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__ BFA - CINEMATIC Playeable Preset

Created by AngarTan
Added Aug. 18, 2018
Updated 23 Aug 23:54 CEST
Shader used: ReShade
Preset description:
Lighting improvement Cinematic colors More colorful And more WITHOUT EXCESS OF EFFECTS TOTALLY PLAYABLE AND PLEASANT Link Reshade: https://reshade.me/ - Download preset - Change extension .txt to .ini By AngarTan Special Thanks: AziD
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Effects=Bloom.fx,Clarity.fx,DPX.fx,Colourfulness.fx,Levels.fx,FilmicPass.fx Techniques=BloomAndLensFlares,Clarity,Colourfulness,DPX,FilmicPass,Levels TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Clarity.fx] ClarityRadius=4 ClarityBlendMode=2 ClarityOffset=4.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 bAnamFlareEnable=0 fBloomThreshold=0.800000 fBloomAmount=0.800000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Levels.fx] BlackPoint=10 WhitePoint=235 HighlightClipping=0 [FilmicPass.fx] Strength=0.297000 Linearization=0.815000 Fade=0.600000 Contrast=0.910000 Bleach=1.000000 Saturation=-0.150000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.000000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.072186,0.715158,0.147830 [Colourfulness.fx] colourfulness=-0.080000 lim_luma=0.700000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0

Comments

AziD
22 Aug 03:43 CEST

Ps. I use a high sharpen. It might look better with lower values. to make char models and objects pop abit more. I agree it might be bit sharp. ;)

AziD
22 Aug 03:42 CEST

Glad to be helpful. I was afraid you might be offended.I am happy you decided to use it. Actually The settings is from Seaclean I believe. :) So give credit to him for making it. :P

AngarTan
21 Aug 04:47 CEST

I like the Clarity effect
I do not like the Sharpen Effect in thin models as the grass looks bad.
When I updated the preset I'm going to put your name in "Special Thanks"

AziD
21 Aug 00:24 CEST

Wanna add. You should add a little Clarity and Sharpening. It's your artwork, but may I suggest... (Clarity can be used with soft if hard light is to hard, eventually). I took the liberty to sometimes use your preset with sharpening and clarity private.

[AdaptiveSharpen.fx]
curve_height=0.700000
L_compr_low=0.169000
D_compr_low=0.253000
curveslope=0.400000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.337000
D_compr_high=0.504000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.750000

[Clarity.fx]
ClarityBlendMode=2
ClarityRadius=4
ClarityOffset=1.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityLightIntensity=0.000000
ClarityViewMask=0

AziD
20 Aug 07:24 CEST

Good job. Looks nice. :)

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