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Jibber's 2026 GIGA Preset

Created by DerbyHat
Added Oct. 20, 2026
Updated 28 Oct 13:48 CET
Shader used: ReShade
Preset description:
much improved over the old version uploaded on here, most notably includes custom tuned colors it looks best on maps where Relic already went through the trouble of optimizing the lightning note I'm uploading this before update 3.0 and I'm not sure how it will look afterwards effects used in the following order: - Clarity.fx - Gaussian.fx - qUINT_bloom.fx - PD80_04_Selective_Color.fx - Tonemap.fx - Deblur.fx - Vignette.fx - WhitepointFixer.fx - Unsharp.fx - Zenteon_Sharpen.fx - CMAA_2.fx make sure to run the ReShade setup again if you don't have some of these installed it's quite a few but none of these meaningfully reduce performance once combat starts happening on screen
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PreprocessorDefinitions=FAST_BLUR_SCALE=3,MINIMAL_COLOR_GRADING_USE_HDR_BUFFER=0 Techniques=Clarity@Clarity.fx,GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx,ZenSharpen@Zenteon_Sharpen.fx TechniqueSorting=Clarity@Clarity.fx,GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx,ZenSharpen@Zenteon_Sharpen.fx [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.932000 Bloom_Spread=1.000000 CBT_Adjust=0.800000 Contrast=0.800000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=0.850000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [Clarity.fx] ClarityBlendIfDark=132 ClarityBlendIfLight=156 ClarityBlendMode=3 ClarityDarkIntensity=0.000000 ClarityLightIntensity=1.000000 ClarityOffset=2.000000 ClarityRadius=1 ClarityStrength=0.670000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=156 ClarityBlendIfLightTwo=255 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=3.000000 ClarityRadiusTwo=0 ClarityStrengthTwo=0.200000 DitherStrength=1.600000 MaskContrast=0.000000 PreprocessorDefinitions=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=1,CMAA2_EXTRA_SHARPNESS=0 UIHELP=0 [Deblur.fx] DBL=6.500000 OFFSET=1.500000 SMART=0.500000 [GAUSSIAN.fx] gAddBloom=0 gBloomHW=1.000000 gBloomIntensity=2.900000 gBloomStrength=0.055000 gBloomSW=1.200000 gBloomVW=1.000000 gGaussBloomWarmth=2 gGaussEffect=1 gGaussStrength=0.040000 gN_PASSES=3 PreprocessorDefinitions=gUSE_SlantGauss=1,gUSE_VerticalGauss=0,gUSE_HorizontalGauss=0 [GloomAO.fx] GloomAO=0 [MartysMods_MXAO.fx] HELP1=0 [PD80_04_Selective_Color.fx] bk_adj_bla=-0.040000 bk_adj_cya=0.060000 bk_adj_mag=0.060000 bk_adj_sat=-0.250000 bk_adj_vib=-0.254000 bk_adj_yel=0.020000 b_adj_bla=-0.180000 b_adj_cya=0.150000 b_adj_mag=0.065000 b_adj_sat=0.180000 b_adj_vib=0.600000 b_adj_yel=0.150000 corr_method=1 corr_method2=1 c_adj_bla=0.280000 c_adj_cya=0.120000 c_adj_mag=0.300000 c_adj_sat=0.150000 c_adj_vib=-0.370000 c_adj_yel=0.110000 g_adj_bla=0.320000 g_adj_cya=0.130000 g_adj_mag=0.290000 g_adj_sat=0.100000 g_adj_vib=-0.600000 g_adj_yel=-0.270000 m_adj_bla=0.640000 m_adj_cya=0.220000 m_adj_mag=-0.340000 m_adj_sat=0.000000 m_adj_vib=-0.220000 m_adj_yel=-0.040000 n_adj_bla=-0.010000 n_adj_cya=-0.016000 n_adj_mag=-0.015000 n_adj_sat=0.100000 n_adj_vib=0.130000 n_adj_yel=-0.032000 r_adj_bla=0.470000 r_adj_cya=0.190000 r_adj_mag=-0.370000 r_adj_sat=0.150000 r_adj_vib=-0.110000 r_adj_yel=-0.270000 w_adj_bla=-0.070000 w_adj_cya=-0.300000 w_adj_mag=-0.200000 w_adj_sat=0.420000 w_adj_vib=0.180000 w_adj_yel=-0.380000 y_adj_bla=0.410000 y_adj_cya=0.130000 y_adj_mag=0.135000 y_adj_sat=0.060000 y_adj_vib=0.400000 y_adj_yel=-0.330000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=-0.420000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=10.000000 BLOOM_ADAPT_STRENGTH=0.022000 BLOOM_CURVE=1.275000 BLOOM_INTENSITY=0.775000 BLOOM_LAYER_MULT_1=0.800000 BLOOM_LAYER_MULT_2=0.650000 BLOOM_LAYER_MULT_3=0.000000 BLOOM_LAYER_MULT_4=0.700000 BLOOM_LAYER_MULT_5=0.000000 BLOOM_LAYER_MULT_6=0.600000 BLOOM_LAYER_MULT_7=0.000000 BLOOM_SAT=1.010000 BLOOM_TONEMAP_COMPRESSION=5.000000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.700000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [Tonemap.fx] Bleach=0.020000 Defog=0.060000 Exposure=0.050000 FogColor=0.050980,0.035294,0.000000 Gamma=1.190000 Saturation=-0.050000 [Unsharp.fx] Amount=0.280000 BlurScale=0.230000 PreprocessorDefinitions=UNSHARP_BLUR_SAMPLES=3 [Vignette.fx] Amount=-0.450000 Center=0.500000,1.000000 Radius=2.399999 Ratio=1.240000 Slope=3 Type=0 [WhitepointFixer.fx] Whitepoint=0.878000 _Help=0 [Zenteon_LocalContrast.fx] DEBUG=0 FUSION=0.030000 INTENSITY=-0.150000 KERNEL_SHAPE=0.300000 MODE=0 [Zenteon_Sharpen.fx] DEHALO=0.000000 INTENSITY=0.260000 SHOW_WEIGHTS=0

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