KeyMartyMcFlyDOF=106,0,0,0
Effects=AmbientLight.fx,MXAO.fx,Bloom.fx,DOF.fx,Technicolor.fx,LumaSharpen.fx,DPX.fx,FineSharp.fx,MagicBloom.fx,Tonemap.fx,Vibrance.fx
Techniques=AmbientLight,MartyMcFlyDOF,DPX,Mode3,LumaSharpen,MagicBloom,MXAO,Technicolor,Tonemap,Vibrance
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,HDR,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,HighPassSharp,HQ4X,Levels,LiftGammaGain,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,Tint,SMAA,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance
KeyBloomAndLensFlares=111,0,0,0
KeyRingDOF=109,0,0,0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
ClarityViewMask=0
[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=3.000000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=1
alAdapt=0.700000
AL_Dirt=1
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[Curves.fx]
Mode=0
Formula=4
Contrast=0.650000
[HQ4X.fx]
s=1.500000
k=-1.100000
mx=1.000000
max_w=0.750000
min_w=0.030000
lum_add=0.330000
[AdaptiveSharpen.fx]
curve_height=1.000000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0
MonitorGamma=2.200000
ScanlineIntensity=2
ScanlineGaussian=1
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=1
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0
fChapFlareTreshold=0.900000
iChapFlareCount=15
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[MultiLUT.fx]
fLUT_LutSelector=0
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Colourfulness.fx]
colourfulness=0.400000
lim_luma=0.700000
[FilmicAnamorphSharpen.fx]
Strength=1.000000
Preview=0
Offset=1
Coefficient=0
Clamp=1.000000
Contrast=128
[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_AUTOFOCUS=1
DOF_FARBLURCURVE=2.000000
DOF_MOUSEDRIVEN_AF=0
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.500000,0.500000
fGPDOFChromaAmount=0.150000
DOF_INFINITEFOCUS=1.000000
DOF_MANUALFOCUSDEPTH=0.020000
DOF_FOCUSSAMPLES=6
bADOF_ShapeApertureEnable=0
DOF_NEARBLURCURVE=1.600000
DOF_FOCUSRADIUS=0.050000
fRingDOFFringe=0.500000
bGPDOFPolygonalBokeh=1
fGPDOFBrightnessMultiplier=2.000000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6
fADOF_BokehCurve=4.000000
iRingDOFRings=4
fRingDOFThreshold=0.700000
fGPDOFBrightnessThreshold=0.500000
fRingDOFGain=27.000000
bADOF_ShapeCurvatureEnable=0
fRingDOFBias=0.000000
iMagicDOFBlurQuality=8
bADOF_ImageChromaEnable=0
fMagicDOFColorCurve=4.000000
iGPDOFQuality=6
iGPDOFPolygonCount=5
fADOF_ShapeRotation=0.000000
fADOF_ShapeChromaAmount=0.125000
fGPDOFBias=10.000000
bMatsoDOFChromaEnable=1
fADOF_SmootheningAmount=1.000000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2
iADOF_ShapeQuality=17
fMatsoDOFBokehAngle=0.000000
bADOF_RotAnimationEnable=0
fADOF_RotAnimationSpeed=2.000000
fADOF_ShapeApertureAmount=0.010000
fADOF_ShapeWeightAmount=1.000000
bADOF_ShapeAnamorphEnable=0
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeDistortEnable=0
fADOF_ShapeDistortAmount=0.200000
fADOF_ShapeWeightCurve=4.000000
bADOF_ShapeChromaEnable=0
bADOF_ShapeDiffusionEnable=0
fADOF_ShapeDiffusionAmount=0.100000
bADOF_ShapeWeightEnable=0
iADOF_ShapeChromaMode=3
iADOF_ImageChromaHues=5
fADOF_ImageChromaCurve=1.000000
fADOF_ImageChromaAmount=3.000000
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Strength=0.850000
Linearization=0.500000
Fade=0.400000
Contrast=1.000000
Bleach=0.000000
Saturation=-0.150000
RedCurve=1.000000
GreenCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=2.000000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=1.000000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=1076677837
[FineSharp.fx]
sstr=2.000000
cstr=0.900000
xstr=0.190000
pstr=1.272000
xrep=0.250000
lstr=1.490000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[HighPassSharpen.fx]
HighPassSharpRadius=1
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0
HighPassBlendIfDark=0
HighPassBlendMode=1
HighPassBlendIfLight=255
HighPassSharpStrength=0.400000
HighPassDarkIntensity=1.000000
HighPassLightIntensity=1.000000
HighPassViewSharpMask=0
[ReflectiveBumpMapping.fx]
iRBM_SampleCount=32
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Levels.fx]
BlackPoint=16
WhitePoint=235
HighlightClipping=0
[LumaSharpen.fx]
sharp_strength=0.650000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[MXAO.fx]
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_FADE_DEPTH_END=0.400000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_FADE_DEPTH_START=0.050000
MXAO_SSAO_AMOUNT=1.000000
MXAO_BLEND_TYPE=0
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000
[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[TiltShift.fx]
BlurMultiplier=6.000000
Line=0
Axis=0
Offset=0.050000
BlurCurve=1.000000
[Tonemap.fx]
Defog=0.020000
Bleach=0.000000
Gamma=1.000000
Exposure=0.000000
Saturation=0.000000
FogColor=0.698270,0.847059,0.003922
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[PerfectPerspective.fx]
Color=0.027000,0.027000,0.027000,0.902000
Borders=1
FOV=90
Vertical=0.618000
Type=0
Zooming=1.000000
[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6
[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0
[3DFX.fx]
DITHERAMOUNT=0.500000
DITHERBIAS=-1
LEIFX_PIXELWIDTH=1.500000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000
Most beautiful preset for this game imho. Been enjoying since it was posted and wanted to thank you for sharing. Keep it up! ^_^
p.s. everything is working fine here since 2018 with no issues
Hi SurfNSlide, thanks! Glad you like it.
First, make sure you are using v. 3.1.1 for this preset, not the newest version.
If so, have you tried going into the ReShade config (Shift + F2 when in game) and making sure those elements are on? From there you can also bind the effect to a new hotkey if your keypad hotkey is not working to toggle the effect.
As far as order of effect application, that is determined by the framework and can't be changed as far as I know. The order you see is just the effects list, loosely ordered in groups, and not the order of application.
First of all, beautiful preset overall. :) bit to much sharpening for my taste, but i just reduced the FInesharp amount a bit for that ;)
MXAO and DOF dont seem to work at all for me, except DOF works when opening the world map and zooming in (looking "over the landscape"), then it does blurr the controls at top and border of the screen massively.
What I also noticed:
MXAO should be applied as early as possible says Marty McFlys documentation, maybe behind ambient light, since that does affect it in a way we want I guess. Any reasons, why u have it further down the list?
P.S.: Im pretty new at this, so it may be that my assumptions are wrong ;)
I'm almost certain you're just talking about the bloom, which is cinematic. But can be disabled easily.
No, I'm using an Asus ROG PG34 ultrawide. My monitor is top shelf. I mean, just going by the screenshots, the white values look blown out, and there's a loss of detail. Maybe it just comes down to preference? Otherwise, I think it looks great.
@Pvt.Hudson
I use a UHD (4K) screen and can confirm that the lighting and color toning are beautifully ideal. This is one of the best realistic/naturalistic presets available.
You might be referring to the Lumasharpen, you can turn that off if you don't like it.
If you mean the bloom is too bright, you might have a low to mid range monitor, try turning your in game gamma down, as I mentioned in the description: "Non UHD/FHD screens may want to reduce in game Gamma."
Looks pretty good, but the highlights are waaaayyy overdone. BLinding.
Yes the same hotkeys i always use for all my presets, on the numberpad. But it's nothing simple like that unfortunately. I play with gamepad anyway, so I'm sure there's no accidental presses. Many others have reported DoF problems to me with this game too now. But some seem unaffected, like you and another preset author. I'm still troubleshooting everything under the sun, will update if i find anything conclusive.
Do you have it mapped to a key, or keys? I've never had that happen.
Hey Sabina, so I've gotten DoF to work, Matso and McFly's, but only upon initial loads from the main menu and then it gets completely disabled from pausing the game or going to inventory or map screen.
Have you found a way to make it stay on consistently?
I used Marty McFly DOF
Did you use NONLocalmeans for DOF ?
Sorry to hear about the frame loss.
But thank you for the feedback, much appreciated.
but I'd need to switch to LOW to compensate.*
Does look pretty damn good in-game, excluding dof. Not a fan.
Yeah, 20FPS drop for me. No problem if you have a high end card like a 1070. I'm on a 980. (i7-6700k, 16GB.)
On Ultra but I'd need to switch to high to compensate. I had to turn off DoF, MXAO, Curves and DPX.
Try toggling dof?
What game settings and hardware?
15 fps loss, omg
And the rest is just using the ReShade in game interface properly. Open it with Shift F2 by default, then you can remap it to whatever you want. On the first screen of the UI is a pull-down list. This is where you select your installed preset. It will load that preset, from where you can configure it to your liking, or not at all. When you are all done making changes, hit "reload", then you should set the mode from "config" to "Performance" to make sure that it will only run those shaders selected.
On Win 10 I have always had to do the following in order not to crash either at game load or settings load:
Always run ReShade Installer As Admin
Always launch in Borderless Window mode. This means you need to have the game already in BW before installing ReShade. Or crash at settings load in game.
Rename "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll". I don't always need to do this, but if it crashes at game launch, this has fixed it for me.
Assassin's Decree has posted a lot of great info for beginner's here: https://sfx.thelazy.net/games/preset/9131/
does not start the game
Try launching in Borderless Window.
Try renaming "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll"
Sabina: I'm doing all the steps in the video already and it just crashes to desktop. I run the Reshade 3.1.1 installer , I click "select game" I select the application launcher: "FarCry5" that is found in: Program Files (x86) / Ubisoft / Ubisoft Game launcher / Games / Far Cry 5 / bin , then I click on "Direct 3D10+" Am I missing anything? ...Are there any files to rename like changing dxgi.dll to dxgi.fx ? Also , did you buy your game on steam or directly through Uplay? (Mine is Uplay) Lastly, it crashes even if all i do is run the Reshade 3.1.1 and only install "lumasharpen"
There are a lot of tutorials out there:
https://www.youtube.com/watch?v=kyuRkttAWJ4
It's not working for me. If someone could give a step by step I'd really appreciate it. Been trying to get it to work for hours now.
How are you all getting ReShade to work? Any time I install it I get a error about untrusted System Files.
Fixed
correct settings are now displayed/ ready for dl
Oh I see, 1 sec
It's made entirely from ReShade 3.1.1
This preset is for enb not ReShade.
This preset does not seem to work, I tried various ways of loading the preset but it does not take. Looking at the file contents they look very different from what a reshade preset normally looks like.
Are there additional instructions, or files to download?
Reshade 3.1.1 used.
Yea, tried a different version of the framework even, no luck yet. I know in AC Origins, certain UI elelments interefed with DoF, so I was hoping it was the case this time, but doesn't seem like it yet. There was a point, during the tutorial island and the very beginning scene where you go into the church that DoF would randomly come on and work correctly, but not since, and never consistently. So strange. I'll update if can nail down a solution/cause. Cheers on your preset, looks great!
That is odd.
maybe try reinstalling the framework?
Thanks, yea i've released many presets, and configure the DOF all time, there's just something very weird happening here. Can't get anything but DoF starting at the camera, no matter what preproccessor definitions I change. I can't get any DoF to trigger at all unless I turn off the auto-focus settings, including with LightDoF. Never seen an issue like this before. Thanks so much for trying to help me, really appreciate it!
And remember that the DoF sliders are Hi-Low (lower input = stronger dof)
If it's still reversed, just tick the reversed ON (1) and turn off logarithmic input. The default is different between DoFs.
Thanks so much SABINA! I hope I can get it to work, I know I tried that combination in the preoprocessor definitions before, but now that I know that's the correct one, I can have a good starting point for further trouble shooting. Thanks again!
ReShade 3.1.1
Color grades from custom tonemap and technicolr1. Using Marty McFly DoF at default values and settings. Sounds like your dof is upside down or reversed.
Should look like this:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=0
RESHADE_DEPTH_INPUT_IS_REVERSED=0
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1
And where do you get such amazing sounding shades? Time of day, sky? I've only ever seen those shaders for ENBs.
Man, how did you get DoF to work properly? I've been trying since last night, I make presets all the, tried everything I could think of, reversed depth buffer, linearization on and off, upside down, changed the far plane to unholy values. No matter what I do, the DoF will only start behind the camera and blur literally everything on screen, even the gun. Like applying the guassian blur effect.
Which version of reshade are you using? If you could help, it'd be extremely appreciated.