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CinemαticDread by Joddi

Preset for Alien: Isolation
Created by EnlaceDice
Added March 30, 2017
Updated 30 Mar 21:54 CEST
Shader used: ReShade
Preset description:
How to install: -Install ReShade (v3.x.x) / Direct3D 10 - https://reshade.me/ -put the preset in a location easy to find -open the game (when you do this the game will lag until all effects are loaded) -when its finished loading press Shift+F2 to Open the ReShade menu -under "Home" set the first path to <the location where you saved your preset> my example: C:\Program Files (x86)\Steam\SteamApps\common\Alien Isolation\reshade-shaders\Presets\*my_preset.ini* !rename to "*.ini"! -profit ♥
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#define ColorGamma 1.0 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.=0 #define offset_bias 2.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.=0 #define USE_GAUSSIAN 1 //[0 or 1] Gaussian Blur : can be used to... blur, but also bloom/hazy/glowy look, also unsharp masking=0 Game:=0 Please note when tweaking settings that higher numbers does not always equal better (nor does lower).=0 '------------------------------------------------------------/=0 #define SMAA_CORNER_ROUNDING 50 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default.=0 SweetFX version: 1.5/Boulotaur2024 Injector. +Chromatic Aberration Shader.=0 If you made a good setttings preset please share it with your friends, on forums and websites,=0 #define Blend 0.23 //[0.00 to 1.00] How strong the effect should be=0 Author:=0 Description:=0 and/or submit it to the SweetFX Settings Database : http://sfx.thelazy.net/games/=0 #define CRTgamma 2.2 //[0.0 to 4.0] Gamma of simulated CRT (default 2.2)=0 Finding the best settings for your game and your taste is about finding just the right amount to apply.=0 KeyAmbientLight=0,0,0,0 This description field and the above Game and Author fields are here so you can fill in your own details for the presets you create.=0 Just delete this description and fill in your own and then share it with the world.=0 Hope you enjoy my mod.=0 #define fxaa_Subpix 0.1 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.=0 - CeeJay.dk=0 '-----------------------------------------------------------*/=0 #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique.=0 #define USE_FXAA_ANTIALIASING 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique=0 #define Explosion_Radius 1.0 //[0.2 to 100.0] Amount of effect you want.=0 #define USE_CA 1 //[0 or 1] Chromatic aberration. You can only use Chromatic Aberration OR the Explosion Shader. Not both at the same time.=0 #define USE_BORDER 0 //[0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.=0 #define USE_EXPLOSION 0 //[0 or 1] Explosion : Scatters the pixels, making the image look fuzzy.=0 KeyTint=0,0,0,0 #define USE_CARTOON 0 //[0 or 1] Cartoon : "Toon"s the image.(Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen)=0 #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.=0 #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)=0 #define USE_LEVELS 0 //[0 or 1] Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that.=0 #define SMAA_THRESHOLD 0.05 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12.=0 #define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT : Simulates an old CRT TV display. Set gaussian blur along with it to get a halation effect=0 #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)=0 #define CRTResolution 1.0 //[1.0 to 8.0] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2=0 #define fxaa_EdgeThresholdMin 0.3 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.=0 #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.=0 #define USE_FILMGRAIN 0 //[0 or 1] Filmgrain effect=0 #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)=0 #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.=0 #define USE_MONOCHROME 0 //[0 or 1] Monochrome : Monochrome makes the colors disappear.=0 #define CRTScanlineIntensity 2.0 //[2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0=0 #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)=0 #define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)=0 '----------------------------------------------------------*/=0 #define FilmGrainIntensity 0.4 //[0.00 to 1.00] Intensity of grain. Default is 0.46=0 #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)=0 #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0 #define CRTCurvatureRadius 2.0 //[0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5=0 #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.=0 KeyUIMask_Top=0,0,0,0 #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.=0 #define outfocus 0.015 //[0.00 to 1.000] How strong the effect should be.=0 #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.=0 #define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges=0 #define TechniAmount 0.46 //[0.00 to 1.00]=0 #define USE_DITHER 1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)=0 #define Defog 0.0 //[0.000 to 1.000] How much of the color tint to remove=0 #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.=0 #define USE_CUSTOM 0 //[0 or 1] Custom : Write your own shader by editing custom.h, and then enable it here.=0 #define SMAA_MAX_SEARCH_STEPS 32 //[0 to 98] Determines the radius SMAA will search for aliased edges=0 #define Levels_black_point 8 //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0=0 #define FXAA_QUALITY__PRESET 39 //[1 to 39] Choose the quality preset. 39 is the highest quality.=0 #define fxaa_EdgeThreshold 0.01 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.=0 #define CartoonPower 4.0 //[0.1 to 10.0] Amount of effect you want.=0 #define dither_method 2 //[1 or 2] 1=Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering) #define CRTBrightness 1.2 //[1.0 to 3.0] Used to boost brightness a little. Default is 1.0=0 #define CartoonEdgeSlope 6.0 //[0.1 to 8.0] Raise this to filter out fainter edges. You might need to increase the power to compensate. Whole numbers are faster.=0 #define Levels_white_point 235 //[0 to 255] The new white point. Everything brighter than this becomes completely white. Default is 235.0=0 #define CRTAmount 1.00 //[0.00 to 1.00] Amount of CRT effect you want=0 #define CRTmonitorgamma 2.4 //[0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct)=0 #define sharp_clamp 0.050 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035=0 #define CRTScanlineGaussian 1 //[0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on=0 #define SepiaPower 0.58 //[0.00 to 1.00] How much to tint the image=0 #define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0)=0 #define CRTCornerSize 0.0100 //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001=0 #define CRTDistance 2.00 //[0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00=0 #define CRTAngleX 0.00 //[-0.20 to 0.20] Tilt angle in radians (X coordinates)=0 #define CRTAngleY -0.15 //[-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look)=0 #define CRTOverScan 1.00 //[1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01=0 #define CRTOversample 0 //[0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit)=0 KeyUIMask_Bottom=0,0,0,0 #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.=0 #define BloomPower 1.446 //[0.000 to 8.000] Strength of the bloom=0 #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom=0 #define HDRPower 1.40 //[0.00 to 8.00] Strangely lowering this makes the image brighter=0 KeyMode3=0,0,0,0 #define radius2 0.80 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter=0 #define sharp_strength 2.00 //[0.10 to 3.00] Strength of the sharpening=0 #define TechniPower 4.0 //[0.00 to 8.00]=0 #define pattern 2 //[1|2|3|4] Choose a sample pattern. 1=Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)=0 #define GaussEffect 2 //[0|1|2|3] 0=Blur, 1 = Unsharpmask (expensive), 2 = Bloom, 3 = Sketchy. Default is 2 #define GaussQuality 2 //[0|1|2|3] Warning: 2 and 3 are expensive. Default is 1=0 #define GaussSigma 3 //[1 to 4] The higher the wider blur/bloom is (only effective when Bloom selected)=0 #define GaussBloomWarmth 2 //[0|1|2] "Temperature" of the bloom - 0=neutral, 1 = warm, 2 = hazy/foggy #define GaussThreshold 0.50 //[0.00 to 1.00] [DX10/11 only] Threshold for what is a bright light (that causes bloom) and what isn't.=0 #define GaussExposure 25.0 //[0.00 to 100.00] [DX10/11 only] Exposure of the effect (the lower the brighter)=0 #define GaussStrength 0.15 //[0.00 to 1.00] Amount of effect blended into the final image=0 #define FilmGrainExposure 20 //[0 to 100] Grain Exposure. Default is 40 (Lower -> darker noise)=0 #define FilmGrainSize 6 //[0 to 10] Size of the grain. Default is 2 (Higher -> thinner noise)=0 #define redNegativeAmount 0.74 //[0.00 to 1.00]=0 #define greenNegativeAmount 0.83 //[0.00 to 1.00]=0 #define blueNegativeAmount 0.9 //[0.00 to 1.00]=0 #define Red 9.0 //[1.0 to 15.0]=0 #define Green 9.0 //[1.0 to 15.0]=0 #define Blue 9.0 //[1.0 to 15.0]=0 #define DPXSaturation 1.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.=0 #define RedC 0.33 //[0.60 to 0.20]=0 #define GreenC 0.36 //[0.60 to 0.20]=0 #define BlueC 0.35 //[0.60 to 0.20]=0 #define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00)=0 #define RGB_Lift float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue=0 #define RGB_Gamma float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue=0 #define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue=0 KeyTechnicolor=0,0,0,0 #define Gamma 1.0 //[0.000 to 2.000] Adjust midtones=0 #define Exposure 0.0 //[-1.000 to 1.000] Adjust exposure=0 #define Saturation 0.0 //[-1.000 to 1.000] Adjust saturation=0 #define Bleach 0.0 //[0.000 to 1.000] Brightens the shadows and fades the colors=0 #define FogColor float3(0.0, 0.0, 0.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue=0 #define Vibrance 0.30 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0 KeyMagicBloom=0,0,0,0 #define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) //[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others=0 #define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0=Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast 0.3 //[-1.00 to 1.00] The amount of contrast you want=0 #define Curves_formula 10 //[1|2|3|4|5|6|7|8|9|10] The contrast s-curve you want to use.=0 #define ColorTone float3(1.0, 1.0, 1.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image=0 #define GreyPower 0.0 //[0.00 to 1.00] How much desaturate the image before tinting it=0 #define VignetteType 1 //[1|2|3] 1=Original, 2 = New, 3 = TV style #define VignetteRatio 1.00 //[0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high.=0 #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values=stronger radial effect from center #define VignetteAmount -0.40 //[-2.00 to 1.00] Strength of black. -2.00=Max Black, 1.00 = Max White. #define VignetteSlope 6 //[2 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)=0 KeyMode2=0,0,0,0 #define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting.=0 #define border_width float2(1,120) //[0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels.=0 #define border_color float3(0, 0, 0) //[0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white.=0 #define splitscreen_mode 1 //[1|2|3|4|5|6] 1=Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split KeyAdaptiveFog=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMode1=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyLUT=0,0,0,0 KeyMXAO=0,0,0,0 KeyMonochrome=0,0,0,0 KeyMotionBlur=0,0,0,0 KeySMAA=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTonemap=0,0,0,0 KeyVignette=0,0,0,0 Techniques=Clarity,DPX,GaussianBlur,LumaSharpen,LUT,HDR,Curves,FXAA [Clarity.fx] ClarityRadius=2.000000 ClarityBlendMode=4.000000 ClarityDarkIntensity=0.000000 ClarityOffset=1.000000 ClarityBlendIfDark=65.000000 ClarityBlendIfLight=210.000000 ClarityStrength=0.400000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=1.000000 [Curves.fx] Mode=0.000000 Formula=7.000000 Contrast=0.100000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0.000000 alInt=10.150000 AL_DirtTex=0.000000 AL_Adaptive=0.000000 alThreshold=15.000000 AL_Adaptation=1.000000 AL_Dirt=1.000000 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.140000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [Denoise.fx] LerpCoefficeint=0.210000 NoiseLevel=0.010000 WeightThreshold=0.790000 CounterThreshold=0.310000 GaussianSigma=50.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_AUTOFOCUS=1.000000 DOF_MOUSEDRIVEN_AF=0.000000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_MANUALFOCUSDEPTH=0.020000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=6.000000 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1.000000 DOF_FOCUSRADIUS=0.050000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6.000000 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=8.000000 fMagicDOFColorCurve=4.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1.000000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2.000000 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 iADOF_ShapeQuality=17.000000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeRotation=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 bADOF_ShapeCurvatureEnable=0.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0.000000 bADOF_ShapeWeightEnable=0.000000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [DPX.fx] Strength=0.260000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.350000 Saturation=4.100000 Colorfulness=2.100000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [FXAA.fx] Subpix=0.800000 EdgeThreshold=0.500000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=0.250000 GaussianBlurStrength=0.250000 [HDR.fx] HDRPower=1.330000 radius1=0.880000 radius2=0.880000 [MXAO.fx] bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutStart=0.200000 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=5.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [LumaSharpen.fx] pattern=0.000000 sharp_strength=2.000000 sharp_clamp=0.400000 offset_bias=1.000000 show_sharpen=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [TiltShift.fx] BlurMultiplier=10.000000 Line=0.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000

Comments

Malachia988RV
12 Apr 18:51 CEST

Beautiful colors and contrast! :)

Thanks :)

QTmodz
31 Mar 19:44 CEST

Well done mate

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