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by Adam
8 minutes ago
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18 minutes ago

Star Trek Online Meet Mass Effect

Preset for Star Trek Online
Created by Skolia
Added April 23, 2016
Updated 8 Feb 04:11 CET
Shader used: SweetFX 2.0
Preset description:
NOTE: Star Trek Online recently (2017) redid their lighting system so much of this is now no longer needed. I'm going to be doing an updated preset using ReShade 3.x. I've been working on this preset for awhile, trying to make lights look more dramatic and I think I have it down pretty well. The game already has lens flare, depth of field, SSAO and so forth so this is just adding a little umph to it. NOTES: 1. It will make some UI elements glow. In some cases (like buttons in the UI), it's rather fitting, in others, such as chat text, not so much. You can get around this by lowering the color intensity for the various chat channel colors 2. Characters with bright white uniforms will get the effect sometimes which is a little annoying. Star Trek Online Game Settings For best results, I recommend the following settings within the game itself. MSAA: 8x Post Processing: ON Bloom Quality: HIGH SSAO: On Depth of Field: ON Lens Flare Quality: High ReShade/SweetFX I'm using Ganossa's Gaussian Anamflare effect for this.
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////----------------------// ///**GAUSSIAN_ANAMFLARE**/// //----------------------//// #define USE_GAUSSIAN_ANAMFLARE 1 #define fAnamFlareThreshold 0.92 //[0.10:1.00] //-Every pixel brighter than this value gets a flare. #define fAnamFlareWideness 1.08 //[1.0:2.5] //-Horizontal wideness of flare. Don't set too high, otherwise the single samples are visible #define fAnamFlareAmount 1.25 //[1.0:20.0] //-Intensity of anamorphic flare. #define fAnamFlareCurve 1.05 //[1.0:2.0] //-Intensity curve of flare with distance from source #define fAnamFlareColor float3(0.012,0.313,0.588) //[0.000:1.000] //-R, G and B components of anamorphic flare. Flare is always same color.

Comments

wickwire
9 Sep 09:54 CEST

This is great, thanks for your work!

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