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MeTonaTOR Setting

Preset for Rocket League
Created by metonator
Added Dec. 14, 2016
Shader used: SweetFX 1.5
Preset description:
My personal setting.
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#define USE_HDR 1 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look #define USE_TECHNICOLOR 1 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the #define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones #define USE_VIBRANCE 1 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use #define HDRPower 1.30 // [0.00 to 8.00] Strangely lowering this makes the image brighter #define radius2 0.87 // [0.00 to 8.00] Raising this seems to make the effect stronger and also #define TechniAmount 0.2 // [0.00 to 1.00] #define TechniPower 8.0 // [0.00 to 8.00] #define redNegativeAmount 0.88 // [0.00 to 1.00] #define greenNegativeAmount 0.88 // [0.00 to 1.00] #define blueNegativeAmount 0.88 // [0.00 to 1.00] #define RGB_Lift float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue. #define RGB_Gamma float3(0.900, 0.900, 0.900) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.000, 1.000, 1.000) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue #define Vibrance 1.5 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative #define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) // [-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel

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