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by mailto

PES2015 XBOX ULTRA_Barca Boy

Created by barcaboy
Added Nov. 23, 2014
Shader used: SweetFX 1.5
Preset description:
Makes PES 2015 a high contrast and sharpens a lot. .xbox like graphics Have fun...
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/*-----------------------------------------------------------. / Description / '------------------------------------------------------------/ Game: pro evolution soccer 2015 SweetFX version: 1.5 Author: Felix Description: "for all those pes boys out there" /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 0 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 #define USE_TONEMAP 1 #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 1 #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 64 // [0-98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.6 // (0.2-2.0)Strength of the sharpening #define sharp_clamp 0.050 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050 // -- Advanced sharpening settings -- #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2 #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug settings -- #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 #define BloomPower 1.446 #define BloomWidth 0.0142 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.20 //Strangely lowering this makes the image brighter #define radius2 0.85 //Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.11 #define TechniPower 2.8 #define redNegativeAmount 0.88 #define greenNegativeAmount 0.88 #define blueNegativeAmount 0.88 /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.0 #define Exposure -0.3 #define Saturation -0.55 #define Bleach 0 #define Defog 0.00 #define FogColor float4(0, 0, 0, 0) /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.4 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) #define SepiaPower 0.58 #define GreyPower 0.11 /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.05 // lower values = stronger radial effect from center #define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section.

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