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by sagara

support AV ENB

Created by TOVOT-Vortice
Added July 13, 2015
Updated 7 Nov 15:30 CET
Shader used: SweetFX 1.5
Preset description:
WARNING: use Google Traslator for other language, or that preset SPEAR SHIT! Game: Skyrim (Altra Verità ENB) Author: Marco Colonna (TOVOT) SweetFX version: 1.5/Boulotaur2024 Injector. +Chromatic Aberration Shader. Description: la seguente configurazione è stata sviluppata per il preset ENB da me creato (Altra Verità ENB) che trovate nel Nexus, aggiunge comunque delle lievi migliorie alla versione Vanilla. Not to agitate prior to use!
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// ╔═══╗ // ║ ║ ║ // ║ ║ ║ ─╫── // ║ ║ ║ ║ ╟─┐ // ║ ║ ║ ║ ║ ──╖ ┌───── ┌┐ ┌───┐ // ╟───╢ ║ ║ ║ ╓─╢ │ ││ │ │ │ // ║ ║ ╙── ╙─ ║ ╙─╜ │ ││ │ │ │ // ----------------------├─── ││ │ ├───┴┐ // ║ ║ ╓─╖ ╟─┐ ─╫──__ │ ││ │ │ │ // ║ ║ ║ ║ ║ ■ ║ ──╖ │ ││ │ │ │ // ║ ║ ╟─╜ ║ ╖ ║ ╓─╢ │ │└───┤ │ │ // ║ ║ ║ ║ ║ ╙─╙─╜ └───── │ │ └─────---------> serie Skyrim v.0.262 // ║ ║ ║ ║ ╨ // ╚╗ ╔╝ ╙── // ╚═╝ // Game: Skyrim (Altra Verità ENB) // Author: Marco Colonna (TOVOT) // SweetFX version: 1.5/Boulotaur2024 Injector. +Chromatic Aberration Shader. // Description: la seguente configurazione è stata sviluppata per il preset ENB da me creato // (Altra Verità ENB) che trovate nel Nexus, aggiunge comunque delle lievi migliorie alla versione Vanilla. // Please note when tweaking settings that higher numbers does not always equal better (nor does lower). // Finding the best settings for your game and your taste is about finding just the right amount to apply. // If you made a good setttings preset please share it with your friends, on forums and websites, // and/or submit it to the SweetFX Settings Database : http://sfx.thelazy.net/games/ // This description field and the above Game and Author fields are here so you can fill in your own details // for the presets you create. Just delete this description and fill in your own and then share it with the world. // Hope you enjoy my mod. // - CeeJay.dk // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_FXAA_ANTIALIASING 0 #define USE_CA 1 #define USE_EXPLOSION 0 #define USE_CARTOON 0 #define USE_LEVELS 1 #define USE_ADVANCED_CRT 0 #define USE_BLOOM 0 #define USE_HDR 0 #define USE_LUMASHARPEN 1 #define USE_GAUSSIAN 1 #define USE_FILMGRAIN 0 #define USE_TECHNICOLOR 0 #define USE_DPX 0 #define USE_MONOCHROME 0 #define USE_LIFTGAMMAGAIN 0 #define USE_TONEMAP 0 #define USE_VIBRANCE 1 #define USE_CURVES 1 #define USE_SEPIA 0 #define USE_VIGNETTE 0 #define USE_DITHER 1 #define USE_BORDER 0 #define USE_SPLITSCREEN 0 #define USE_CUSTOM 0 //------------------------------------------------------------------ // SMAA Anti-aliasing settings #define SMAA_THRESHOLD 0.10 #define SMAA_MAX_SEARCH_STEPS 64 #define SMAA_MAX_SEARCH_STEPS_DIAG 16 #define SMAA_CORNER_ROUNDING 50 // Advanced SMAA settings #define COLOR_EDGE_DETECTION 1 #define SMAA_DIRECTX9_LINEAR_BLEND 0 //------------------------------------------------------------------ // FXAA Anti-aliasing settings #define FXAA_QUALITY__PRESET 39 #define fxaa_Subpix 0.1 #define fxaa_EdgeThreshold 0.01 #define fxaa_EdgeThresholdMin 0.3 //------------------------------------------------------------------ // Chromatic aberration #define outfocus 0.003 //------------------------------------------------------------------ // Explosion settings #define Explosion_Radius 1.0 //------------------------------------------------------------------ // Cartoon settings #define CartoonPower 4.0 #define CartoonEdgeSlope 6.0 //------------------------------------------------------------------ // Levels settings #define Levels_black_point 5 #define Levels_white_point 250 //------------------------------------------------------------------ // Advanced CRT settings #define CRTAmount 1.00 #define CRTResolution 1.0 #define CRTgamma 2.2 #define CRTmonitorgamma 2.4 #define CRTBrightness 1.2 #define CRTScanlineIntensity 2.0 #define CRTScanlineGaussian 1 #define CRTCurvature 1 #define CRTCurvatureRadius 2.0 #define CRTCornerSize 0.0100 #define CRTDistance 2.00 #define CRTAngleX 0.00 #define CRTAngleY -0.15 #define CRTOverScan 1.00 #define CRTOversample 0 //------------------------------------------------------------------ // Bloom settings #define BloomThreshold 20.25 #define BloomPower 1.446 #define BloomWidth 0.0142 //------------------------------------------------------------------ // HDR settings #define HDRPower 1.30 #define radius2 0.87 //------------------------------------------------------------------ // LumaSharpen settings // Sharpening #define sharp_strength 0.68 #define sharp_clamp 0.036 // Advanced sharpening settings #define pattern 1 #define offset_bias 0.9 // Debug sharpening settings #define show_sharpen 0 //------------------------------------------------------------------ // Gaussian Blur settings #define GaussEffect 2 #define GaussQuality 1 #define GaussSigma 3 #define GaussBloomWarmth 1 #define GaussThreshold 0.50 #define GaussExposure 43.0 #define GaussStrength 0.13 //------------------------------------------------------------------ // Film grain settings #define FilmGrainIntensity 0.6 #define FilmGrainExposure 20 #define FilmGrainSize 6 //------------------------------------------------------------------ // TECHNICOLOR settings #define TechniAmount 0.46 #define TechniPower 4.0 #define redNegativeAmount 0.74 #define greenNegativeAmount 0.83 #define blueNegativeAmount 0.9 //------------------------------------------------------------------ // Cineon DPX settings #define Red 9.0 #define Green 9.0 #define Blue 9.0 #define ColorGamma 1.0 #define DPXSaturation 1.0 #define RedC 0.33 #define GreenC 0.36 #define BlueC 0.35 #define Blend 0.23 //------------------------------------------------------------------ // Monochrome settings #define Monochrome_conversion_values float3(0.18,0.41,0.41) //------------------------------------------------------------------ // Lift Gamma Gain settings #define RGB_Lift float3(1.000, 1.000, 1.000) #define RGB_Gamma float3(1.000, 1.000, 1.000) #define RGB_Gain float3(1.000, 1.000, 1.000) //------------------------------------------------------------------ // Tonemap settings #define Gamma 1.0 #define Exposure 0.0 #define Saturation 0.0 #define Bleach 0.0 #define Defog 0.0 #define FogColor float3(0.0, 0.0, 0.0) //------------------------------------------------------------------ // Vibrance settings #define Vibrance 0.05 #define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) //------------------------------------------------------------------ // Curves settings #define Curves_mode 2 #define Curves_contrast 0.05 // Advanced curve settings #define Curves_formula 3 //------------------------------------------------------------------ // Sepia settings #define ColorTone float3(1.0, 1.0, 1.0) #define GreyPower 0.0 #define SepiaPower 0.58 //------------------------------------------------------------------ // Vignette settings #define VignetteType 1 #define VignetteRatio 1.00 #define VignetteRadius 1.00 #define VignetteAmount -0.40 #define VignetteSlope 6 #define VignetteCenter float2(0.500, 0.500) //------------------------------------------------------------------ // Dither settings #define dither_method 1 //------------------------------------------------------------------ // Border settings #define border_width float2(1,100) #define border_color float3(0, 0, 0) //------------------------------------------------------------------ // Splitscreen settings #define splitscreen_mode 1 //---------------------------------------------------------------------------------------------- // Key settings // This is the section where you can define your own key mapping // See the following URL to find out what keycode a key has: // http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes // key_toggle_sweetfx = 45 ; 45 = Einfg // key_screenshot = 35 ; 35 = Ende-> // key_reload_sweetfx = 46 ; 46 = Entf //---------------------------------------------------------------------------------------------- // Misc settings // You can load and chain other DirectX wrappers (ENB, Helix, Windower...) // If the external wrapper is already named d3d9.dll, rename it into // something else like "d3d9_enb.dll" (note that even if this is commented it actually works) // external_d3d9_wrapper = none // external_dxgi_wrapper = none

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