10 hours, 53 minutes ago
Blockbuster Warhammer
Preset description:
https://steamcommunity.com/sharedfiles/filedetails/?id=1288857342&searchtext=
Some gorgeus screenshots from Crustypenut on Reddit that really exemplifies what I want these settings to achieve (great use of Magic Depth of Field, tick the effect to have that real cinematic effect but it only works for screenshots, NOT normal gameplay):
https://imgur.com/gallery/CKk3L
https://imgur.com/gallery/XtW9V
If you like this, subscribe to it, but you don't need it activated, so it won't affect your mod limit. If you subscribe, it'll make more people be able to see it and have a better looking game for it, and you'll be able to see if I update the file or add new styles, I'll edit the title.
____________________________________________________________
ABOUT
In my line of work, I sometimes color grade everything from films to music videos and commercials. I almost never like the grading on video games (way too gamey, and they're usually not even colored in the first place), so I came up with this for one of the best games that could benefit from it in my opinion. To that end, I colored the game to have a grim, fantasy war movie vibe where certain features important to the ambiance really pop.
This preset came from a grade I made on Shadow of War, taking heavy inspiration from the Lord of the Rings films, modified to fit in the Total War engine. I love criticism, so tear my s*** apart! Let me know if you find anything that looks off/could be better, or if you would like to see alternate styles you can provide a film or any video for reference, and I'll see what I can do if I dig it. Tbh I can't play the game without this, it just makes it look so much better and not cartoony, but I'm totally open to making different vibes.
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REQUIRED MODS
I designed the color grade around these so they're pretty much necessary to see my vision and are only a direct improvement
Alternative Lighting - Edorn
https://steamcommunity.com/sharedfiles/filedetails/?id=1266710724&searchtext=alternative+lighting
Darker Grand Campaigns - Kelstr
https://steamcommunity.com/sharedfiles/filedetails/?id=1160480923&searchtext=darker
See my Graphical Overhaul Collection for a list of recommended mods. I take a less-is-more approach alongside picking superior retextures and feature improvements.
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PERFORMANCE
It can have a small performance impact, which is from Luma Sharpen, Gaussian Blur, and Magic Bloom. If you absolutely need the extra frames, you can turn these effects off, but I would not recommend it. Luma Sharpen is the best sharpening method in this application, and very finely improves detail (very minor fps impact). Gaussian Blur adds a very slight blur bringing the textures together more realistically, you need Luma Sharpen on if you use this. I use Magic Bloom to lighten any overly-dark areas from Alternative Lighting, while not brightening very light environments. If you absolutely must turn it off, you must also change the value of the Curves effect to -500 contrast, but you will lose the ability to dynamically adjust brightness (in exchange for a fps or a few).
____________________________________________________________
INSTALLATION
- Download and install ReShade, point to your Warhammer exe folder and download all available effects when it asks you.
- Pick on of my files (cold or light dependant, I use cold and it fits the Warhammer world's vibe more) and place it in your Warhammer exe folder. Download here: https://drive.google.com/drive/folders/1zI5MlJfvhgJRWhW4zqsAPfQAVcxGbpFo?usp=sharing OR on the SweetFX Database
- Make sure your game is running on DirectX 11 or Reshade won't work
- If it does not work and your game is set on DirectX 11, you must rename "dxgi.dll" to "d3d11.dll" and "dxgi.ini" to "d3d11.ini" in your game folder.
- Hit shift+f2, click through the tutorial, and then select "Blockbuster" from the drop down menu.
- Click the settings tab (in reshade), change Configuration Mode to Performance Mode (you won't be able to make any edits to the effects in Performance, so switch back if you want to tweak). You can also set an effect toggle key directly above the mode, if you'd like. Flick the effect toggle on/off to see the difference.
- Set Gamma to 16 and Brightness to 18 in settings (May vary based on your screen but start here)
That's it! Enjoy! I would highly recommend pairing this with at least FXAA anti-aliasing in settings. Obviously cranking the graphics settings to max makes the game look phenomenal with this reshade. Makes me really happy actually that the game is rather future-proof for the next few years at least. Wouldn't be surpriesed if it still looks great a decade from now (maybe except the campaign map). We're getting there!
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EFFECT EXPLANATIONS
I would not recommend messing with these values as they are fine-tuned to the image with the required mods, except were I say you can.
Ambient Light - Enables the main light source to dictate how the scene is lit. Adds much more realism. It's set to either cold or light-dependet, but I prefer cold for the Warhammer setting (cold is just a color temperature, see it as the feeling of the image. I feel like the Warhammer World does well with a cold palette, the firey, desert, or tropical etc regions don't look off because of it). Change in AL_Adaptive if you want. Also adds slight flares in certain situations you can disable these in AL_Lens.
Curves - Affects the RGBL spline curves, giving more film-grade ratios between highlights/midtones/shadows. If you disable magic bloom this must be set to -500 contrast.
HDR - More luminance range dynamically. So less under/overexposure. The game is either very flat or has big problems with overexposure and many areas are way too dark due to a very poor lighting setup vastly improved by Alternative Lighting.
Film Grain - Adds a very slight grain (you won't notice it) which brings a nice organic texture to the image.
Filmic Pass - The real color correction is here.
Gaussian Blur - Very slight blur makes the texture of the image more realistic and reduces the pop of models which leads to gamey-ness. You can disable this for more fps.
Luma Sharpen - A fine sharpening mask dependant on luminance. Much better than other methods. You can disable this for more fps, but you need it if you have Gaussian Blur on.
Magic Bloom - A variety of uses, I use it to add light adaptation for a variety of environments. You can disable this for more fps but you lose adaptive brightness and some areas may be too dark.
Vibrance - A little pop to the red line that goes hand-in-hand with my Filmic Pass and improves blood/fire. Bump the main vibrance value if you want more color.
Cheers!
Effects=Curves.fx,AmbientLight.fx,FakeHDR.fx,FilmicPass.fx,FilmGrain.fx,Vibrance.fx,MagicBloom.fx,GaussianBlur.fx,LumaSharpen.fx
Techniques=AmbientLight,Curves,HDR,FilmGrain,FilmicPass,GaussianBlur,LumaSharpen,MagicBloom,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=4
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=4294967295
fFlareLuminance=0.095000
iLensdirtMixmode=1
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=4294967295
AL_Adaptive=1
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=4294967295
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.300000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Curves.fx]
Mode=0
Formula=7
Contrast=-0.260000
[Vignette.fx]
Type=0
Center=0.500000,0.500000
Ratio=0.618000
Radius=1.480000
Amount=-1.000000
Slope=2
[DPX.fx]
RGB_Curve=8.000000,8.000000,8.000000
Strength=0.200000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000
[FakeHDR.fx]
HDRPower=1.520000
radius1=0.800000
radius2=0.790000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.500000
Mean=0.500000
SignalToNoiseRatio=12
[FilmGrain2.fx]
grainamount=0.040000
coloramount=0.000000
lumamount=1.000000
grainsize=1.500000
[FilmicPass.fx]
Linearization=2.000000
Strength=1.007000
Contrast=0.995000
Fade=0.406000
Bleach=0.460000
Saturation=-0.150000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=2.000000
EffectGamma=0.000000
EffectGammaR=1.000000
EffectGammaG=1.300000
EffectGammaB=1.300000
LumCoeff=0.211765,0.713726,0.070588
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=1.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=2.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=4
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[Levels.fx]
BlackPoint=0
WhitePoint=255
HighlightClipping=0
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=100.000008
iRBM_SampleCount=32
fRBM_LowerThreshold=0.000000
fRBM_ReliefHeight=0.280000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[MXAO.fx]
fMXAOAmbientOcclusionAmount=2.040000
bMXAOSmoothNormalsEnable=4294967295
fMXAOIndirectLightingAmount=4.000000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=4
fMXAONormalBias=0.800000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=255
fMXAOSampleRadius=8.000000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2
bMXAODebugViewEnable=0
fMXAOFadeoutEnd=0.400000
[LightDoF.fx]
fLightDoF_Width=5.000000
fLightDoF_Amount=10.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=1
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.000000
[Vibrance.fx]
Vibrance=0.500000
VibranceRGBBalance=0.600000,0.000000,0.000000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[TiltShift.fx]
BlurMultiplier=10.000000
Line=0
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.200000,1.200000,1.200000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.000000,0.000000,1.000000
[Daltonize.fx]
Type=2
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[GaussianBlur.fx]
GaussianBlurRadius=4
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.050000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1
Grain=0.006000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
So this does not work like the gmefx installer?