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by klint

SweetFX_Night_Arma-3

Preset for ArmA III
Created by chik
Added Nov. 8, 2014
Updated 4 Feb 04:13 CET
Shader used: SweetFX 1.5
Preset description:
I have created a file each, one for day and one night. This one should be activated just before sunrise and deactivated just before sunset for best results. Learning to use a configurator would make this transition between the two much easier. Click on the link for a full installation guide. https://www.dropbox.com/s/e6lpdtwikbdrrci/SweetFX_Arma-3.7z?dl=0
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#define USE_SMAA_ANTIALIASING 1 #define SMAA_THRESHOLD 0.20 #define SMAA_MAX_SEARCH_STEPS 16 #define SMAA_MAX_SEARCH_STEPS_DIAG 6 #define SMAA_CORNER_ROUNDING 0 #define COLOR_EDGE_DETECTION 1 #define SMAA_DIRECTX9_LINEAR_BLEND 0 #define USE_LUMASHARPEN 1 #define sharp_strength 0.20 #define sharp_clamp 0.04 #define pattern 3 #define offset_bias 1.00 #define show_sharpen 0 #define USE_BLOOM 1 #define BloomThreshold 19.90 #define BloomPower 0.20 #define BloomWidth 1.00 #define USE_HDR 1 #define HDRPower 0.85 #define radius2 0.87 #define USE_TECHNICOLOR 0 #define TechniAmount 0.40 #define TechniPower 4.00 #define redNegativeAmount 0.88 #define greenNegativeAmount 0.88 #define blueNegativeAmount 0.88 #define USE_DPX 1 #define Red 8.00 #define Green 8.00 #define Blue 8.00 #define ColorGamma 2.50 #define DPXSaturation 8.00 #define RedC 0.37 #define GreenC 0.36 #define BlueC 0.34 #define Blend 0.08 #define USE_LIFTGAMMAGAIN 0 #define RGB_Lift float3(1.00,1.00,1.00) #define RGB_Gamma float3(1.00,1.00,1.00) #define RGB_Gain float3(1.00,1.00,1.00) #define USE_TONEMAP 1 #define Gamma 1.04 #define Exposure -0.18 #define Saturation 0.00 #define Bleach 0.05 #define Defog 0.04 #define FogColor float3(0.32,0.30,1.00) #define USE_VIBRANCE 1 #define Vibrance 0.10 #define USE_CURVES 0 #define Curves_contrast 0.15 #define Curves_formula 2 #define USE_SEPIA 0 #define ColorTone float3(1.00,1.00,0.90) #define GreyPower 0.11 #define SepiaPower 0.58 #define USE_VIGNETTE 0 #define VignetteRadius 1.00 #define VignetteAmount -1.00 #define VignetteSlope 8 #define VignetteCenter float2(0.50,0.50) #define USE_DITHER 0 #define USE_SPLITSCREEN 0 #define splitscreen_mode 1

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