SweetFX Settings DB
Latest forum threads
22 minutes ago
by mnbvc
4 hours, 1 minute ago
4 hours, 3 minutes ago
4 hours, 3 minutes ago

AmibientLight+Vibrance+Tonemap

Preset for Far Cry 2
Created by mdt
Added April 5, 2018
Shader used: ReShade
Preset description:
Before download preset,instal reshade 3.1.2 from reshade.me -AmbientLight -Vibrance -Tonemap -SMAA
Download preset Show / Hide settings
Effects=Tonemap.fx,AmbientLight.fx,Vibrance.fx,SMAA.fx Techniques=AmbientLight,SMAA,Tonemap,Vibrance TechniqueSorting=AdaptiveFog,AmbientLight,BloomAndLensFlares,DepthHaze,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,FilmicAnamorphSharpen,LumaSharpen,LUT,PerfectPerspective,SMAA,Tonemap,Vibrance [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.200000 MaxSearchSteps=112.000000 MaxSearchStepsDiagonal=19.000000 CornerRounding=100.000000 DebugOutput=0.000000 [Vibrance.fx] Vibrance=1.000000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Tonemap.fx] Gamma=1.140000 Bleach=0.000000 Defog=0.000000 Exposure=-0.260000 Saturation=1.000000 FogColor=0.000000,0.000000,1.000000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=1.000000 AL_Adaptive=2.000000 alThreshold=15.000000 AL_Adaptation=1.000000 alAdapt=0.700000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=1.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=1.000000 alLensInt=2.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [DOF.fx] DOF_AUTOFOCUS=1.000000 fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6.000000 iRingDOFRings=4.000000 fADOF_ShapeDiffusionAmount=0.100000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 bMatsoDOFChromaEnable=1.000000 fADOF_SmootheningAmount=1.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2.000000 fMatsoDOFBokehAngle=0.000000 fADOF_ImageChromaCurve=1.000000 iADOF_ShapeQuality=17.000000 fADOF_ShapeRotation=15.000000 bADOF_ShapeDistortEnable=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 bADOF_ShapeCurvatureEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 bADOF_ShapeWeightEnable=0.000000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Preview=0.000000 Coefficient=0.000000 Offset=1.000000 Clamp=1.000000 Contrast=128.000000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=1.000000 BloomPower=10.000000 FogStart=0.900000 BloomThreshold=50.000004 BloomWidth=0.200000 [PerfectPerspective.fx] Color=0.027000,0.027000,0.027000,0.902000 Borders=1.000000 FOV=56.000000 Vertical=1.000000 Type=1.000000 Zooming=1.343000

Screenshots

Comments

deton24
29 Nov 20:01 CET

Nothing special:
https://imgur.com/a/T0wlnNM

Bonaparte
5 Apr 21:30 CEST

Screens?

Chonko
5 Apr 09:03 CEST

Screenshots plz !

You need to be logged in to post a comment