7 minutes ago
MY MORROWIND 3.0! by scryo51
Preset description:
(You can find the English Description at the Block after the german Description)
Hallo liebe Eso Community,
Dies ist mein 2. Preset, mein erstes SweetFX von 15/16 funktioniert natürlich immernoch! Doch meine Kollegen von ESO und aus meiner Gilde "ZWINGEN" mich fast schon diesen Preset hochzuladen. :P
Ich hoffe EUCH gefällt es!!!
Dennoch, dieses Preset ist mir besser gelungen, könnte aber auch an Reshade liegen da es bessere Optionen als SweetFX bietet!
Zuerst zur Installation:
Lade dir Reshade 3.06 runter - installiere es ganz normal, indem du die Spiel Exe auswählst mit dem SETUP:
Die EXE findest du HIER
X:\GAMES\Elder Scrolls Online\The Elder Scrolls Online\game\client
WICHTIG - BESONDERS BEI ONLINE SPIELEN - WIE z.B. ESO WÄHLEN VIELE DIE FALSCHE .EXE AUS DER LAUNCHER IST NICHT DIE EXE!!
Also nicht den Launcher auswählen, sondern die .exe im ORDNER CLIENT!
ANSCHLIEßEND Direct3D 10+ auswählen und alle Shaders runterladen!
Danach kopierst du den Preset von mir neben die Spiel Exe, damit der INGAME TUTORIAL den PRESET sofort FINDET
Im Spiel geht man nun auf Shift F1 und macht das Tutorial, in diesem Tutorial musst du eigentlich nur den Preset auswählen.
GZ du hast es geschafft! Wenn es nicht funktioniert oder du Fragen hast schick mir eine Mail auf diese Adresse: Sky.ler51@yahoo.de
Für konstruktive Kritik, sowie Fragen oder Anmerkungen zu RESHADE ODER Elder Scrolls Online bin Ich immer zu haben.
Da besonders die Farbeinstellungen bei jeden PC / Monitor anders sind, gibt es einige Einstellungen die nicht jeder mag. (mehr dazu weiter unten)
TROTZ ALL DEM mögen die meisten meiner Gildenmitglieder und Freunde mein Preset
Falls DU auch gefallen an diesen Preset gefunden hast, wäre ich sehr Dankbar über jeden Kommentar.
Hi guys, this is my second reshade, ma first reshade from 2015/16 is working (My tamriel) but i love this preset more :)
use with shift f1 reshade in game, to activate the preset
you need reshade 3.06 for this
http://ul.to/yt0gdo1d
this is my reshade + settings
you have to install reshade and select game exe (its in X:\GAMES\Elder Scrolls Online\The Elder Scrolls Online\game\client
after choosing the exe select DX10, and download all shaders. (info: you need to copy the txt file to this folder too)
after that you just have to shift f1 and follow instructions
NOTE: I know this preset is changing really much, and not all of this options look good at some PCs, thats because every PC/Monitor is different...
>>Still ALL of my guild and of my Friends love this preset, at all i played long around, to get the preset how i want it!
FOR THE GUYS WHO DONT LIKE THE COLORS:
Press SHIfT F1 INGAME, and see if the game looks better for you if you set this options ON or OFF:
LIFT GAMMA GAIN / BLOOM AND LENS FLARES / COLOURFULNESS / TONEMAP /
sorry for my english :)
mfg
Scryo51 aka Gott Ares #define USE_LIFTGAMMAGAIN 0 //[Shared] //-Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.=0
#define dither_method 1 //[1:2] //-1=Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering)
KeyTonemap=0,0,0,0
#define RGB_Lift float3(0.960,0.960,0.960) //[0.000:2.000] //-Adjust shadows for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue
KeyCartoon=0,0,0,0
KeyBorder=0,0,0,0
#define TuningColorPaletteTexture "CFX_vintage.png" //[undef] //-Define the color palette for palette effect (e.g. CFX_quake.png, CFX_vintage.png)=0
#define RGB_Gamma float3(1.000,1.000,1.000) //[0.000:2.000] //-Adjust midtones for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue
#define TuningColorPaletteSmoothMix 0.3 //[0.0:1.0] //-Amount of smooth integration into original image=0
#define Vibrance -0.05 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0
#define USE_DITHER 1 //[Shared] //-Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette). Note that the patterns used by Dither, makes an image harder to compress. This can make your screenshots and video recordings take up more space.=0
#define RGB_Gain float3(1.000,1.000,1.000) //[0.000:2.000] //-Adjust highlights for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue
KeyNonLocalMeans=0,0,0,0
#define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0
KeyMatsoDOF=0,0,0,0
KeyFilmGrain=0,0,0,0
KeyMXAO=0,0,0,0
KeyFilmGrain2=0,0,0,0
#define Vibrance_RGB_balance float3(1.00,1.00,1.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X=Red, Y = Green, Z = Blue
#define USE_TILTSHIFT 1 //[TiltShift] //-TiltShift effect based of GEMFX=0
#define TiltShiftPower 8.0 //[0.0:100.0] //-Amount of blur applied to the screen edges=0
#define TiltShiftCurve 5.0 //[0.0:10.0] //-Defines the sharp focus / blur radius=0
KeyTint=0,0,0,0
#define TiltShiftOffset -0.5 //[-5.0:5.0] //-Defines the sharp focus aligned to the y-axis=0
#define TiltShift_TimeOut 0 //[0:100000] //-Defined Toggle Key will activate the shader until time (in ms) runs out. "0" deactivates the timeout feature.=0
KeyRingDOF=0,0,0,0
#define TiltShift_ToggleKey VK_SPACE //[undef] //-=0
#define TuningColorMapTexture "CFX_TuningPalette.bmp" //[undef] //-needs to have 256x256 pixels=0
#define TuningColorLUTDstTexture "Thelut.png" //[undef] //-Needs to have 256x16 pixels=0
#define USE_TUNINGPALETTE 1 //[TuningPalette] //-Allows to use color maps (like in ENB) or color palettes=0
KeyFilmicPass=0,0,0,0
#define TuningColorPalette 0 //[0:1] //-ColorPalette=0
#define TuningColorMap 0 //[0:1] //-ColorMap=0
#define TuningColorLUTIntensity 1.00 //[0.00:1.00] //-Intensity of the effect overlay=0
KeyMagicDOF=0,0,0,0
#define TuningColorLUT 1 //[0:1] //-ColorLUT=0
#define TuningPaletteDependency 0 //[0:1] //-0: PixelColor; 1: PixelBrightness (0 is recommended for the ColorPalette effect)=0
KeyLumaSharpen=0,0,0,0
#define TuningPalettePower 0.075 //[0.000:1.000] //-Strength of the Tuning Palette effect=0
KeyAmbientLight=0,0,0,0
KeyDaltonize=0,0,0,0
#define TuningPalette_ToggleKey RFX_ToggleKey //[undef] //-No description given=0
#define TuningTileAmountX 5 //[1:16] //-Amount of tiles the selected palette has on the X-axis=0
KeyLevels=0,0,0,0
#define TuningTileAmountY 1 //[1:16] //-Amount of tiles the selected palette has on the Y-axis=0
KeyHighPassSharp=0,0,0,0
#define TuningColorPalettePower 1/float3(1.0,1.0,1.0) //[undef] //-Defines the impact of red, green and blue when applying palette colors=0
#define TuningColorLUTTileAmountX 256 //[undef] //-LUT Width=0
#define TuningColorLUTTileAmountY 16 //[undef] //-LUT Height=0
KeyAdaptiveSharpen=0,0,0,0
KeyBloomAndLensFlares=0,0,0,0
KeyCA=0,0,0,0
KeyMode3=0,0,0,0
KeyClarity=0,0,0,0
KeyDeband=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyColourfulness=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyDPX=0,0,0,0
KeyEmphasize=0,0,0,0
KeyMode1=0,0,0,0
KeyMode2=0,0,0,0
KeyFXAA=0,0,0,0
KeyHDR=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyLUT=0,0,0,0
KeyMonochrome=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeySMAA=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeyTiltShift=0,0,0,0
KeyVibrance=0,0,0,0
KeyVignette=0,0,0,0
Techniques=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,FilmGrain,Mode1,GaussianBlur,HDR,LumaSharpen,SMAA,Vignette,HighPassSharp,Levels
KeyDepthHaze=0,0,0,0
KeyDisplayDepth=0,0,0,0
KeyAdaptiveFog=0,0,0,0
KeyMagicBloom=0,0,0,0
KeyUIMask_Top=0,0,0,0
KeyUIMask_Bottom=0,0,0,0
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=0.830000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
max_scale_lim=0.100000
pm_p=0.750000
scale_lim=0.100000
scale_cs=0.056000
[AmbientLight.fx]
alDebug=0.000000
alAdaptBaseMult=1.000000
alInt=12.200001
AL_DirtTex=0.000000
alThreshold=14.000001
AL_Adaptation=1.000000
alAdapt=0.700000
AL_Dirt=1.000000
alAdaptBaseBlackLvL=2.000000
alLensThresh=0.500000
AL_Vibrance=0.000000
AL_Adaptive=0.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0.000000
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.800000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.030000,0.010000,-0.010000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=1.000000,0.000000,0.000000
ColorMatrix_Green=0.000000,0.790000,0.200000
ColorMatrix_Blue=0.110000,0.100000,1.000000
Strength=1.000000
[Cartoon.fx]
Power=0.694000
EdgeSlope=1.398000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
colourfulness=0.150000
lim_luma=0.460000
[Curves.fx]
Mode=2.000000
Formula=1.000000
Contrast=0.700000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
NoiseLevel=0.150000
LerpCoefficeint=0.800000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1.000000
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6.000000
bADOF_ShapeApertureEnable=0.000000
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1.000000
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6.000000
fADOF_BokehCurve=4.000000
iRingDOFRings=4.000000
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0.000000
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8.000000
bADOF_ImageChromaEnable=0.000000
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6.000000
iGPDOFPolygonCount=5.000000
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1.000000
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
iADOF_ShapeQuality=17.000000
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0.000000
bADOF_ShapeDiffusionEnable=0.000000
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0.000000
iADOF_ShapeChromaMode=3.000000
iADOF_ImageChromaHues=5.000000
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Vignette.fx]
Type=0.000000
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=2.000000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=0.480000
Variance=0.090000
Mean=0.500000
SignalToNoiseRatio=6.000000
[FilmGrain2.fx]
grainamount=0.030000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Strength=0.937000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0.000000
iAdapt_Precision=1076677888.000000
[FineSharp.fx]
sstr=0.720000
cstr=0.863000
xstr=0.280000
pstr=1.272000
xrep=0.330000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[FXAA.fx]
Subpix=0.710000
EdgeThreshold=0.010000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[HDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[HighPassSharpen.fx]
HighPassSharpRadius=2.000000
HighPassSharpOffset=0.930000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=0.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=0.000000
WhitePoint=255.000000
HighlightClipping=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.080000,1.000000,0.960000
RGB_Gamma=1.120000,1.200000,0.940000
RGB_Gain=1.120000,1.000000,1.000000
[TiltShift.fx]
Line=0.000000
BlurMultiplier=10.000000
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_ManualFocus=0.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=1.260000
bMXAOSmoothNormalsEnable=-1.000000
fMXAOIndirectLightingAmount=2.040000
fMXAOFadeoutStart=0.000000
iMXAOBayerDitherLevel=6.000000
fMXAONormalBias=0.032000
fMXAOIndirectLightingSaturation=1.270000
iMXAOSampleCount=181.000000
fMXAOSampleRadius=1.000000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.450000
[LumaSharpen.fx]
sharp_strength=1.521000
pattern=1.000000
sharp_clamp=0.170000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[MotionBlur.fx]
mbRecall=0.150000
mbSoftness=0.300000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor.fx]
Power=4.880000
RGBNegativeAmount=1.000000,0.866667,0.729412
Strength=0.650000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Tonemap.fx]
Gamma=1.000000
Bleach=0.000000
Defog=0.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
This is majestic work and looks beautiful. Much more sharper and slightly darker. Excellent, beautiful work overall. Thank you. This might actually even beat ksTL's TESO reshade.