//Description
//Game: Darksiders II
//Preset: Sunwalker
//SweetFX: v2.0 Preview 8 by CeeJay.dk
//API hook: Reshade by Crosire
//Set to 1 for ON or 0 for OFF
#define USE_SMAA 1
#define USE_TECHNICOLOR 1
#define USE_TECHNICOLOR2 1
#define USE_LIFTGAMMAGAIN 1
//SMAA Anti-aliasing settings
#define SMAA_THRESHOLD 0.08
#define SMAA_DEPTH_THRESHOLD 0.001
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 64
#define SMAA_CORNER_ROUNDING 0
//Advanced SMAA settings
#define SMAA_EDGE_DETECTION 2
#define SMAA_DIRECTX9_LINEAR_BLEND 0
//SMAA Predication settings
#define SMAA_PREDICATION 0
#define SMAA_PREDICATION_THRESHOLD 0.001
#define SMAA_PREDICATION_SCALE 2.0
#define SMAA_PREDICATION_STRENGTH 0.4
//Debug SMAA settings
#define SMAA_DEBUG_OUTPUT 0
//TECHNICOLOR settings
#define TechniAmount 0.640000
#define TechniPower 3.760000
#define redNegativeAmount 0.835294
#define greenNegativeAmount 0.760784
#define blueNegativeAmount 0.713726
//TECHNICOLOR 2 settings
#define Technicolor2_Red_Strength 0.996078
#define Technicolor2_Green_Strength 0.960784
#define Technicolor2_Blue_Strength 0.584314
#define Technicolor2_Brightness 1.330000
#define Technicolor2_Strength 0.630000
#define Technicolor2_Saturation 0.870000
//Lift Gamma Gain settings
#define RGB_Lift float3(1.100000,1.080000,0.980000)
#define RGB_Gamma float3(1.220000,0.980000,0.860000)
#define RGB_Gain float3(1.040000,0.920000,0.980000)