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Improved atmosphear

Preset for METRO Redux
Created by TOVOT-Vortice
Added Sept. 22, 2016
Updated 7 Nov 15:30 CET
Shader used: ReShade
Preset description:
WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade. IMPORTANT: download my custom palette here and place in ~\ReShade\Shaders\Ganossa\Textures\... (https://www.dropbox.com/s/ydyqh1mnp8j1z23/custom3dLUT.png?dl=0). Preset name: Improved atmosphear Shader used to make preset: ReShade v.2.0.3f1 Author: Marco Colonna (TOVOT) Game: METRO Redux (2033, Last Light) ADVICE: use Notepad++ instead of Notepad is an good idea. In the preset files addictional info.
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WARNINGS: this file is not the file configuration; You need to copy and paste from here to files in ReShade folder. Remember to deactivate FXAA and Film-grana, in game or in ReShade. IMPORTANT: download my custom palette here and place in ~\ReShade\Shaders\Ganossa\Textures\... . Preset name: Improved atmosphear Shader used to make preset: ReShade v.2.0.3f1 Author: Marco Colonna (TOVOT) Game: METRO Redux (2033, Last Light) ADVICE: use Notepad++ instead of Notepad is an good idea. - - - // SMAA (Shaders_by_CeeJay.cfg) #define USE_SMAA 1 #define SMAA_THRESHOLD 0.09 #define SMAA_MAX_SEARCH_STEPS 98 #define SMAA_MAX_SEARCH_STEPS_DIAG 15 #define SMAA_CORNER_ROUNDING 97 #define SMAA_EDGE_DETECTION 2 #define SMAA_DIRECTX9_LINEAR_BLEND 0 #define SMAA_PREDICATION 0 #define SMAA_PREDICATION_THRESHOLD 0.001 #define SMAA_PREDICATION_SCALE 2.0 #define SMAA_PREDICATION_STRENGTH 0.4 #define SMAA_DEBUG_OUTPUT 0 // LUMASHARPEN (Shaders_by_CeeJay.cfg) #define USE_LUMASHARPEN 1 #define sharp_strength 2.47 #define sharp_clamp 0.957 #define pattern 2 #define offset_bias 1.2 #define show_sharpen 0 // LIFTGAMMAGAIN (Shaders_by_CeeJay.cfg) #define USE_LIFTGAMMAGAIN 1 #define RGB_Lift float3(1.100,1.100,1.110) #define RGB_Gamma float3(1.005,1.005,1.210) #define RGB_Gain float3(1.025,1.025,1.075) // TONEMAP (Shaders_by_CeeJay.cfg) #define USE_TONEMAP 1 #define Gamma 1.110 #define Exposure -0.721 #define Saturation -0.510 #define Bleach 0.068 #define Defog 0.078 #define FogColor float3(0.00,0.50,1.55) // VIBRANCE (Shaders_by_CeeJay.cfg) #define USE_VIBRANCE 1 #define Vibrance 0.21 #define Vibrance_RGB_balance float3(0.50,0.50,2.00) // CURVES (Shaders_by_CeeJay.cfg) #define USE_CURVES 1 #define Curves_mode 0 #define Curves_contrast 0.28 #define Curves_formula 11 // TUNINGPALETTE (Shaders_by_Ganossa.cfg) #define USE_TUNINGPALETTE 1 #define TuningColorPalette 0 #define TuningColorMap 0 #define TuningColorLUT 1 #define TuningPaletteDependency 0 #define TuningPalettePower 1.000 #define TuningColorPaletteSmoothMix 0.3 #define TuningTileAmountX 5 #define TuningTileAmountY 1 #define TuningColorPaletteTexture "Ganossa_vintage.png" #define TuningColorMapTexture "Ganossa_TuningPalette.bmp" #define TuningColorLUTIntensityChroma 0.05 #define TuningColorLUTIntensityLuma 0.20 #define TuningColorLUTDstTexture "custom3dLUT.png" ----------------------------------------------------------------------------------------- Link custom 3D-lut palette: https://www.dropbox.com/s/ydyqh1mnp8j1z23/custom3dLUT.png?dl=0 ----------------------------------------------------------------------------------------- #define TuningColorLUTTileAmountX 256 #define TuningColorLUTTileAmountY 16 #define TuningColorLUTTileAmountZ 1 // SPHERICALTONEMAP (Shaders_by_MartyMcFly.cfg) #define USE_SPHERICALTONEMAP 1 #define sphericalAmount 0.5 // WATCHDOG_TONEMAP (Shaders_by_MartyMcFly.cfg) #define USE_WATCHDOG_TONEMAP 1 - - - WARNING: the following is only for readers of writings (with their own eyes, and glasses if necessary)! For make the nightvision very-better follow this istructions: - open file Global.cfg in ~\ReShade\Profiles\Default\... folder - add this line under "User" section: #define NIGHT_VISION VK_BACK - open file Shaders_by_IDDQD.cfg in ~\ReShade\Presets\Default\... folder - edit this lines: // VHS #define USE_VHS 1 #define sNoiseMode 3 #define bUseTapeNoise 0 #define bUseVCRDistort 0 #define bUseDirtyCRT 0 #define bUseVHSDistort 1 #define bVHSDistortGammaFix 1 #define bUseNTSCFilter 0 #define VHS_ToggleKey NIGHT_VISION // DALTONIZEFX #define USE_DALTONIZEFX 1 #define DaltonizeFX_Type 1 #define DaltonizeFX_ToggleKey NIGHT_VISION - in game select the [Backspace] key for the nightvision - remember, at start, the shader_suite load all shaders, but you not have the nightvision in menu, simple solution: at menu start, before start new or load, press [Backspace], start game, Enjoy!

Comments

5TeDF1ug
25 Sep 11:48 CEST

nice

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