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Sunwalker's Darksiders II

Preset for Darksiders 2
Created by Sunwalker
Added Nov. 5, 2016
Updated 10 Nov 01:11 CET
Shader used: SweetFX 2.0
Preset description:
smaa technicolor technicolor2 liftgammagain
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//Description //Game: Darksiders II //Preset: Sunwalker //SweetFX: v2.0 Preview 8 by CeeJay.dk //API hook: Reshade by Crosire //Set to 1 for ON or 0 for OFF #define USE_SMAA 1 #define USE_TECHNICOLOR 1 #define USE_TECHNICOLOR2 1 #define USE_LIFTGAMMAGAIN 1 //SMAA Anti-aliasing settings #define SMAA_THRESHOLD 0.08 #define SMAA_DEPTH_THRESHOLD 0.001 #define SMAA_MAX_SEARCH_STEPS 32 #define SMAA_MAX_SEARCH_STEPS_DIAG 64 #define SMAA_CORNER_ROUNDING 0 //Advanced SMAA settings #define SMAA_EDGE_DETECTION 2 #define SMAA_DIRECTX9_LINEAR_BLEND 0 //SMAA Predication settings #define SMAA_PREDICATION 0 #define SMAA_PREDICATION_THRESHOLD 0.001 #define SMAA_PREDICATION_SCALE 2.0 #define SMAA_PREDICATION_STRENGTH 0.4 //Debug SMAA settings #define SMAA_DEBUG_OUTPUT 0 //TECHNICOLOR settings #define TechniAmount 0.640000 #define TechniPower 3.760000 #define redNegativeAmount 0.835294 #define greenNegativeAmount 0.760784 #define blueNegativeAmount 0.713726 //TECHNICOLOR 2 settings #define Technicolor2_Red_Strength 0.996078 #define Technicolor2_Green_Strength 0.960784 #define Technicolor2_Blue_Strength 0.584314 #define Technicolor2_Brightness 1.330000 #define Technicolor2_Strength 0.630000 #define Technicolor2_Saturation 0.870000 //Lift Gamma Gain settings #define RGB_Lift float3(1.100000,1.080000,0.980000) #define RGB_Gamma float3(1.220000,0.980000,0.860000) #define RGB_Gain float3(1.040000,0.920000,0.980000)

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