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_├▓ Crystal Life ▓┤_

Created by AziD
Added July 20, 2018
Updated 21 Aug 03:02 CEST
Shader used: ReShade
Preset description:
Presenting ├▓ Crystal Life ▓┤ *** I recommend running high as possible graphic + use console commands described further down (if your rig can handle it *** #################################################################################################################### Toggable extras (Read more further down): - Colorboost (Colorfulness: NUM- - Snowfix (Vibrance + Technicolor: NUM+ #################################################################################################################### _____________________________________________________________________________________________________________________ *** UPDATES SEE FURTHER DOWN *** _____________________________________________________________________________________________________________________ Techniques Used: *AdaptiveSharpen *Clarity *Colorfulness *Curves *Deband *Levels *HDR *Technicolor *Tonemap *Vibrance _____________________________________________________________________________________________________________________ If desired better graphics on great rigs use game settings not in menu for even better graphics. To use make a macro with settings below /console groundEffectDensity 256 /console groundEffectDist 140 /console detailDoodadAlpha 100 /console horizonfarclip 2112 /console farclip 777 /console characterAmbient 0 /console smallcull 0 /console skycloudlod 3 _____________________________________________________________________________________________________________________ ********************************************************************************************************************* LATEST UPDATES: *** UPDATE 3 *** Main preset *Tonemap - Tint Changed Changed Snowfix (Some might desire this on always for less blue) *Vibrance - TOGGLE WITH NUM+ *Technicolor - TOGGLE WITH NUM+ *Cleaned preset code exluding none essentials "Colorfulness remains the same (NUM-)" *** UPDATE 2 (Snow areas fix) *** - Added toggable fix for better visuals in snowy areas using Vibrance (tweaked coloring) and MultiLUT (B&W midrange) (specially in night, and it is better for the eyes to look at) [ Toggle with NUM+ ] *See first screenshot* *** UPDATE 1 *** - Adjusted Clarity - Adjusted Adaptive Sharpening (Was To sharp) - Replaced Colorfulness with Tonemap Saturation (less). *If more color wanted TOGGLE NUM- for Colorfulness* ********************************************************************************************************************* As always. Have fun and enjoy. Hope people like this.
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Techniques=AdaptiveSharpen,Clarity,Curves,Deband,Levels,HDR,Tonemap TechniqueSorting=AdaptiveSharpen,Clarity,Colorfulness,Curves,Deband,Levels,HDR,Technicolor,Tonemap,Vibrance Effects=AdaptiveSharpen.fx,Clarity.fx,Colourfulness.fx,Curves.fx,Deband.fx,FakeHDR.fx,Levels.fx,Technicolor.fx,Tonemap.fx,Vibrance.fx KeyColourfulness=109,0,0,0 KeyTechnicolor=107,0,0,0 KeyVibrance=107,0,0,0 [Clarity.fx] ClarityBlendMode=2 ClarityRadius=4 ClarityOffset=1.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [FakeHDR.fx] HDRPower=0.950000 radius1=0.720000 radius2=0.720000 [AdaptiveSharpen.fx] curve_height=0.700000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.750000 [Colourfulness.fx] colourfulness=0.080000 lim_luma=1.000000 [Curves.fx] Mode=2 Formula=1 Contrast=0.400000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1 Grain=0.006000 [Levels.fx] BlackPoint=6 WhitePoint=247 HighlightClipping=0 [Tonemap.fx] Gamma=0.960000 Bleach=0.000000 Defog=0.050000 Exposure=0.030000 Saturation=-0.350000 FogColor=0.199656,0.161881,0.032130 [Technicolor.fx] Power=8.000000 RGBNegativeAmount=1.000000,1.000000,1.000000 Strength=-0.045000 [Vibrance.fx] Vibrance=-0.300000 VibranceRGBBalance=0.400000,0.600000,0.600000

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