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by mnbvc

ReBanished dx9/11 UPDATED 1.2

Preset for Banished
Created by PenitentEngine
Added Feb. 8, 2017
Updated 17 Aug 19:32 CEST
Shader used: ReShade
Preset description:
NOTE: SEASONSFX LOOKS SLIGHTLY GLOWY -SOMETIMES- ON MAPS WHERE HIREZ TERRAIN DOESN'T LOAD. HIREZ TERRAIN DOESN'T LOAD ON COLONIAL CHARTER TERRAIN TYPES, ONLY BASE GAME TYPES. IF YOU'RE PLAYING COLONIAL CHARTER TERRAIN TYPES AND YOU NOTICE SOME GLOW YOU DON'T LIKE, DISABLE SEASONFX. Load Order: [1] HiRez Terrain [2] Colonial Charter Journey/Megamod [3] SeasonFX Updating often, keep checking back. Recommend clicking on screenshot and then clicking on it again after it loads so that you can see the full resolution and get a better idea of the changes. Couldn't get sweetfx to work, even with aa off and using 32bit exe so I decided to make my own reshade preset because I knew it worked with dx11 and because it's a beefier shader suite. And there are virtually no other Banished presets and that's a shame. I tried to go for a natural but colorful tone. Most importantly though I cleaned up the picture so that you can appreciate the details of the game and CC: Journey and future iterations of CC in particular. Also, it helps you keep a closer eye on your peasants, a for better cruel dictator experience. The mods I am using are: 1) Colonial Charter: Journey (http://blackliquidsoftware.com/index.php?/files/file/158-journey/) ^ You have to create and an account and login to download from that page or you can follow the link in the post and subscribe to it/download it through the steam workshop if you have the steam version. Highly recommend this mod, amazing work and thanks to Black Liquid Software for their work. Donate if you can. *Note: CC: Journey and most updated versions require a new game/save file so keep that in mind. 2) HiRes Terrain (http://www.nexusmods.com/banished/mods/59/?) ^ Download and extract the .pkm file from the .zip folder and drop it inside steam/steamapps/common/banished/windata. Download from nexus by going to the files tab below the pictures and from there, download by clicking the "download manually button" or use the nexusmod downloader. Thanks to Vrakyas at nexus mods for his work as well. 3) SeasonFX (https://banishedinfo.com/mods/view/267-SeasonFX) ^ Same as #2, download by clicking the big blue button on the right side of the screen, then drag the .pkm file into steam/steamapps/common/banished/windata. If you do not know where steam is, it's probably at C:/Program Files or Program Filesx86/Steam. Last but not least, thanks to KrazyKiwi for his excellent mod. Installation Instructions: 1. Download the latest Reshade package: (https://reshade.me/) It's the purple button in the center of the page. 2. Once downloaded, run the program. A little window will pop up and it will have a button in the middle that says "select game. Click it. A browser window will pop up and here you will need to navigate to the banished exe. It's usually located at C:/Program Files or Program Filesx86/Steam/steamapps/common/Banished/.There should be a 64x and a 32x version. Select which ever version you use and if you don't know which one you use, select one, finish the installation instructions, run the program and if an overlay pops up at the top of you're screen, you're good to go. If not, exit the program and repeat the installation instructions, this time selecting the other exe. Overwrite when prompted. 3. After selecting the exe, the file browser will close and at the bottom of the reshade installer window you will see three circles. Select either dx9 or dx10+. Run one and if an overlay pops up in game, you're good. If not, exit and restart the installation instructions, this time selecting the other dx option. To make this all simpler, if you want to figure out which one you use for both dx and exe version, start the game before installing and navigate to options in the main menu. Under the video tab, the very top option will display what dx version you are using. If you're using dx9, use the 32x exe and select the dx9 option on the reshade installer. If using dx11, select the x64 exe and the dx10+ option on the reshade installer. 4. After selecting your dx version, the reshade installer will handle the rest. A prompt should come up in the middle of the installation asking if you want to download shaders. Select yes. When it finishes, close the installer. 5. Now, download the reshade preset from this page and drag it into Steam/steamapps/common/Banished/. That's it. 6. Launch the game. When the overlay pops up at the top of the screen, it will tell you it's loading. After it is finished loading all of the shaders it will let you know that you can access settings by hitting shift + f2. Hit shift + f2. It will walk you through a tutorial but you can skip it by just clicking. There's really no point in sitting through it but sure to stay on the "home" tab. It will at some point tell you to click the plus button next to the drop down list at the top of the overlay. Don't. Instead, open the drop down list and you should see my preset. Select it. 7. Navigate to the settings tab at the top of the overlay bar. You'll notice after you've selected it that the second option from the top is a blank bar with the description of "toggle effects". Click on the bar and set this to whatever key or button you would like. I recommend home or scroll lock. This will allow you to switch the effects on and off instantaneously without having to go back to the overlay so that you can troubleshoot problems you may have with it or get a better appreciation for what the shaders do and how they change the look of the game. And you're done. Hit Shift + f2 again to close the overlay and you're good to go! Enjoy - PenitentEngine [Updates] (Note: I also update the screenshots following each preset update so you get what you see below.) 2.8.17 Did some color/shadow tweaking, fixed bloom problem on snowy maps that cropped up due to SeasonFX/darkness issue during rain. I will further adjust the darkness levels during rain/clouds if requested but I am personally satisfied. 2.8.17 [2] Toned down contrast and HDR for a less saturated look, pulled back a little on the sharpening to smooth out some of the grainy look, further tweaked shaders to look better during inclement weather. 2.9.17 Evened out the sharpening and tweaked the ambient lighting so that I could dial back a bit on my blackpoint for those deep shadows. Slightly reduced curves for a lighter look. Comment and I will continue updating.
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KeyBloomAndLensFlares=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=0,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLUT=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTint=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=BloomAndLensFlares,LumaSharpen,SMAA,Clarity,HDR,Levels,Vibrance,Curves,LiftGammaGain,MartyMcFlyDOF,GaussianBlur,AmbientLight [Clarity.fx] ClarityBlendMode=0.000000 ClarityRadius=2.000000 ClarityOffset=4.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=1.000000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 [AmbientLight.fx] alAdaptBaseMult=1.585000 alDebug=0.000000 AL_DirtTex=-1.000000 alInt=3.105000 alThreshold=4.000000 AL_Adaptation=1.000000 AL_Dirt=0.000000 alAdapt=0.580000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3.000000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.380000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 [CRT.fx] Resolution=1.150000 Curvature=0.000000 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CornerSize=0.010000 ScanlineGaussian=1.000000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=1.080000 bAnamFlareEnable=0.000000 fBloomThreshold=0.964000 fLensdirtSaturation=2.000000 fBloomAmount=0.600000 fLensdirtIntensity=0.400000 fBloomTint=0.658824,0.274510,0.349020 fFlareLuminance=0.095000 bLensdirtEnable=0.000000 iLensdirtMixmode=2.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=3.000000 fLenzThreshold=0.836000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.700000 fGodrayExposure=1200.000000 fGodrayWeight=0.899000 fGodrayDensity=2.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=2.000000 Formula=5.000000 Contrast=0.027000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] DOF_FARBLURCURVE=0.050000 fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=-1.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.220000,0.500000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=7.000000 DOF_MANUALFOCUSDEPTH=0.000000 DOF_NEARBLURCURVE=10.495001 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1.000000 fRingDOFFringe=0.180000 DOF_FOCUSRADIUS=0.061000 DOF_BLURRADIUS=97.060005 fADOF_BokehCurve=4.000000 iRingDOFSamples=6.000000 iRingDOFRings=4.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFGain=27.000000 fRingDOFBias=1.280000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=1.000000 fMagicDOFColorCurve=3.640000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iADOF_ShapeQuality=17.000000 iMatsoDOFBokehQuality=2.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Linearization=0.500000 Strength=0.760000 Contrast=1.025000 Fade=0.300000 Bleach=-0.005000 Saturation=-0.160000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [SMAA.fx] EdgeDetectionType=2.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=80.000000 DebugOutput=0.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=0.300000 GaussianBlurStrength=0.220000 [HDR.fx] HDRPower=0.918000 radius1=0.140000 radius2=0.105000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=11.000000 WhitePoint=252.000000 HighlightClipping=0.000000 [TiltShift.fx] BlurMultiplier=10.000000 Line=0.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=0.980000,0.980000,0.960000 RGB_Gamma=1.000000,0.980000,1.040000 RGB_Gain=1.020000,1.020000,1.020000 [MXAO.fx] fMXAOAmbientOcclusionAmount=3.000000 bMXAOIndirectLightingEnable=-1.000000 fMXAONormalBias=0.800000 fMXAOIndirectLightingAmount=8.280001 iMXAOSampleCount=32.000000 fMXAOIndirectLightingSaturation=3.000000 fMXAOSampleRadius=2.500000 bMXAOSmartSamplingEnable=1.000000 fMXAOSampleRandomization=1.000000 bMXAODebugViewEnable=0.000000 bMXAOBackfaceCheckEnable=1.000000 fMXAOBlurSharpness=1.000000 fMXAOBlurSteps=3.000000 [LightDoF.fx] fLightDoF_Width=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=1.050000 sharp_clamp=0.023000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.020000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.180000 VibranceRGBBalance=-0.200000,-0.600000,0.400000

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