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^Project Phoenix: 2018 Graphics Overhaul

Created by AssassinsDecree
Added Jan. 29, 2018
Updated 30 Apr 15:56 CEST
Shader used: ReShade
Preset description:
This is not for reuse or incorporation into other ReShades. Please make your own, this took me almost a month to make. Thanks. Please view the pics in fullscreen mode to see all the details and changes (click it again after the pics load once). Thanks!
Update 1.3 released 2/2/2018 - Important adjustment to lenz flare effect (was triggering too often and too easily), DoF tweaks. Update 1.2 released 1/29/2018 - Additional close and distant DoF tweaks, bloom and lens-dirt tweaks. Update 1.1 released 1/29/2018 - fixed some brightness issues (please note the new recommended game brightness, contrast, and gamma values) and sharpened image a little more. Added toggle for GuassianBlur to soften the image, if you find it too sharp. Press 9 on the numberpad to toggle GussianBlur on. Increased bloom, tweaked super-close and horizon DoF.
VIDEO DEMOS 1) https://www.youtube.com/watch?v=4Ir-aG_eZes - Snow/Then Town w/Lake later in vid 2) https://www.youtube.com/watch?v=xqDEQ8WQ7_c - Snow/Night 3) https://www.youtube.com/watch?v=cWEaEsiZvzE - Greener, forest-ish area w/Factory Firefight 4) https://www.youtube.com/watch?v=jsvf6JzN3v0 - Scenic Drive
CRITICAL INSTRUCTIONS!!!!!!! 1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu. Failure to do this will render your entire screen 100% blurry while Depth-of-Field (DoF) is on. 2) After installing this reshade, you need to go to the dropbox link below and download the "reshade-shaders" folder and copy-paste-overwrite the folder in your main Ghost Recon Wildlands' folder, where the game's .exe files are: https://www.dropbox.com/sh/5kaover0znlpb72/AADGBMVg8ydYQPlSRBQBDaTua?dl=0 3) Go to the game's HUD menu and change "HUD AND UI SCALING" to the smallest size possible. This is necessary if you're using the cinematic camera I added, otherwise some UI elements may be hidden from view. 4) If you follow all these steps but are getting insane blur where like literally half your screen is completely blurred out, try disabling tiltshift, as it doesn't scale properly on some peoples' monitors, it seems.
DoF: To adjust the strength of the strong DoF that only activates when looking at objects relatively close to the player/camera, adjust DOF_FarBlurCurve setting under the "DoF" section up or down. Increasing the value will give less blur. To adjust get rid of the DoF on you character when looking at very distant objects (the horizon), disable the "LightDoF" setting. I set the hotkey to "1" on the numberpad. Cinematic Camera: If you don't like the closer, more cinematic camera, disable the FisheyeHorizontal effect. I've set the toggle key to "2" on the numberpad.
CONTROLS All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work) -Toggle ReShade menu on-off - Shift+F2. -Toggle all ReShade effects - Scroll lock -Toggle strong depth-of-field - / on numberpad -Toggle soft DoF on player and horizon - 1 on numberpad -Toggle sharpness - 5 on numberpad -Toggle film grain - 3 on numberpad -Black bars - 0 on numberpad -Bloom and lens effects - 6 on numberpad -Vignette - * on numberpad -Toggle the stronger blur on player character and vehicles towards bottom of the screen (tiltshift) - 8 on numberpad -Toggle cinematic (closer) - 2 on numberpad -Toggle image softening effect (off by default) - 9 on numberpad I recommend opening the ReShade GUI's setting's menu changing the following: Toggle ReShade on and off with the END key Toggle ReShade menu/gui with F1
!!!IMPORTANT For me the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. Optimized for 62 brightness, 62 contrast, 56 gamma, 0 sharpening in the game's video options menu. Optimized for vanilla FOV setting. Turn in-game bloom on and set Godrays to on (but not enhanced) to achieve the same looks as me. IMPORTANT END!!!
Abridged Version of instructions: Download latest version of ReShade from here: https://reshade.me/ Run the .exe in admin mode and select GRW.exe in your Ghost Recon Wildlands main folder. Choose DirectX 8/9 Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here: AdaptiveSharpen LightDoF Border Clarity FakeHDR Tonemap Deband Technicolor2 FilmGrain DOF (depth of field) BloomAndLensFlares Vignette Tiltshift LiftGammaGain GuassianBlur AmbientLight Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found GRW.exe and where your reshade-shaders folder should now also be installed. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu. Click continue until the boxes go from red to gray/clear. Done. Your new ReShade should be making your game look fapping sexy by this point.
Step-by-Step of Install Instructions: 1. Download the Reshade 3.1.1 (or a later version) from here https://reshade.me/ 2. Scroll to bottom of page and download whatever the latest version advertised is. Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder. Follow the steps it tells you selecting yes everything it asks. 2. Select your "GRW.exe" which is in the main folder of the game. 3. Select the DirectX 8/9 version after you select the "GRW.exe." 4. Run your game As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects. Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want. Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial. You can leave your game open or close it for this next step. 5. Go back to your game's main folder, where the "GRW.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file. 6. Open the .ini file and replace all the text with the text from my preset on this page. Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running. 7. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings. PROFIT!
UNINSTALLING 1. Delete the Reshade-shaders folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it. Hope you enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy. You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
Download preset Show / Hide settings
KeyLiftGammaGain=0,0,0,0 KeyClarity=103,0,0,0 KeyDeband=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=110,0,0,0 KeyNostalgia=0,0,0,0 KeyDaltonize=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHSV_Tech=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyVibrance=0,0,0,0 KeyGaussianBlur=105,0,0,0 KeyHDR=0,0,0,0 KeyCartoon=0,0,0,0 KeyBorder=96,0,0,0 KeyTonemap=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyCreateLUT=0,0,0,0 KeyMatsoDOF=111,0,0,0 KeyFilmGrain=99,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyVignette=106,0,0,0 KeyBloomAndLensFlares=102,0,0,0 KeyRingDOF=0,0,0,0 KeyAdaptiveSharpen=101,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyLUT=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyLeiFx_Tech=0,0,0,0 KeyEGAfilter=0,0,0,0 KeyCurves=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyMode1=0,0,0,0 KeyHQ4X=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyLightDoF_AutoFocus=97,0,0,0 KeyFISHEYE_CA_VERTICAL=0,0,0,0 KeyLightDoF_Far=97,0,0,0 KeyASCII=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=97,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyMultiLUT=0,0,0,0 KeyNightvision=0,0,0,0 KeyTiltShift=104,0,0,0 KeyTint=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyColourfulness=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 KeySurfaceBlur=0,0,0,0 Techniques=LiftGammaGain,AmbientLight,Tonemap,Technicolor2,HDR,BloomAndLensFlares,TiltShift,AdaptiveSharpen,MatsoDOF,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,FilmGrain,Clarity,FISHEYE_CA_HORIZONTAL,Vignette,Border TechniqueSorting=LiftGammaGain,ColorMatrix,Daltonize,Emphasize,AmbientLight,Tonemap,Technicolor2,HDR,BloomAndLensFlares,TiltShift,HSV_Tech,Vibrance,AdaptiveSharpen,Levels,MatsoDOF,LightDoF_AutoFocus,LightDoF_Near,LightDoF_Far,MXAO,MartyMcFlyDOF,RingDOF,FilmGrain,Clarity,GP65CJ042DOF,FISHEYE_CA_VERTICAL,FISHEYE_CA_HORIZONTAL,LUT,Vignette,Border,CA,CreateLUT,DisplayDepth,Deband,DPX,MagicDOF,NonLocalMeans,LeiFx_Tech,DepthHaze,Curves,Mode3,Mode2,EGAfilter,AdvancedCRT,GaussianBlur,FilmGrain2,HQ4X,KNearestNeighbors,HighPassSharp,Mode1,ASCII,MotionBlur,Monochrome,MultiLUT,LumaSharpen,Nostalgia,ReflectiveBumpmapping,FilmicPass,AdaptiveFog,Technicolor,Nightvision,Tint,Colourfulness,MagicBloom,UIMask_Top,UIMask_Bottom,GanossaMotionFocus,Grain_Tech,Cartoon,SurfaceBlur KeyGanossaMotionFocus=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyFISHEYE_CA_HORIZONTAL=98,0,0,0 [CRT.fx] Resolution=1.150000 Curvature=0.000000 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CornerSize=0.010000 ScanlineGaussian=1.000000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=1.000000 fBloomSaturation=0.000000 bAnamFlareEnable=0.000000 fBloomThreshold=0.721000 fBloomAmount=0.400000 fLensdirtSaturation=2.000000 fBloomTint=0.317647,0.313726,0.317647 fLensdirtIntensity=2.000000 bLensdirtEnable=-1.000000 fFlareLuminance=0.000000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=-1.000000 fAnamFlareThreshold=0.901000 fAnamFlareWideness=1.000000 fAnamFlareAmount=20.000000 fAnamFlareCurve=2.000000 fAnamFlareColor=0.274510,0.274510,0.274510 fLenzIntensity=5.000000 fLenzThreshold=0.934000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=1.976000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=5.000000 fGodrayDecay=1.000000 fGodrayExposure=0.700000 fGodrayWeight=1.700000 fGodrayDensity=1.622000 fGodrayThreshold=0.968000 iGodraySamples=70.000000 fFlareBlur=200.980011 fFlareTint=0.000000,0.000000,0.000000 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1.000000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [AmbientLight.fx] alAdaptBaseMult=1.520000 alDebug=0.000000 AL_DirtTex=0.000000 alInt=1.400000 alThreshold=1.000000 AL_Adaptation=-1.000000 AL_Dirt=0.000000 alAdapt=1.000000 alLensThresh=0.300000 alAdaptBaseBlackLvL=1.000000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.160000 alLensInt=5.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.010000 L_compr_low=0.169000 curve_height=1.000000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.300000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.750000 [ASCII.fx] Ascii_font_g=255.000000 Ascii_spacing=0.000000 Ascii_back_g=0.000000 Ascii_font=1.000000 Ascii_font_b=255.000000 Ascii_font_r=255.000000 Ascii_back_b=0.000000 Ascii_back_r=0.000000 Ascii_swap_colors=0.000000 Ascii_invert_brightness=0.000000 Ascii_dithering_temporal=0.000000 Ascii_font_color_mode=1.000000 [Border.fx] border_width=0.000000,70.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.400000 Bleach=0.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [ChromaticAberration.fx] Shift=0.000000,-9.600000 Strength=0.200000 [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=255.000000 ClarityStrength=0.500000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.680000,0.000000,0.000000 ColorMatrix_Green=0.000000,0.800000,0.000000 ColorMatrix_Blue=0.200000,0.010000,0.700000 Strength=1.000000 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [CreateLUT.fx] X_Position=0.000000 Y_Position=0.000000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Daltonize.fx] Type=1.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=3.000000 Grain=0.006000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [FisheyeVertical.fx] fFisheyeZoom=0.500000 fFisheyeDistortionCubic=0.000000 fFisheyeDistortion=-0.300000 fFisheyeColorshift=0.000000 [DOF.fx] DOF_FARBLURCURVE=2.030000 fADOF_ShapeCurvatureAmount=0.410000 DOF_AUTOFOCUS=-1.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.105000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.390000,0.490000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=5.000000 DOF_MANUALFOCUSDEPTH=0.015000 DOF_NEARBLURCURVE=12.695001 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=-1.000000 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.101000 DOF_BLURRADIUS=7.000000 fADOF_BokehCurve=4.040000 iRingDOFSamples=30.000000 iRingDOFRings=8.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFGain=30.000002 fRingDOFBias=2.000000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=8.000000 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fADOF_SmootheningAmount=0.500000 bMatsoDOFChromaEnable=0.000000 fMatsoDOFChromaPow=1.712000 fMatsoDOFBokehCurve=4.400000 iADOF_ShapeQuality=255.000000 iMatsoDOFBokehQuality=5.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.050000 bADOF_ShapeDistortEnable=0.000000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=6.500000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=-1.000000 fADOF_ShapeDiffusionAmount=1.000000 bADOF_ShapeWeightEnable=0.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 fADOF_ImageChromaCurve=1.625000 fADOF_ImageChromaAmount=3.078000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=2.229000 Radius=1.560000 Amount=-1.610000 Slope=5.000000 [DPX.fx] Strength=0.500000 RGB_Curve=15.000001,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=1.040000 Colorfulness=2.020000 [Emphasize.fx] ManualFocusDepth=0.020000 FocusRangeDepth=0.050000 EffectFactor=0.500000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.500000 BlendFactor=0.300000 [FakeHDR.fx] HDRPower=1.300000 radius1=1.033000 radius2=1.030000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [FakeMotionBlur.fx] mbRecall=0.300000 mbSoftness=0.500000 [FilmGrain.fx] Intensity=0.800000 Variance=0.190000 Mean=0.500000 SignalToNoiseRatio=2.000000 [FilmGrain2.fx] grainamount=0.048000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=0.400000 GaussianBlurStrength=0.400000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [HSV.fx] fColorHueMult=1.000000 fSaturationModCyan=0.300000 fColorSaturationMod=-0.000000 fColorSaturationPow=1.000000 fColorSaturationMult=1.000000 fSaturationMultYellow=0.000000 fColorIntensityMod=-0.000000 fColorIntensityMult=1.000000 fColorIntensityPow=1.000000 fColorHueMod=-0.000000 fColorHuePow=1.000000 fSaturationModGreen=0.000000 fSaturationModRed=0.300000 fSaturationModOrange=0.000000 fSaturationModYellow=0.000000 fSaturationModBlue=0.300000 fSaturationModMagenta=0.000000 fSaturationMultRed=0.000000 fSaturationMultOrange=0.000000 fSaturationMultGreen=0.000000 fSaturationMultCyan=0.000000 fSaturationMultBlue=0.000000 fSaturationMultMagenta=0.000000 fSaturationPowRed=-0.340000 fSaturationPowOrange=-0.000000 fSaturationPowYellow=0.000000 fSaturationPowGreen=0.000000 fSaturationPowCyan=0.360000 fSaturationPowBlue=0.200000 fSaturationPowMagenta=0.000000 [ReflectiveBumpMapping.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [LUT.fx] fLUT_AmountChroma=0.000000 fLUT_AmountLuma=0.000000 [Levels.fx] BlackPoint=10.000000 WhitePoint=255.000000 HighlightClipping=0.000000 [TiltShift.fx] BlurMultiplier=2.300000 Line=0.000000 Axis=0.000000 Offset=-0.700000 BlurCurve=2.000000 [LiftGammaGain.fx] RGB_Lift=1.080000,1.080000,1.080000 RGB_Gamma=1.060000,1.060000,1.060000 RGB_Gain=0.985000,0.985000,0.985000 [MXAO.fx] bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=0.420000 fMXAONormalBias=0.400000 fMXAOFadeoutStart=0.380000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.080000 iMXAOSampleCount=25.000000 fMXAOIndirectLightingSaturation=1.020000 fMXAOSampleRadius=4.570000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=4.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=1.960000 f2LightDoF_CA=1.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=6.500000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=-1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [FilmGrain3.fx] GrainLuma=0.800000 GrainSize=2.000000 GrainPower=0.020000 GrainColorAmount=0.150000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [Technicolor2.fx] Saturation=0.270000 ColorStrength=0.486275,0.486275,1.000000 Brightness=0.860000 Strength=0.500000 [Technicolor.fx] Power=7.280000 RGBNegativeAmount=0.392157,1.000000,10.058824 Strength=0.500000 [Tonemap.fx] Defog=0.010000 Bleach=0.000000 Gamma=0.880000 Exposure=0.000000 Saturation=1.300000 FogColor=1.960784,1.000000,0.686275 [Vibrance.fx] Vibrance=0.300000 VibranceRGBBalance=-0.000000,-0.000000,-0.200000 [MotionFocus.fx] mfDebug=0.000000 mfFocusStrength=0.280000 mfZoomStrength=0.600000 [FisheyeHorizontal.fx] fFisheyeZoom=0.580000 fFisheyeDistortionCubic=0.000000 fFisheyeDistortion=0.054000 fFisheyeColorshift=0.012000


9 Nov 18:22 CET

Try an older version of reshade. I've got those errors before too, it is always caused by the version of the ReShade framework I'm using being newer than what Ubisoft's anticheat software has been updated to flag as ok yet.

Try version 3.0.8 first and see if that works. If it does, try the newer versions up to 3.4.0. Hope this helps! If all else fails just delete the ReShade files and your game will launch again no problem.

8 Nov 07:14 CET

Hi - I just tried this and got a windows error. Game won't launch.

11 Apr 16:04 CEST

OK, seems the issue was that somehow I had two different versions of the HDR shader installed and both were activated at the same time, drastically increasing my brightness values and screwing up the bloom and lens flares accordingly. To avoid the possibility of this happening to you, be sure to always completely delete all your old reshade files and folders before every new install of reshade. It's very unlikely anything like this would happen to an average reshade user, so really nothing to worry about folks. Cheers.

11 Apr 12:58 CEST

WTF. Just came back to this game after having it uninstalled for some months after finishing this reshade for Year 2 content and wow, my settings look all screwed up out of nowhere. I feel like this happened to me before, but I thought it was just my presets were bad, but nope, something funky is going on with how this game gets updated or something as my settings are exactly the same, yet my screen is white-hot as and the lens flares (THE LENS FLARES I TOOK LITERAL DAYS TO CONFIGURE WITH .000001 LEVEL TWEAKS) are completely freaking broken. I wonder if you all are experiencing the same thing. Guess it's back to square one for me, would love to know if the reshade looks like as intended for you all. If you install with all the settings I mention, it SHOULD look exactly like my pics and videos. Want to bang my head on the desk a little bit. Going to try to reinstall the reshade framework and hope to God that magically fixes everything, but my expectations are 0 at this point. Sorry if this is happening to anyone else, I've no idea why or how it could happen other than Ubi changing what the brightness, contrast, and gamma values are during updates. Don't want to accuse them of that though since I have no idea if they've done that or if the issue lies elsewhere.

Cheers or whatever,

14 Mar 03:03 CET

Thanks for the reply Assasin. YEs. I could maybe change dof, that would save alot just by itself. Hopefully I can afford to upgrade my rig soon, so then I wont have to worry to much about those things :D For now I go with mid range eyecandy. ;)

8 Mar 05:43 CET

Hey AziD,

Thanks! You can disable the Tiltshift and Fisheye already in this preset with the hotkeys I've set up. Make sure your numberpad is enabled and then press 8 on the numberpad to disable tiltshift and press 2 on the numberpad to disable fisheye.

As to a performance version, perhaps I could try one day. Though I don't know what I'd disable. I mean it'd be the same just with certain shaders disabled, I guess, which you can do pretty easy. I would disable the main DoF, which is Matso DoF first. Then disable Adaptive Sharpen and use a different sharpening from resahde or the game's awful looking built-in shaprening. GuassianBlur. I wouldn't go much beyond that. Guess you could do the lightdof too, but i would really try to leave both guassianblur on and lightdof.

3 Mar 05:20 CET

Very good job. Will not borrow your settings as you stated it very clear. :D Respect that. You think you could make a version without the tiltshift and fisheye?. A performance friendly variant perhaps?. Hope ur all well also. Keep up the good work. :)

27 Feb 15:36 CET

Thanks so much! Put ton of time into it, really happy how it turned out.

25 Feb 19:35 CET

It looks awesome! Incredibly realistic!

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