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trine 2 HQ

Preset for Trine 2
Created by mogurimogu
Added April 3, 2013
Shader used: SweetFX 1.3
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#define USE_SMAA_ANTIALIASING 1 #define SMAA_THRESHOLD 0.05 #define SMAA_MAX_SEARCH_STEPS 64 #define SMAA_MAX_SEARCH_STEPS_DIAG 16 #define SMAA_CORNER_ROUNDING 0 #define COLOR_EDGE_DETECTION 1 #define SMAA_DIRECTX9_LINEAR_BLEND 0 #define USE_LUMASHARPEN 1 #define sharp_strength 1.75 #define sharp_clamp 0.20 #define pattern 2 #define offset_bias 1.00 #define show_sharpen 0 #define USE_BLOOM 0 #define BloomThreshold 20.25 #define BloomPower 1.45 #define BloomWidth 0.01 #define USE_HDR 1 #define HDRPower 1.20 #define radius2 0.80 #define USE_TECHNICOLOR 0 #define TechniAmount 0.11 #define TechniPower 2.80 #define redNegativeAmount 0.88 #define greenNegativeAmount 0.88 #define blueNegativeAmount 0.88 #define USE_DPX 1 #define Red 8.00 #define Green 8.00 #define Blue 8.00 #define ColorGamma 2.50 #define DPXSaturation 3.00 #define RedC 0.36 #define GreenC 0.36 #define BlueC 0.34 #define Blend 0.10 #define USE_LIFTGAMMAGAIN 0 #define RGB_Lift float3(1.00,1.00,1.00) #define RGB_Gamma float3(1.00,1.00,1.00) #define RGB_Gain float3(1.00,1.00,1.00) #define USE_TONEMAP 1 #define Gamma 1.20 #define Exposure 0.00 #define Saturation 0.20 #define Bleach 0.00 #define Defog 0.01 #define FogColor float3(0.00,0.00,1.00) #define USE_VIBRANCE 1 #define Vibrance -0.10 #define USE_CURVES 0 #define Curves_contrast 0.30 #define Curves_formula 7 #define USE_SEPIA 1 #define ColorTone float3(1.00,1.00,0.90) #define GreyPower 0.07 #define SepiaPower 0.20 #define USE_VIGNETTE 0 #define VignetteRadius 1.00 #define VignetteAmount -1.00 #define VignetteSlope 8 #define VignetteCenter float2(0.50,0.50) #define USE_DITHER 0 #define USE_SPLITSCREEN 0 #define splitscreen_mode 3

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