@LightPersistance.fx,LocalContrast@LocalContrast.fx,LumaLines@LumaLines.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,Lumenite_RTAO@lumenite_RTAO.fx,LUMENITE_SSSR@lumenite_SSSR.fx,Lumenite_TRAA@lumenite_TRAA.fx,LUT@LUT.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,OrtonBloom@OrtonBloom.fx,PalettePosterize@pPalettePosterize.fx,PatternShading@PatternShading.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_DOF@Pirate_Depth_DOF.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,Reinhard@Reinhard.fx,FFRestoreUI@KeepUI.fx,RF@RetroTV.fx,SimpleBloom@SimpleBloom.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,Spotlight@Spotlight.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,ThreeColorGradient@ThreeColorGradient.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VGA@RetroTV.fx,VHS_Pro@VHSPro.fx,WatchDogsTonemapping@WatchDogs.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,CA@ChromaticAberration.fx,Capture@Compare.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,LiquidLens@LiquidLens.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,Restore@Compare.fx,Compare@Compare.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,DepthAlpha@DepthAlpha.fx,Dither@Dither.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,RetroFog@RetroFog.fx,SCurve@SCurve.fx,Sketch@Sketch.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=1.000000
Exposure=0.000000
FixWhitePoint=1
TonemapOperator=0
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0
[Emboss.fx]
fEmbossOffset=1.336000
fEmbossPower=0.326000
iEmbossAngle=134.617996
[GAUSSIAN.fx]
gAddBloom=0
gBloomHW=4.788000
gBloomIntensity=0.170000
gBloomStrength=0.000000
gBloomSW=4.476000
gBloomVW=5.921000
gGaussBloomWarmth=0
gGaussEffect=3
gGaussStrength=0.266000
gN_PASSES=5
[LiquidLens.fx]
BlurSigma=0.258000
BlurSize=0.955000
Brightness=0.009000
FisheyeAmount=-0.100000
FisheyeScaleType=1
FisheyeZoom=1.000000
Saturation=0.221000
Scale1=0.010000
Scale2=0.020000
Scale3=0.030000
Scale4=0.040000
Scale5=0.050000
Scale6=0.060000
Scale7=0.070000
ShowLens=0
Threshold=0.224000
Tint1=1.000000,0.000000,0.000000,0.530387
Tint2=0.519337,0.285492,0.051647,1.000000
Tint3=0.149171,0.149171,0.134337,1.000000
Tint4=0.017582,0.066298,0.017582,1.000000
Tint5=0.000000,1.000000,1.000000,1.000000
Tint6=0.000000,0.000000,1.000000,1.000000
Tint7=0.000000,0.000000,0.000000,1.000000
TintAmount=1.000000
Tonemapper=5
_WipWarn=0
[LocalContrast.fx]
ContrastLimit=41
CorrectGamma=1
[MagicHDR.fx]
BlendingAmount=0.669000
BlendingBase=0.800000
BloomAmount=0.122000
BloomBrightness=1.918000
BloomSaturation=0.969000
BlurSize=0.351000
Exposure=0.059000
InputExposure=-0.263000
InvTonemap=3
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[MultiFX.fx]
f2Vignette_StartEnd=0.000000,1.000000
f3CA_Intensity=0.000000,0.000000,0.000000
fFilmGrain_Intensity=0.000000
fFilmGrain_Mean=0.000000
fFilmGrain_Speed=1.000000
fFilmGrain_Variance=0.500000
fSCurve_Intensity=0.000000
fVignette_Intensity=0.000000
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000
[PPFX_Godrays.fx]
pGodraysExposure=0.810000
pGodraysFalloff=1.037000
pGodraysFreq=1.357000
pGodraysSampleAmount=155
pGodraysSource=0.171000,1.500000
pGodraysThreshold=0.650000
[RetroTV.fx]
colorbits=8,8,8
display_size=320,240
EnableBurstCountAnimation=1
EnablePixelMask=1
EnableRollingFlicker=1
EnableTVCurvature=1
fRollingFlicker_Factor=0.250000
fRollingFlicker_VSyncTime=1.000000
luma_sharpen=1.000000
pixelMaskBrightness=1.500000
pixel_mask_scale=160.000000,90.000000
rf_noise=0.372000
tv_curvature=0.500000
[Spotlight.fx]
Spotlight_Quantity=3
uBlendFix=0
uBrightness=10.000000
uColor=1.000000,0.901961,0.784314
uDepthCutoff=0.970000
uDistance=0.100000
uInvertDepthCutoff=0
uSize=420.000000
uToggleDepth=1
uToggleDepthCutoff=0
uToggleTexture=1
uXCenter=0.000000
uYCenter=0.000000
[StageDepth.fx]
StageDepth_Brightness=0.000000
StageDepth_Quantity=4
StageDepth_Saturation=0.904000
Stage_BlendMode=0
Stage_depth=0.970000
Stage_InvertDepth=0
Stage_Opacity=1.000000
Stage_PosX=0.500000
Stage_PosY=0.500000
Stage_Rotate=0.000000
Stage_Scale=1.001000
Stage_ScaleX=1.000000
Stage_ScaleY=1.000000
Stage_SnapRotate=0
[SurfaceBlur.fx]
BlurEdge=0.000000
BlurOffset=1.000000
BlurRadius=1
BlurStrength=1.000000
DebugMode=0
[Technicolor2.fx]
Brightness=0.593000
ColorStrength=0.200000,0.200000,0.200000
Saturation=0.918000
Strength=1.000000
[WinUaeMaskGlow.fx]
bloom=0.000000
CGWG=0.330000
glow=0.000000
glow_size=1.000000
maskDark=0.500000
MaskGamma=2.200000
maskLight=1.400000
masksize=1
shadowMask=0
slotmask=0.000000
slotwidth=2
smasksize=1