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F.E.A.R. 3 GTX1080

Preset for F.E.A.R. 3
Created by OrbitDV
Added Sept. 24, 2026
Updated 25 Sep 12:16 CEST
Shader used: ReShade
Preset description:
WORKING ONLY x86 DLL MartysMods_LAUNCHPAD.fx, lumenite_Kernel.fx, lumenite_TRAA.fx, lumenite_RTAO.fx, MartysMods_MXAO.fx, Clarity.fx, LumaSharpen.fx, LevelsPlus.fx, Technicolor2.fx [GENERAL] PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=75,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0,RESHADE_DEPTH_INPUT_IS_REVERSED=0,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0 Check the geometry of the shadows in DisplayDepth. In the tab Add-ons make sure the checkbox next to your monitor resolution is selected. Don't forget that for proper operation, you need to disable various types of smoothing within the games themselves—such as motion blur, film grain, and SMAA.
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Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Technicolor2@Technicolor2.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,Lumenite_Kernel@lumenite_Kernel.fx,Lumenite_TRAA@lumenite_TRAA.fx,Lumenite_RTAO@lumenite_RTAO.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Clarity@Clarity.fx,LumaSharpen@LumaSharpen.fx,LevelsPlus@LevelsPlus.fx,Vibrance@Vibrance.fx,Technicolor2@Technicolor2.fx,HQ4X@HQ4X.fx,Daltonize@Daltonize.fx,SMAA@SMAA.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Levels@Levels.fx,Lumenite_AnamorphicBloom@lumenite_AnamorphicBloom.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,Lumenite_LSAO@lumenite_LSAO.fx,Lumenite_QuantAO@lumenite_QuantAO.fx,LUMENITE_SSSR@lumenite_SSSR.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,MartysMods_SOLARIS@MartysMods_SOLARIS.fx,Lumenite_QuantMotion@lumenite_QuantMotion.fx,MultiLUT@MultiLUT.fx,Technicolor@Technicolor.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=5 ClarityDarkIntensity=0.800000 ClarityLightIntensity=0.196000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.299000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=50.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=2 iUIReversed=0 iUIUpsideDown=0 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=1 enableACESFilmRec2020=0 enableACESFilmRec2020old=1 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.027451,0.027451,0.027451 InputGamma=0.800003,0.800003,0.800003 InputWhitePoint=1.019608,1.019608,1.019608 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.003000 pattern=0 sharp_clamp=0.237000 sharp_strength=1.076000 show_sharpen=0 [lumenite_RTAO.fx] AO_INTENSITY=0.250000 DEBUG_VIEW=0 DEPTH_BOUNDARY=0.900001 DEPTH_FADE_START=0.750000 [lumenite_TRAA.fx] DEBUG_EDGES=0 EDGE_MODE=1 HFI_INTENSITY=0.010000 HISTORY_BLEND=0.900000 MAX_SHARP_DIFF=0.100000 SHARP_STRENGTH=1.000000 SHOW_STATUS=0 [MartysMods_LAUNCHPAD.fx] NORMALS_MODE=1 OPTICAL_FLOW_Q=1 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY_ENUM=2 TEXTURED_NORMALS_RADIUS=0.500000 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=10.000000 MXAO_FILTER_SIZE=0 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.500000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=0 [Technicolor2.fx] Brightness=1.300000 ColorStrength=0.200000,0.200000,0.200000 Saturation=0.900000 Strength=0.875000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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