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by Adam
12 minutes ago
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22 minutes ago

~ ARMORED FX ~ v03

Created by phroZac
Added Aug. 11, 2018
Updated 21 Aug 19:21 CEST
Shader used: ReShade
Preset description:
ARMORED FX is a cinematic preset focused on giving the light a more diffused and atmospheric effect. -NOTES- * My in-game brightness settings were set very low when making this preset. * With this preset, I lose about 5 fps at max settings with a 60fps cap on a 1080ti playing at 3768x1577 on a 21:9 display. INSTALLATION: 1. Download ReShade from: https://reshade.me/ 2. Download my preset and place the file in your Monster Hunter World game folder. 3. Start your game, hit Shift+f2 to start ReShade, and in the dropdown menu select ARMORED_FX_v01. DONE!
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KeyMode1=0,0,0,0 KeyAdaptiveFog=0,0,0,0 KeyCartoon=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyChromaticAberration=0,0,0,0 KeyLUT=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyDaltonize=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyColourfulness=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyFXAA=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=106,0,0,0 KeySurfaceSharpen=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyVignette=0,0,0,0 Techniques=FilmGrain,Vignette,AmbientLight,FilmicPass,DPX,Tonemap,FilmicAnamorphSharpen,CA,ChromaticAberration,TiltShift TechniqueSorting=FilmGrain,Vignette,AmbientLight,FilmicPass,DPX,Tonemap,FilmicAnamorphSharpen,CA,ChromaticAberration,TiltShift Effects=Prism.fx,FilmicPass.fx,ChromaticAberration.fx,FilmGrain.fx,Vignette.fx,DPX.fx,Tonemap.fx,AmbientLight.fx,FilmicAnamorphSharpen.fx,TiltShift.fx [Border.fx] border_width=0.000000,80.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=0.000000 alInt=3.000000 AL_DirtTex=4294967295 AL_Adaptive=2 alThreshold=1.000000 AL_Adaptation=4294967295 alAdapt=0.500000 AL_Dirt=4294967295 alAdaptBaseBlackLvL=1 alLensThresh=0.400000 AL_Vibrance=0 alDirtInt=0.500000 alDirtOVInt=0.500000 alLensInt=0.500000 AL_Lens=4294967295 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=0.500000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.337000 D_compr_high=0.504000 scale_lim=0.100000 pm_p=0.750000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=1 fBloomSaturation=0.000000 fBloomThreshold=0.595000 bAnamFlareEnable=0 fAnamFlareCurve=2.000000 fBloomAmount=0.200000 fLensdirtSaturation=2.000000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=1.000000 fAnamFlareWideness=1.000000 fAnamFlareAmount=20.000000 fAnamFlareColor=0.000000,0.313726,0.313726 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 iGodraySamples=128 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [CRT.fx] Resolution=1.875000 Gamma=2.400000 Brightness=1.770000 Curvature=0 MonitorGamma=2.200000 ScanlineIntensity=2 ScanlineGaussian=1 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] Shift=2.500000,-0.500000 GreenOffset=0.250000 RedOffset=0.400000 Red_X_Offset=nan Green_X_Offset=4.200000 Strength=0.600000 GreenFocalOffset=-0.280000 BlueOffset=-0.400000 Green_Y_Offset=2.800000 Red_Y_Offset=nan RedFocalOffset=0.400000 BlueFocalOffset=-0.160000 Blue_Y_Offset=10.000000 Blue_X_Offset=nan OffsetSamples=1 LensShape=2.000000 LensFocus=0.100000 VignetteBlur=1 CABlur=1 DebugMode=0 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Mode=0 Formula=4 Contrast=0.360000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Daltonize.fx] Type=0.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [FineSharp.fx] sstr=4.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [MagicBloom.fx] fBloom_Intensity=0.958000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=3.000000 fDirt_Intensity=1.000000 fExposure=0.500000 fAdapt_Speed=0.050000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677888 iDebug=0 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.050000 MaxSearchSteps=112.000000 MaxSearchStepsDiagonal=20.000000 CornerRounding=100.000000 DebugOutput=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=4294967295 DOF_FARBLURCURVE=3.000000 DOF_MOUSEDRIVEN_AF=0 fRingDOFBias=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,5.000000 DOF_INFINITEFOCUS=1.000000 fGPDOFChromaAmount=0.150000 DOF_MANUALFOCUSDEPTH=0.000000 DOF_FOCUSSAMPLES=3 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.000000 DOF_FOCUSRADIUS=0.200000 bGPDOFPolygonalBokeh=4294967295 fGPDOFBrightnessMultiplier=2.000000 fRingDOFFringe=0.500000 DOF_BLURRADIUS=2.000000 iRingDOFSamples=5 fADOF_BokehCurve=4.000000 iRingDOFRings=2 fADOF_ShapeDiffusionAmount=0.100000 fRingDOFThreshold=3.000000 fGPDOFBrightnessThreshold=0.500000 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fRingDOFGain=0.100000 bADOF_ShapeCurvatureEnable=0 iMagicDOFBlurQuality=30 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6 bMatsoDOFChromaEnable=4294967295 fADOF_SmootheningAmount=1.000000 bADOF_ShapeDistortEnable=0 iGPDOFPolygonCount=9 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 fGPDOFBias=10.000000 fMatsoDOFChromaPow=2.552000 fMatsoDOFBokehCurve=1.865000 iMatsoDOFBokehQuality=3 iADOF_ShapeQuality=34 fMatsoDOFBokehAngle=0.000000 fADOF_ImageChromaCurve=1.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_ImageChromaAmount=3.000000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Preview=0 Coefficient=0 Offset=2 Clamp=1.000000 Contrast=2000 [DPX.fx] RGB_Curve=8.000000,9.000000,7.000000 Strength=0.200000 RGB_C=0.400000,0.500000,0.400000 Contrast=0.100000 Saturation=0.200000 Colorfulness=0.100000 [Vignette.fx] Type=0 Ratio=3.000000 Center=0.500000,0.500000 Radius=1.700000 Amount=-0.200000 Slope=5 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.520000 Variance=0.500000 Mean=0.600000 SignalToNoiseRatio=14 [FilmGrain2.fx] grainamount=0.000000 coloramount=0.600000 lumamount=1.000000 grainsize=1.500000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [ChromaticAberration.fx] Shift=-0.100000,1.500000 RedOffset=0.300000 GreenOffset=0.000000 Strength=0.420000 BlueOffset=-0.300000 OffsetSamples=3 CABlur=1 [FilmicPass.fx] Strength=0.200000 Linearization=1.200000 Fade=0.150000 Contrast=0.900000 Bleach=0.000000 BaseGamma=1.500000 Saturation=0.200000 RedCurve=2.000000 GreenCurve=2.000000 BlueCurve=2.000000 BaseCurve=2.000000 EffectGamma=2.000000 EffectGammaB=1.500000 EffectGammaR=0.500000 EffectGammaG=1.000000 LumCoeff=0.000000,0.000000,0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=3 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendMode=0 HighPassBlendIfLight=209 HighPassBlendIfDark=50 HighPassSharpStrength=1.000000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=2.500000,-2.500000,1.000000 [Levels.fx] BlackPoint=16 WhitePoint=235 HighlightClipping=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.010000,1.010000,1.000000 RGB_Gain=1.020000,1.010000,1.000000 [TiltShift.fx] Line=0 BlurMultiplier=4.000000 Axis=0 Offset=-0.020000 BlurCurve=3.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=1 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOBayerDitherLevel=3.000000 fMXAOFadeoutStart=0.200000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [DiffuseGlow.fx] BlurRadius=1 DebugMode=0 BlendMode=0 ThresholdMaskType=3 Threshold=0.800000 Slope=1.300000 ThresholdRange=0.800000 GlowPower=2.000000 GlowSaturation=1.000000 SlopeMidPoint=0.000000 GrainStrength=0.300000 Strength=0.300000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [Tonemap.fx] Gamma=0.920000 Bleach=0.100000 Defog=0.040000 Exposure=-0.020000 Saturation=0.500000 FogColor=0.039216,0.000000,0.274510 [SurfaceSharpen.fx] SharpRadius=1 CurveStrength=1.000000 SharpOffset=0.500000 SharpEdge=10.000000 Slope=1.000000 DebugMode=0 [GaussianBloom.fx] GaussianBloomRadius=2 GaussianBloomOffset=2.000000 Threshold=0.800000 Exposure=3.500000 DitherStrength=1.000000 BloomTint=1.000000,1.000000,1.000000 GaussianBloomSaturation=0.500000 GaussianBloomStrength=0.300000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [Prism.fx] SampleCount=6 Aberration=-4 Automatic=0 Curve=0.000000

Comments

phroZac
4 Sep 20:22 CEST

@klownk - Looks right to me

klownk
26 Aug 16:15 CEST

I think you have inverted the screenshots.

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