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*Photorealism & Cine SFX HYPER XL Ed.

Preset for For Honor
Created by AssassinsDecree
Added April 15, 2018
Updated 26 Jun 18:35 CEST
Shader used: ReShade
Preset description:
*PSA, had to run the game in windows 8 compatibility mode recently to get it to stop crashing on launch with some bogus GPU error. *The main differences between this version and my regular Photorealism & Cine SFX ReShade are that this one is brighter, bolder, more vivid, and has even more balanced colors, eliminating the slight green tint still present in the regular version. Screenshots best viewed in fullscreen mode, makes a huge difference for some reason. To view fullscreen just click the picture after it initially loads. Thanks for checking this out, btw! *All screenshots are from multiplayer.
DESCRIPTION AND FEATURES This ReShade aims to overhaul the graphics in the game to give a more stylized, hyper-photorealistic look with many optional cinematic effects. The game should feel more flashy and visceral with this mod installed. This was built as a stylized version of my Photorealism & Cine SFX 2018 Overhaul. I've been working on this ReShade preset for months, as it's been a big passion project of mine to give these looks to the game. It took forever to find a look that gave the desired atmosphere and colors in the game's huge variety of environments, due to the plethora of time-of-day and weather choices, but I'm finally happy with how it's turned out! I'll probably release a couple updates to this, so please check back from time to time. As always, I have tons of hotkeys so you can disable the effects you don't want, like bloom, lens dirt, chromatic aberration, the black bars (letterboxing), sharpening, etc. Also, please don't ask me or complain about brightness, as I leave very clear and simple/fast instructions for how to adjust the brightness to your taste/monitor.
CRITICAL INSTRUCTIONS!!!!!!! You must follow the steps in this Critical Instructions section after installing the reshade files from the repository. Instructions for installing the reshade files from repository are below in the Installation section. 1) Once you've downloaded this, you MUST go to the in game Reshade "Settings" tab and make sure "RESHADE_DEPTH_INPUT_IS_REVERSED=1", make sure "RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=1", AND make sure "RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=10000.0" (without the quotes, of course) and then go back to the main "Home" reshade menu tab and click "reload" at the bottom of that reshade menu. 2) After installing this reshade, you need to go to the dropbox link below and download the "reshade-shaders" folder and copy-paste-overwrite the folder in your main For Honor folder, where the game's .exe files are: https://www.dropbox.com/sh/5kaover0znlpb72/AADGBMVg8ydYQPlSRBQBDaTua?dl=0 3) Your in-game contrast settings should be set to 54 to achieve the same look as me. Lower will likely leave your game pitch black, higher will probably start to wash out parts of the image. I use FOV 71. 4) If you finish the complete installation, including the steps in this Critical Instructions section, and things are still inexplicably and horribly blurry, it could be caused by TiltShift in some rare cases. Try disabling it. You can toggle it with 8 on the numberpad or in in-game reshade menu.
CRASHING FIXES 1. For me, the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. 2. Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. 3. You'll probably get CTD with the newest version of the ReShade framework, so please download an older version (I recommend 3.1.1 or 3.0.8) if you get CTD and are already in borderless window mode or windowed mode. Here's a repository of the old version some nice bloke keeps updated: https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository.
CONTROLS All of these are remappable once in game. (make sure numberpad is enabled or the controls won't work) -Toggle ReShade menu on-off - Shift+F2. -Toggle all ReShade effects - Scroll lock -Toggle camera and lenz distortion (zoom and warping in corners of screen) & chromatic aberration (color bleeding on objects' edges) - 2 on numberpad -Toggle sharpness - 5 on numberpad -Toggle film grain - 3 on numberpad -Black bars (letterbox) - 0 on numberpad -Bloom and lens effects - 6 on numberpad -Vignette (darkness around the corners) - * on numberpad -Toggle TiltShift (blur on surface, towards the bottom of the screen) - 8 on numberpad -Clarity (off by default, enable to more-or-less sharpen the image more and make the image pop more, unrealistic, but looks cool) - 7 on numberpad -Toggle GuassianBlur (used to smooth out image and give, I think, a more realistic look) - 9 on numberpad I recommend opening the ReShade GUI's setting's menu and changing the following: Toggle ReShade on and off with the END key Toggle ReShade menu/gui with F4
IMPORTANT THINGS TO NOTE Bloom and Lens Flares: Adjust fBloomThreshold or the fBloomAmount up or down in very small increments (of about 10 or 20) until you are happy with how much bloom you want. Increasing fBloomThreshold the value will give less bloom, while increasing fBloomAmount will give you more bloom. Brightness: If it is too dark lower the gamma setting in the in-game Reshade "Tonemap" setting in increments of 20 (recommended method). OR raise the "brightness" in the RehShade Technicolor 2 setting. INSTALLATION INSTRUCTIONS: Abridged Version of Instructions: Download ReShade version 3.0.8 from here: https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository Run the .exe in admin mode and select ForHonor.exe in your For Honor main folder. (if installed to Steam's default location, can usually be found here: "... Steam\SteamApps\common\For Honor" Choose the DirectX 10+ version Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here: AdaptiveSharpen Border LiftGammaGain Clarity Curves Tonemap Technicolor2 FilmGrain Bloom Vignette AmbientLight TiltShift GuassianBlur Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found ForHonor.exe and where your reshade-shaders folder should now also be installed. Recently I've needed to rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu. Click continue until the boxes go from red to gray/clear. Now follow the steps in the Critical Instructions section. Done. Your new ReShade should be making your game look fapping sexy by this point. Step-by-Step Instructions: 1. Download ReShade version 3.0.8 from here: https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository 2. Scroll to bottom of page and download whatever the latest version advertised is. Run the .exe that you just downloaded. Probably best to copy it to your desktop or somewhere first outside your downloads folder. Follow the steps it tells you selecting yes everything it asks. 2. Select your "ForHonor.exe" which is in the main folder of the game. 3. Select the DirectX 10+ version after you select the "ForHonor.exe" 4. Run your game, if it crashes on launch, then -- rename my reshade files, "dxgi.ini" and "dxgi.dll" to "d3d11.ini" and "d3d11.dll", respectively, to get the game to stop crashing on launch. Run your game again. As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects. Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want. Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial. Enable any effect by clicking one of the boxes. Now adjust any value under that effect in the bottom half of reshade menu, this creates the configuration file you need to proceed. You can leave your game open or close it for this next step. 5. Go back to your game's main folder, where the "ForHonor.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file. 6. Open the .ini file and replace all the text with the text from my preset on this page. Save the file. Run your game or alt tab back to it. And then do step 7 if you your game is still running. 7. Reopen the Reshade GUI with Shift+f2 and click "reload" button at the bottom of the reshade menu. The new effects should start loading with my custom settings. 8. Do the steps in the critical instructions section. PROFIT!
UNINSTALLING 1. Delete the Reshade folder, dxgi.ini, dxgi.dll, and dxgi.log from your game folder. That's it. Really hope you enjoy this, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy. You may notice a slight decrease in performance.
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing. ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
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KeyAdaptiveSharpen=101,0,0,0 KeyBloomAndLensFlares=102,0,0,0 KeyLumaSharpen=0,0,0,0 KeyNostalgia=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=103,0,0,0 KeyCartoon=0,0,0,0 KeyBorder=96,0,0,0 KeyTonemap=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyHSV_Tech=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMatsoDOF=111,0,0,0 KeyFilmGrain=99,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=105,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=100,0,0,0 KeyLightDoF_AutoFocus=97,0,0,0 KeyFISHEYE_CA_VERTICAL=0,0,0,0 KeyLightDoF_Far=97,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=104,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=96,0,0,0 Techniques=AdaptiveSharpen,BloomAndLensFlares,LiftGammaGain,Technicolor2,Tonemap,FilmGrain,TiltShift,FISHEYE_CA_HORIZONTAL,Vignette,Border,Curves,GaussianBlur KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 TechniqueSorting=AdaptiveSharpen,HDR,AmbientLight,BloomAndLensFlares,LiftGammaGain,Technicolor2,Tonemap,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Clarity,FilmGrain,TiltShift,MartyMcFlyDOF,MatsoDOF,FISHEYE_CA_HORIZONTAL,FISHEYE_CA_VERTICAL,Vignette,Deband,GanossaMotionFocus,ColorMatrix,Emphasize,Border,Levels,MagicDOF,FilmicPass,RingDOF,Vibrance,GP65CJ042DOF,DPX,KNearestNeighbors,CA,CA,DisplayDepth,Mode3,Mode2,Curves,GaussianBlur,Mode1,HQ4X,DepthHaze,NonLocalMeans,EGAfilter,MotionBlur,MotionBlur,LUT,AdaptiveFog,AdvancedCRT,LumaSharpen,HighPassSharp,MXAO,Nightvision,FilmGrain2,ASCII,Tint,MultiLUT,Technicolor,Cartoon,Monochrome,Nostalgia,UIMask_Top,Colourfulness,MagicBloom,ReflectiveBumpmapping,ReflectiveBumpmapping,Daltonize,UIMask_Bottom,Grain_Tech,HSV_Tech,LeiFx_Tech,SurfaceBlur,CreateLUT,FXAA,SMAA KeyASCII=0,0,0,0 KeyLeiFx_Tech=0,0,0,0 KeyEGAfilter=0,0,0,0 KeyCreateLUT=0,0,0,0 KeyMultiLUT=0,0,0,0 KeyNightvision=0,0,0,0 KeyGanossaMotionFocus=34,0,0,0 KeyFISHEYE_CA_HORIZONTAL=98,0,0,0 Effects=TiltShift.fx,LiftGammaGain.fx,AdaptiveSharpen.fx,Tonemap.fx,AmbientLight.fx,LightDoF.fx,Bloom.fx,Technicolor2.fx,Clarity.fx,FilmGrain.fx,PerfectPerspective.fx,DOF.fx,FisheyeHorizontal.fx,Vignette.fx,Border.fx,Curves.fx,GaussianBlur.fx KeyPerfectPerspective=98,0,0,0 [Border.fx] border_width=0.000000,160.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=0.000000 ClarityBlendMode=2.000000 ClarityOffset=1.000000 ClarityDarkIntensity=0.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.600000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=0.790000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 scale_cs=0.056000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=6.400000 AL_DirtTex=0.000000 alThreshold=10.000000 AL_Adaptation=-2147483648.000000 alAdapt=1.000000 AL_Dirt=0.000000 alAdaptBaseBlackLvL=3.000000 alLensThresh=1.000000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=0.720000 alDirtOVInt=1.900000 alLensInt=10.000000 AL_Lens=-2147483648.000000 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=-1.000000 iBloomMixmode=1.000000 fBloomSaturation=0.000000 bAnamFlareEnable=-1.000000 fBloomThreshold=0.928000 fBloomAmount=2.300000 fLensdirtSaturation=0.200000 fBloomTint=0.447059,0.431373,0.415686 fLensdirtIntensity=1.800000 bLensdirtEnable=-1.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.998000 fAnamFlareWideness=1.600000 fAnamFlareAmount=5.180000 fAnamFlareCurve=1.800000 fAnamFlareColor=0.039216,0.227451,0.674510 fLenzIntensity=3.000000 fLenzThreshold=0.996000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.995000 iChapFlareCount=4.000000 fChapFlareDispersal=0.888000 fChapFlareSize=0.800000 fFlareIntensity=0.200000 fChapFlareCA=0.000000,0.000000,0.500000 fChapFlareIntensity=102.500008 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.998000 iGodraySamples=500.000000 fFlareBlur=200.980011 fFlareTint=0.000000,0.000000,0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [MotionFocus.fx] mfDebug=0.000000 mfFocusStrength=0.000000 mfZoomStrength=0.000100 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Curves.fx] Mode=2.000000 Formula=7.000000 Contrast=0.660000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [PerfectPerspective.fx] Color=0.027451,0.027451,0.027451 Strength=0.580000 FOV=109 Type=0 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=1.000000 DOF_AUTOFOCUS=-2147483648.000000 DOF_FARBLURCURVE=1.290000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.550000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.109000 DOF_MANUALFOCUSDEPTH=0.300000 DOF_FOCUSSAMPLES=10.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=1000.000061 DOF_FOCUSRADIUS=0.200000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=-2147483648.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.820001 iRingDOFSamples=30.000000 fADOF_BokehCurve=19.050001 iRingDOFRings=8.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=30.000002 bADOF_ShapeCurvatureEnable=-2147483648.000000 fRingDOFBias=2.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.000000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=0.000000 fADOF_SmootheningAmount=0.000000 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=13.175000 iMatsoDOFBokehQuality=10.000000 iADOF_ShapeQuality=38.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=0.000000 fADOF_ShapeApertureAmount=0.006000 fADOF_ShapeWeightAmount=0.500000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.560000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.000000 fADOF_ShapeWeightCurve=0.500000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.000000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=0.000000 iADOF_ImageChromaHues=20.000000 fADOF_ImageChromaCurve=2.000000 fADOF_ImageChromaAmount=3.273000 [FisheyeVertical.fx] fFisheyeZoom=0.500000 fFisheyeDistortionCubic=0.012000 fFisheyeDistortion=-0.090000 fFisheyeColorshift=0.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Vignette.fx] Type=0.000000 Ratio=2.314000 Center=0.500000,0.500000 Radius=1.160000 Amount=-0.320000 Slope=6.000000 [Emphasize.fx] ManualFocusDepth=0.020000 FocusRangeDepth=0.200000 FocusEdgeDepth=0.000000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=1.000000 BlendFactor=0.580000 [FilmGrain.fx] Intensity=0.330000 Variance=0.400000 Mean=0.550000 SignalToNoiseRatio=2.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [ChromaticAberration.fx] Shift=0.000000,-9.600000 Strength=0.200000 [FilmicPass.fx] Strength=0.850000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [FineSharp.fx] sstr=2.000000 cstr=0.300000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=2.000000 GaussianBlurOffset=0.270000 GaussianBlurStrength=0.600000 [HDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [ReflectiveBumpMapping.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LiftGammaGain.fx] RGB_Lift=1.060000,1.060000,1.060000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=0.959000,0.939000,0.959000 [TiltShift.fx] Line=0.000000 BlurMultiplier=0.600000 Axis=0.000000 Offset=-0.300000 BlurCurve=2.700000 [LightDoF.fx] fLightDoF_Width=1.300000 fLightDoF_Amount=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.600000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.030000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [FilmGrain3.fx] GrainLuma=0.800000 GrainSize=2.000000 GrainPower=0.020000 GrainColorAmount=0.150000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.666667,0.666667,0.588235 Saturation=0.395000 Brightness=1.000000 Strength=0.470000 [Tonemap.fx] Gamma=1.010000 Bleach=0.000000 Defog=0.030000 Exposure=0.270000 Saturation=0.100000 FogColor=0.431373,0.313726,0.470588 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [AdaptiveFog.fx] FogCurve=1.500000 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.800000 BloomPower=10.000000 FogStart=0.050000 BloomThreshold=10.250000 BloomWidth=0.200000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [3DFX.fx] DITHERAMOUNT=0.500000 LEIFX_PIXELWIDTH=1.500000 DITHERBIAS=-1.000000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [ASCII.fx] Ascii_font_g=255.000000 Ascii_spacing=0.000000 Ascii_back_g=0.000000 Ascii_font=1.000000 Ascii_font_b=255.000000 Ascii_font_r=255.000000 Ascii_back_b=0.000000 Ascii_back_r=0.000000 Ascii_swap_colors=0.000000 Ascii_invert_brightness=0.000000 Ascii_dithering_temporal=0.000000 Ascii_font_color_mode=1.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [CreateLUT.fx] X_Position=0.000000 Y_Position=0.000000 [HSV.fx] fColorHueMult=1.000000 fSaturationModCyan=-0.000000 fColorSaturationMod=-0.000000 fColorSaturationPow=1.000000 fColorSaturationMult=1.000000 fSaturationMultYellow=0.000000 fColorIntensityMod=0.000000 fColorIntensityMult=1.000000 fColorIntensityPow=1.000000 fColorHueMod=0.020000 fColorHuePow=1.000000 fSaturationModGreen=-0.000000 fSaturationModRed=0.200000 fSaturationModOrange=0.000000 fSaturationModYellow=-0.000000 fSaturationModBlue=-0.200000 fSaturationModMagenta=0.000000 fSaturationMultRed=0.000000 fSaturationMultOrange=0.000000 fSaturationMultGreen=0.000000 fSaturationMultCyan=0.000000 fSaturationMultBlue=0.300000 fSaturationMultMagenta=0.000000 fSaturationPowRed=0.000000 fSaturationPowOrange=0.000000 fSaturationPowYellow=0.000000 fSaturationPowGreen=0.000000 fSaturationPowCyan=0.000000 fSaturationPowBlue=0.000000 fSaturationPowMagenta=0.000000 [FisheyeHorizontal.fx] fFisheyeZoom=0.505000 fFisheyeDistortionCubic=0.000000 fFisheyeDistortion=0.162000 fFisheyeColorshift=0.011000 [Chromakey.fx] Color=0.000000 Pass=0.000000 Threshold=0.100000 CustomColor=1.000000,0.000000,0.000000 [Prism.fx] SampleCount=8.000000 Aberration=6.000000 Automatic=1.000000 Curve=1.000000

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