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MY MORROWIND 3.0! by scryo51

Created by Scryo51
Added Aug. 3, 2017
Updated 14 Aug 16:19 CEST
Shader used: ReShade
Preset description:
(You can find the English Description at the Block after the german Description) Hallo liebe Eso Community, Dies ist mein 2. Preset, mein erstes SweetFX von 15/16 funktioniert natürlich immernoch! Doch meine Kollegen von ESO und aus meiner Gilde "ZWINGEN" mich fast schon diesen Preset hochzuladen. :P Ich hoffe EUCH gefällt es!!! Dennoch, dieses Preset ist mir besser gelungen, könnte aber auch an Reshade liegen da es bessere Optionen als SweetFX bietet! Zuerst zur Installation: Lade dir Reshade 3.06 runter - installiere es ganz normal, indem du die Spiel Exe auswählst mit dem SETUP: Die EXE findest du HIER X:\GAMES\Elder Scrolls Online\The Elder Scrolls Online\game\client
WICHTIG - BESONDERS BEI ONLINE SPIELEN - WIE z.B. ESO WÄHLEN VIELE DIE FALSCHE .EXE AUS DER LAUNCHER IST NICHT DIE EXE!!
Also nicht den Launcher auswählen, sondern die .exe im ORDNER CLIENT! ANSCHLIEßEND Direct3D 10+ auswählen und alle Shaders runterladen! Danach kopierst du den Preset von mir neben die Spiel Exe, damit der INGAME TUTORIAL den PRESET sofort FINDET Im Spiel geht man nun auf Shift F1 und macht das Tutorial, in diesem Tutorial musst du eigentlich nur den Preset auswählen. GZ du hast es geschafft! Wenn es nicht funktioniert oder du Fragen hast schick mir eine Mail auf diese Adresse: Sky.ler51@yahoo.de Für konstruktive Kritik, sowie Fragen oder Anmerkungen zu RESHADE ODER Elder Scrolls Online bin Ich immer zu haben. Da besonders die Farbeinstellungen bei jeden PC / Monitor anders sind, gibt es einige Einstellungen die nicht jeder mag. (mehr dazu weiter unten) TROTZ ALL DEM mögen die meisten meiner Gildenmitglieder und Freunde mein Preset Falls DU auch gefallen an diesen Preset gefunden hast, wäre ich sehr Dankbar über jeden Kommentar.
Hi guys, this is my second reshade, ma first reshade from 2015/16 is working (My tamriel) but i love this preset more :) use with shift f1 reshade in game, to activate the preset you need reshade 3.06 for this http://ul.to/yt0gdo1d this is my reshade + settings you have to install reshade and select game exe (its in X:\GAMES\Elder Scrolls Online\The Elder Scrolls Online\game\client after choosing the exe select DX10, and download all shaders. (info: you need to copy the txt file to this folder too) after that you just have to shift f1 and follow instructions
NOTE: I know this preset is changing really much, and not all of this options look good at some PCs, thats because every PC/Monitor is different... >>Still ALL of my guild and of my Friends love this preset, at all i played long around, to get the preset how i want it! FOR THE GUYS WHO DONT LIKE THE COLORS: Press SHIfT F1 INGAME, and see if the game looks better for you if you set this options ON or OFF: LIFT GAMMA GAIN / BLOOM AND LENS FLARES / COLOURFULNESS / TONEMAP / sorry for my english :) mfg Scryo51 aka Gott Ares
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#define USE_LIFTGAMMAGAIN 0 //[Shared] //-Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.=0 #define dither_method 1 //[1:2] //-1=Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering) KeyTonemap=0,0,0,0 #define RGB_Lift float3(0.960,0.960,0.960) //[0.000:2.000] //-Adjust shadows for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue KeyCartoon=0,0,0,0 KeyBorder=0,0,0,0 #define TuningColorPaletteTexture "CFX_vintage.png" //[undef] //-Define the color palette for palette effect (e.g. CFX_quake.png, CFX_vintage.png)=0 #define RGB_Gamma float3(1.000,1.000,1.000) //[0.000:2.000] //-Adjust midtones for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue #define TuningColorPaletteSmoothMix 0.3 //[0.0:1.0] //-Amount of smooth integration into original image=0 #define Vibrance -0.05 //[-1.00:1.00] //-Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0 #define USE_DITHER 1 //[Shared] //-Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette). Note that the patterns used by Dither, makes an image harder to compress. This can make your screenshots and video recordings take up more space.=0 #define RGB_Gain float3(1.000,1.000,1.000) //[0.000:2.000] //-Adjust highlights for Red, Green and Blue. Note that a value of 1.000 is a neutral setting that leave the color unchanged. X=Red, Y = Green, Z = Blue KeyNonLocalMeans=0,0,0,0 #define USE_VIBRANCE 1 //[Shared] //-Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.=0 KeyMatsoDOF=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 #define Vibrance_RGB_balance float3(1.00,1.00,1.00) //[-10.00:10.00] //-A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others. X=Red, Y = Green, Z = Blue #define USE_TILTSHIFT 1 //[TiltShift] //-TiltShift effect based of GEMFX=0 #define TiltShiftPower 8.0 //[0.0:100.0] //-Amount of blur applied to the screen edges=0 #define TiltShiftCurve 5.0 //[0.0:10.0] //-Defines the sharp focus / blur radius=0 KeyTint=0,0,0,0 #define TiltShiftOffset -0.5 //[-5.0:5.0] //-Defines the sharp focus aligned to the y-axis=0 #define TiltShift_TimeOut 0 //[0:100000] //-Defined Toggle Key will activate the shader until time (in ms) runs out. "0" deactivates the timeout feature.=0 KeyRingDOF=0,0,0,0 #define TiltShift_ToggleKey VK_SPACE //[undef] //-=0 #define TuningColorMapTexture "CFX_TuningPalette.bmp" //[undef] //-needs to have 256x256 pixels=0 #define TuningColorLUTDstTexture "Thelut.png" //[undef] //-Needs to have 256x16 pixels=0 #define USE_TUNINGPALETTE 1 //[TuningPalette] //-Allows to use color maps (like in ENB) or color palettes=0 KeyFilmicPass=0,0,0,0 #define TuningColorPalette 0 //[0:1] //-ColorPalette=0 #define TuningColorMap 0 //[0:1] //-ColorMap=0 #define TuningColorLUTIntensity 1.00 //[0.00:1.00] //-Intensity of the effect overlay=0 KeyMagicDOF=0,0,0,0 #define TuningColorLUT 1 //[0:1] //-ColorLUT=0 #define TuningPaletteDependency 0 //[0:1] //-0: PixelColor; 1: PixelBrightness (0 is recommended for the ColorPalette effect)=0 KeyLumaSharpen=0,0,0,0 #define TuningPalettePower 0.075 //[0.000:1.000] //-Strength of the Tuning Palette effect=0 KeyAmbientLight=0,0,0,0 KeyDaltonize=0,0,0,0 #define TuningPalette_ToggleKey RFX_ToggleKey //[undef] //-No description given=0 #define TuningTileAmountX 5 //[1:16] //-Amount of tiles the selected palette has on the X-axis=0 KeyLevels=0,0,0,0 #define TuningTileAmountY 1 //[1:16] //-Amount of tiles the selected palette has on the Y-axis=0 KeyHighPassSharp=0,0,0,0 #define TuningColorPalettePower 1/float3(1.0,1.0,1.0) //[undef] //-Defines the impact of red, green and blue when applying palette colors=0 #define TuningColorLUTTileAmountX 256 //[undef] //-LUT Width=0 #define TuningColorLUTTileAmountY 16 //[undef] //-LUT Height=0 KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyColourfulness=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyTiltShift=0,0,0,0 KeyVibrance=0,0,0,0 KeyVignette=0,0,0,0 Techniques=AdaptiveSharpen,AmbientLight,BloomAndLensFlares,FilmGrain,Mode1,GaussianBlur,HDR,LumaSharpen,SMAA,Vignette,HighPassSharp,Levels KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=0.830000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 scale_cs=0.056000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=12.200001 AL_DirtTex=0.000000 alThreshold=14.000001 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 AL_Adaptive=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fBloomAmount=0.800000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.030000,0.010000,-0.010000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=1.000000,0.000000,0.000000 ColorMatrix_Green=0.000000,0.790000,0.200000 ColorMatrix_Blue=0.110000,0.100000,1.000000 Strength=1.000000 [Cartoon.fx] Power=0.694000 EdgeSlope=1.398000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.150000 lim_luma=0.460000 [Curves.fx] Mode=2.000000 Formula=1.000000 Contrast=0.700000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=1.000000 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6.000000 fADOF_BokehCurve=4.000000 iRingDOFRings=4.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1.000000 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2.000000 iADOF_ShapeQuality=17.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0.000000 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.480000 Variance=0.090000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FilmGrain2.fx] grainamount=0.030000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Strength=0.937000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [FineSharp.fx] sstr=0.720000 cstr=0.863000 xstr=0.280000 pstr=1.272000 xrep=0.330000 lstr=1.490000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.050000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.710000 EdgeThreshold=0.010000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=2.000000 HighPassSharpOffset=0.930000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=0.000000 WhitePoint=255.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.080000,1.000000,0.960000 RGB_Gamma=1.120000,1.200000,0.940000 RGB_Gain=1.120000,1.000000,1.000000 [TiltShift.fx] Line=0.000000 BlurMultiplier=10.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=1.260000 bMXAOSmoothNormalsEnable=-1.000000 fMXAOIndirectLightingAmount=2.040000 fMXAOFadeoutStart=0.000000 iMXAOBayerDitherLevel=6.000000 fMXAONormalBias=0.032000 fMXAOIndirectLightingSaturation=1.270000 iMXAOSampleCount=181.000000 fMXAOSampleRadius=1.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.450000 [LumaSharpen.fx] sharp_strength=1.521000 pattern=1.000000 sharp_clamp=0.170000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.150000 mbSoftness=0.300000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor.fx] Power=4.880000 RGBNegativeAmount=1.000000,0.866667,0.729412 Strength=0.650000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000

Comments

Khorrhxe
18 Nov 06:40 CET

This is majestic work and looks beautiful. Much more sharper and slightly darker. Excellent, beautiful work overall. Thank you. This might actually even beat ksTL's TESO reshade.

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