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[Reshade 4.0.2] Heavens Light

Added Jan. 26, 2017
Updated 12 Jan 22:37 CET
Shader used: ReShade
Preset description:
Heaven's Light An advanced preset, with atmospheric DOF and lighting effects emphasized. This preset was made for myself, I liked it and wanted to share with the community! Suggestions, feedback, and improvements are very much welcome! *INSTRUCTIONS* Step 1: Download and install the latest version of Reshade from its main page. Direct3D 10+ is recommended, but Direct3D 8/9 also works. Step 2: Download this preset. Step 3: Change the name and extension of the file to → [Reshade 4.0.2] Heavens Light.ini Step 4: Cut and Paste file inside of your game directory. Default - C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client Step 5: Once in game, press Shift+F2 to open the Reshade Overlay, choose the preset from the dropdown box.
What can you expect from this preset? Darker Shadows - No more bright soft shadows! Used Curves, and HDR to deepen the contrast and darken the shadows. Cleaner and Improved Textures - Clearer Textures! This preset uses both (SMAA & FXAA) to soften the textures, with a mixture of GaussianBlur and SurfaceBlur to further smooth out the jaggies. So you can turn off the in-game AA when using this preset to potentially save some FPS. Sharper image quality! I used a subtle combination of FineSharp, HighPassSharp, and Clarity to sharpen the entire image afterwards, without it being overly drastic! Brighter Lights and Deeper Color - ESO is already a beautiful game, a tiny bit of saturation make the colors gorgeous! Used Colourfulness, Tonemap, and Vibrance to bring out the natural color of the game, without oversaturating. I added Ambient Light and Bloom to make the world brighter during the day and in sunny areas, with Flare and Lens Dirt to give the camera a slightly more fantasy atmosphere. This is still a work in progress! I am constantly tweaking this preset, it's not perfect yet but i'm getting closer. Please note that this preset was made using a resolution of 2560x1440, the look of this preset will be different at lower resolutions. Also depending on your monitor this preset could differ from the posted pictures.
FPS Hit: Min: 1-5 Max: 10-20 My System Specs: CPU - Intel® Core™ i7-4790K Processor @ 4.0 GHz Motherboard - ASRock Z97 Anniversary Memory - 16 GB GSkill Trident Series CAS 7 Graphics - EVGA GeForce GTX 1080 8GB Superclocked Gaming ACX 3.0
Download preset Show / Hide settings
KeyBloomAndLensFlares=0 KeyAdaptiveSharpen=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=0,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=0 KeyLUT=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTint=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=AmbientLight,BloomAndLensFlares,Colourfulness,FilmGrain,Mode1,HDR,SurfaceBlur,Tonemap,Vibrance,LightDoF_Far,HighPassSharp,GaussianBlur,FXAA,SMAA,Curves,Clarity Effects=Tonemap.fx,Curves.fx,SurfaceBlur.fx,AmbientLight.fx,LightDoF.fx,Bloom.fx,Colourfulness.fx,FilmGrain.fx,SMAA.fx,FineSharp.fx,FakeHDR.fx,Vibrance.fx,HighPassSharpen.fx,GaussianBlur.fx,FXAA.fx,Clarity.fx TechniqueSorting=AmbientLight,BloomAndLensFlares,Colourfulness,FilmGrain,Mode1,HDR,LightDoF_Near,SurfaceBlur,Tonemap,Vibrance,LightDoF_Far,HighPassSharp,GaussianBlur,LiftGammaGain,MXAO,FXAA,SMAA,Curves,Clarity,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,MotionBlur,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode2,Mode3,LeiFx_Tech,AdaptiveFog,GlitchB,AdaptiveSharpen,HQ4X,HSLShift,Layer,Levels,ASCII,LightDoF_AutoFocus,Border,Cartoon,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,Chromakey,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,CA,Before,After,CinematicDOF,Technicolor,Technicolor2,TiltShift,ColorMatrix,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,AdvancedCRT,Vignette [Splitscreen.fx] splitscreen_mode=0 [CinematicDOF.fx] ManualFocusPlane=10.000000 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 FNumber=4.600000 AutoFocusTransitionSpeed=0.200000 AutoFocusPoint=0.500000,0.500000 FocalLength=100.000000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 HighlightType=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.700000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=1.000000 NearPlaneMaxBlur=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.500000 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.500000 ShowCoCValues=0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=4 ClarityOffset=5.000000 ClarityDarkIntensity=0.100000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.100000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [HQ4X.fx] k=-2.000000 s=10.000000 mx=1.000000 max_w=1.000000 lum_add=1.000000 min_w=1.000000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.030000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 scale_cs=0.056000 [AmbientLight.fx] alAdaptBaseMult=4.000000 alDebug=0 AL_DirtTex=4294967295 alInt=3.000000 alThreshold=1.000000 AL_Adaptation=1 AL_Dirt=4294967295 alAdapt=0.350000 alLensThresh=0.750000 alAdaptBaseBlackLvL=3 AL_Vibrance=4294967295 AL_Adaptive=2 alDirtInt=0.300000 alLensInt=0.700000 alDirtOVInt=0.700000 AL_Lens=4294967295 [CRT.fx] Resolution=1.150000 Curvature=0 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2 CornerSize=0.010000 ScanlineGaussian=1 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 Amount=1.000000 [Bloom.fx] bGodrayEnable=4294967295 iBloomMixmode=2 fBloomSaturation=1.500000 bAnamFlareEnable=0 fBloomThreshold=0.997000 fLensdirtSaturation=1.800000 fBloomAmount=3.000000 fLensdirtIntensity=1.500000 fBloomTint=1.000000,1.000000,0.000000 fFlareLuminance=0.095000 bLensdirtEnable=4294967295 iLensdirtMixmode=1 bLenzEnable=4294967295 fLensdirtTint=0.588235,0.588235,0.588235 fAnamFlareThreshold=1.000000 fAnamFlareWideness=2.500000 fAnamFlareAmount=20.000000 fAnamFlareCurve=2.000000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=2.500000 fLenzThreshold=1.000000 bChapFlareEnable=0 fChapFlareTreshold=0.990000 iChapFlareCount=20 fChapFlareDispersal=0.250000 fFlareIntensity=2.000000 fChapFlareSize=0.200000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.500000 fGodrayExposure=1.500000 fGodrayWeight=1.700000 fGodrayDensity=2.000000 fGodrayThreshold=1.000000 iGodraySamples=64 fFlareBlur=200.000000 fFlareTint=1.000000,1.000000,0.392157 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] lim_luma=0.300000 colourfulness=0.050000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [SurfaceBlur.fx] BlurRadius=4 BlurOffset=1.000000 DebugMode=0 BlurEdge=10.000000 BlurStrength=0.050000 [Curves.fx] Mode=2 Formula=4 Contrast=0.030000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] LerpCoefficeint=1.000000 NoiseLevel=1.000000 WeightThreshold=1.000000 CounterThreshold=0.000000 GaussianSigma=1.000000 [DOF.fx] DOF_FARBLURCURVE=2.000000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=4294967295 DOF_MOUSEDRIVEN_AF=0 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=0.010000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=10 DOF_MANUALFOCUSDEPTH=1.000000 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1 fRingDOFFringe=0.100000 DOF_FOCUSRADIUS=0.200000 DOF_BLURRADIUS=15.000000 fADOF_BokehCurve=4.000000 iRingDOFSamples=30 iRingDOFRings=1 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=3.000000 bADOF_ShapeCurvatureEnable=0 fRingDOFGain=30.000002 fRingDOFBias=0.000000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iADOF_ShapeQuality=17 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 Sphere_FieldOfView=75 FocusDepth=0.026000 Spherical=0 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 [FilmGrain.fx] Intensity=1.000000 Variance=0.200000 Mean=0.500000 SignalToNoiseRatio=6 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Linearization=0.500000 Strength=0.500000 Contrast=1.000000 Fade=0.600000 Bleach=-0.500000 Saturation=-1.000000 GreenCurve=1.000000 RedCurve=2.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=2.000000,-0.250000 Strength=0.100000 [SMAA.fx] EdgeDetectionType=2 EdgeDetectionThreshold=0.050000 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 CornerRounding=0 DebugOutput=0 [FineSharp.fx] cstr=0.900000 sstr=1.500000 pstr=1.272000 xstr=0.300000 lstr=1.490000 xrep=1.000000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=2 iDebug=0 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.500000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=4 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.050000 [HDR.fx] HDRPower=1.200000 radius1=0.720000 radius2=0.850000 [HighPassSharpen.fx] HighPassSharpRadius=3 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=1 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassLightIntensity=5.000000 HighPassDarkIntensity=5.000000 HighPassSharpStrength=0.050000 HighPassViewSharpMask=0 [ReflectiveBumpMapping.fx] iRBM_SampleCount=32 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [TiltShift.fx] BlurMultiplier=10.000000 Line=0.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=0.997000,0.997000,0.997000 RGB_Gamma=0.997000,0.997000,0.997000 RGB_Gain=0.997000,0.997000,0.997000 [Layer.fx] Layer_Blend=1.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.300000 bMXAOIndirectLightingEnable=-1.000000 fMXAONormalBias=0.800000 MXAO_SAMPLE_RADIUS=2.500000 fMXAOIndirectLightingAmount=0.500000 iMXAOSampleCount=32.000000 fMXAOIndirectLightingSaturation=0.000000 fMXAOSampleRadius=5.000000 bMXAOSmartSamplingEnable=1.000000 fMXAOSampleRandomization=1.000000 bMXAODebugViewEnable=0.000000 bMXAOBackfaceCheckEnable=1.000000 fMXAOBlurSharpness=2.500000 MXAO_SSAO_AMOUNT=1.000000 fMXAOBlurSteps=5.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_BLEND_TYPE=0 MXAO_FADE_DEPTH_START=0.050000 MXAO_FADE_DEPTH_END=0.400000 [LightDoF.fx] fLightDoF_Width=1.000000 f2LightDoF_CA=0.500000,-0.500000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=0.275000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=4294967295 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=0.001000 [LumaSharpen.fx] pattern=3 sharp_strength=0.500000 sharp_clamp=0.030000 offset_bias=1.000000 show_sharpen=0 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Defog=0.002000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.020000 VibranceRGBBalance=0.999000,0.999000,0.999000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.739000 radius2=0.850000 [Chromakey.fx] Color=0 Pass=0 Threshold=0.100000 CustomColor=1.000000,0.000000,0.000000 [Prism.fx] SampleCount=32 Aberration=36 Automatic=1 Curve=0.000000 [HSLShift.fx] HUERed=0.750000,0.250000,0.250000 HUEGreen=0.250000,0.750000,0.250000 HUEOrange=0.750000,0.500000,0.250000 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.250000,0.750000,0.750000 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.500000,0.250000,0.750000 HUEMagenta=0.750000,0.250000,0.750000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [Depth3D.fx] Divergence=25.000000 Depth_Map=0 Depth_Map_Adjust=7.500000 ZPD_GUIDE=0 Offset=0.000000 ZPD=0.010000 Depth_Map_View=0 Auto_Depth_Range=0.000000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_BrightenCurve=1.000000 bAdp_BrightenEnable=1 fAdp_BrightenThreshold=0.200000 fAdp_BrightenBlack=0.500000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=1 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.300000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000

Comments

BleedingHeart_FoolishPride
22 Apr 07:57 CEST

@Lydhe Sorry! Long time no answer! This preset uses SMAA, so technically you can disable the in game AA if you need to save on frames. I would lower the sharpening strength a tiny smidge if you deactivate the in-game AA.

Lydhe
13 Apr 02:11 CEST

Hello, really nice preset thanks for sharing, I disabled the HDR because it's too bright, and I added technicolor2 for more colors ^^

Should I enable or disable the in game Anti-aliasing option with your preset?

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