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Resonance GTX1080

Created by OrbitDV
Added Sept. 21, 2026
Updated 23 Sep 06:57 CEST
Shader used: ReShade
Preset description:
MartysMods_LAUNCHPAD.fx, lumenite_Kernel.fx, lumenite_TRAA.fx, MartysMods_MXAO.fx, Clarity.fx, LumaSharpen.fx, LevelsPlus.fx, Vibrance.fx [GENERAL] PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=150,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 Check the geometry of the shadows in DisplayDepth. In the tab Add-ons make sure the checkbox next to your monitor resolution is selected. Don't forget that for proper operation, you need to disable various types of smoothing within the games themselves—such as motion blur, film grain, and SMAA. If you need help with the settings, look me up on Telegram using my username (be sure to state the reason for contacting me—otherwise, I’ll delete the message as spam).
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Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Vibrance@Vibrance.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Lumenite_LSAO@lumenite_LSAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Vibrance@Vibrance.fx,Levels@Levels.fx,PandaFX@PandaFX.fx,DPX@DPX.fx,HDR@FakeHDR.fx,LUT@LUT.fx,DisplayDepth@DisplayDepth.fx,MultiLUT@MultiLUT.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,MartysMods_SOLARIS@MartysMods_SOLARIS.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,LUMENITE_SSSR@lumenite_SSSR.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,SMAA@SMAA.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,ColorMatrix@ColorMatrix.fx [Clarity.fx] ClarityBlendIfDark=20 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.300000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=1 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.058824,0.058824,0.058824 InputGamma=0.800003,0.800003,0.800003 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=3 sharp_clamp=0.355000 sharp_strength=1.100000 show_sharpen=0 [lumenite_TRAA.fx] DEBUG_EDGES=0 EDGE_MODE=0 HFI_INTENSITY=0.010000 HISTORY_BLEND=0.900000 MAX_SHARP_DIFF=0.100000 PreprocessorDefinitions=ENABLE_DLAA=1 SHARP_STRENGTH=1.000000 SHOW_STATUS=0 [MartysMods_LAUNCHPAD.fx] NORMALS_MODE=1 OPTICAL_FLOW_Q=1 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY_ENUM=2 TEXTURED_NORMALS_RADIUS=0.500000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=3.000000 MXAO_FILTER_SIZE=1 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.800000 MXAO_WORLDSPACE_ENABLE=1 PreprocessorDefinitions=MXAO_USE_LAUNCHPAD_NORMALS=0 SHADING_RATE=0 [Vibrance.fx] Vibrance=0.700000 VibranceRGBBalance=1.000000,1.000000,0.500000

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