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ultra sharp and mxao

Preset for Agents of Mayhem
Created by ninjafada
Added Aug. 16, 2017
Updated 16 Aug 19:20 CEST
Shader used: ReShade
Preset description:
used a lot of sharpening and mxao can add artefact like in menu with transparency you have the mxao shadows from behind in front bind a key to toggle mxao for those cases if you find it dark adjust in game luminosity ^^
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KeyAdaptiveSharpen=0,0,0,0 KeyDPX=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyCurves=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyFXAA=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyMXAO=0,0,0,0 KeySMAA=0,0,0,0 KeyTonemap=0,0,0,0 KeyVignette=0,0,0,0 Techniques=Clarity,Curves,HDR,LumaSharpen,MXAO,SMAA TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,Curves,Deband,KNearestNeighbors,NonLocalMeans,DPX,HDR,FXAA,HighPassSharp,Levels,LiftGammaGain,LumaSharpen,MXAO,SMAA,Tonemap,Vibrance,Vignette [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [FakeHDR.fx] HDRPower=1.120000 radius1=0.873000 radius2=0.870000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.740000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.750000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Curves.fx] Mode=2.000000 Formula=2.000000 Contrast=0.230000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0.000000 AL_DirtTex=0.000000 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=1.000000 AL_Dirt=1.000000 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=0.000000 AL_Adaptive=0.000000 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [Vignette.fx] Type=1.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=0.040000 Amount=-0.290000 Slope=2.000000 [DPX.fx] Strength=0.160000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=1.840000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [MXAO.fx] bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=1.130000 fMXAONormalBias=0.200000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.080000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=1.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.050000 MaxSearchSteps=64.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=-0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

ninjafada
24 Aug 18:24 CEST

did you put the files in SteamLibrary\steamapps\common\Agents of Mayhem\aom

using dx11 injection dxgi.dll

Centerman
18 Aug 13:48 CEST

Agent of Mayhem doesn't launch with Reshade Ver 3.0.8 for me.

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