KeyAdaptiveSharpen=0,0,0,0
KeyDPX=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyClarity=0,0,0,0
KeyDeband=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyCurves=0,0,0,0
KeyVibrance=0,0,0,0
KeyHDR=0,0,0,0
KeyFXAA=0,0,0,0
KeyLevels=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyMXAO=0,0,0,0
KeySMAA=0,0,0,0
KeyTonemap=0,0,0,0
KeyVignette=0,0,0,0
Techniques=Clarity,Curves,HDR,LumaSharpen,MXAO,SMAA
TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Curves,Deband,KNearestNeighbors,NonLocalMeans,DPX,HDR,FXAA,HighPassSharp,Levels,LiftGammaGain,LumaSharpen,MXAO,SMAA,Tonemap,Vibrance,Vignette
[Clarity.fx]
ClarityBlendMode=2.000000
ClarityRadius=3.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityStrength=0.400000
ClarityViewBlendIfMask=0.000000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[FakeHDR.fx]
HDRPower=1.120000
radius1=0.873000
radius2=0.870000
[AdaptiveSharpen.fx]
D_compr_low=0.253000
L_compr_low=0.169000
curve_height=0.740000
curveslope=0.400000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.504000
L_compr_high=0.337000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[Curves.fx]
Mode=2.000000
Formula=2.000000
Contrast=0.230000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0.000000
AL_DirtTex=0.000000
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1.000000
AL_Dirt=1.000000
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2.000000
AL_Vibrance=0.000000
AL_Adaptive=0.000000
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[Vignette.fx]
Type=1.000000
Center=0.500000,0.500000
Ratio=1.000000
Radius=0.040000
Amount=-0.290000
Slope=2.000000
[DPX.fx]
Strength=0.160000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassViewBlendIfMask=0.000000
HighPassSharpOffset=1.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassBlendIfDark=0.000000
HighPassLightIntensity=1.000000
HighPassDarkIntensity=1.000000
HighPassSharpStrength=0.400000
HighPassViewSharpMask=0.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=1.840000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[MXAO.fx]
bMXAOSmoothNormalsEnable=0.000000
fMXAOAmbientOcclusionAmount=1.130000
fMXAONormalBias=0.200000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAOIndirectLightingAmount=4.080000
iMXAOSampleCount=24.000000
fMXAOIndirectLightingSaturation=1.000000
fMXAOSampleRadius=1.000000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.050000
MaxSearchSteps=64.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=-0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
did you put the files in SteamLibrary\steamapps\common\Agents of Mayhem\aom
using dx11 injection dxgi.dll
Agent of Mayhem doesn't launch with Reshade Ver 3.0.8 for me.