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punchafield 3

Preset for Battlefield 3
Created by punchao
Added Dec. 4, 2012
Shader used: SweetFX 1.3
Preset description:
fantastic color and light
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 0 #define USE_TONEMAP 1 #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_SEPIA 0 #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.13 // (0.08-0.20) Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 35 // [0-98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0-16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0-100] Determines the percent of antialiasing to apply to corners. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.3 // (0.2-2.0)Strength of the sharpening #define sharp_clamp 0.050 // [0.0-1.0]Limits maximum amount of sharpening a pixel recieves - Default is 0.050 // -- Advanced sharpening settings -- #define pattern 2 // Choose a sample pattern [ 1, 2, 3 or 4 ] - I suggest 2 #define offset_bias 1.0 // [0.0-6.0](1.0) Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug settings -- #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. Left side is before. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 #define BloomPower 1.446 #define BloomWidth 0.0142 /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.40 //Strangely lowering this makes the image brighter #define radius2 0.95 //Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.18 #define TechniPower 3.5 #define redNegativeAmount 0.99 #define greenNegativeAmount 0.99 #define blueNegativeAmount 1.0 /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.05 #define Exposure 0.0 #define Saturation 0.6 #define Bleach 0 #define Defog 0.00 #define FogColor float4 (0.03, 0.30, 0.10, 3.0) /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance 0.2 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.12, 0.66, 0.20) #define SepiaPower 0.11 #define GreyPower 0.88 /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.05 // lower values = stronger radial effect from center #define VignetteAmount -1.0 // Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // Center of screen for effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section.

Screenshots

Comments

razear123
7 Mar 15:07 CET

work for me :p

aqibzahid11
11 Feb 10:52 CET

haha, preset isnt working how it got so many downloads

razear123
13 Aug 15:04 CEST

Best Preset 4 Ever :D

Okumura666
28 Jul 09:42 CEST

how to download???

Signex
18 Aug 21:00 CEST

How can this be populair without any screenshots?

RedNight
27 Mar 02:10 CET

OMG there is no screenshot ! is that really hard to do ? tnks btw. :D

elajits
30 Jan 01:37 CET

please please make a more cartoonis look :)

TonyTurbo
2 Jan 23:33 CET

any chance of a few comparison shots please?

punchao
11 Dec 17:31 CET

no idea

THE-UNREAL
11 Dec 17:10 CET

:/ i know i have that tweaker , btw why does this injector make the game crash ? not compatible or what .

punchao
11 Dec 16:57 CET

google it

punchao
11 Dec 16:57 CET

BF3 Colour Tweaker 1.2 released!

THE-UNREAL
11 Dec 15:21 CET

Thanks a lot .. OMG !! EPIC , this game looks more stunning now , Used Realmware color Tweaker , after that used sweetfx with fc3 preset , but this one is so cool .. thanks again

punchao
7 Dec 00:29 CET

thanks

Beckens
5 Dec 00:26 CET

Wow Punchao! You've got this Sweetfx business down to an art!

This is better work than your FC3 settings.

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