2 hours, 56 minutes ago
SCG - Shenmue 1 Reshade - Modern effects
Preset description:
The first thing upon booting the new PC Shenmue collection, was the absence of some Dreamcast fog and blurring.
This is a huge advantage to Reshade as the engine itself also allowed direct 3D Buffer access.
So with that I have added
Depth of Field (Far) - Subtle blurring to hide distance pop ins and add a more cinematic effect.
Ambient Occlusion - is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting (Wikipedia). Drastically enhances the game world and separates many of the smaller details from the otherwise basic lit world.
SMAA - A form of anti aliasing without the intense FXAA blur.
MagicBloom - A low cost form of Bloom, with more modern techniques. Fine tuned to work with the HDR to give bright light sources a nice glow.
LumaSharpen - Best method to work with engines limited information. Subtle to bring textures out, but not intense to cause artefacts.
HDR - FakeHDR (as Reshade calls it) attempts to mimic the expected way HDR would work by separating the Bright spots from the Dark to a more natural way our eyes would see in these situations.
EyeAdaption (Only Brighten) - I love using this effect and is one of the newest to Reshade. In short, it mimics our eyes by adapting to light. I have this specifically set up so when it hits nighttime and the lighting changes, it will subtly adjust the image brighter in otherwise too dark spots. *Going to the park at nighttime is a good spot due to 1 light present.
And my usual colour adjusters to make the game more natural and inline with the original Dream cast colour scheme - Vibrance for colours, Curves for contrast and lighting balance with HDR/Ambient Occlusion.
Disclaimer -
I have a professional level, calibrated setup to CIE D65k, 120cd/m, RGB Profile. In simpler terms, Industry standard with matching colour accuracy.
Also when I build a Reshade I specifically aim to enhance or add to the original intended style, never to change it!
IF this is too dark/bright for you, you should only have to adjust the Curves up or down as needed.
You will also have to toggle off the effects for menus and arcade games with Insert.
Please do not spam comments, feedback are always welcomed.
*I will also be updating this regularly so please check. I am hoping to get the DOF to turn off when UI is detected, but so far no luck.
Version 1 Link - https://www.dropbox.com/sh/uuinc8tejcx021w/AADhdpG_NykNhMAEBTsa0LIea?dl=0
Go to https://reshade.me/ and install latest version. Follow instructions and select DX10+ then No to downloading new shaders.
Drop the files into the same folder you installed Reshade to Shenmue 1 (includes needed shaders).
Ingame turn off FXAA and Bloom.
Effects=LightDoF.fx,MXAO.fx,LumaSharpen.fx,SMAA.fx,MagicBloom.fx,Vibrance.fx,FakeHDR.fx,Curves.fx,EyeAdaption.fx
Techniques=LightDoF_Far,LumaSharpen,MXAO,SMAA,HDR,Curves,Vibrance,MagicBloom,EyeAdaption
TechniqueSorting=LightDoF_Far,LumaSharpen,MXAO,SMAA,HDR,Curves,Vibrance,MagicBloom,EyeAdaption,FXAA,LightDoF_AutoFocus,AdaptiveSharpen,LightDoF_Near,AmbientLight,BloomAndLensFlares,CA,MotionBlur,AdaptiveFog,DisplayDepth,DepthHaze,HSLShift,UIDetect,UIDetect_Before,UIDetect_After
[CinematicDOF.fx]
ManualFocusPlane=10.000000
UseAutoFocus=1
UseMouseDrivenAutoFocus=0
FNumber=5.500000
AutoFocusPoint=0.500000,0.500000
FocalLength=30.000000
OutOfFocusPlaneColorTransparency=0.700000
HighlightGainFarPlane=0.000000
ShowOutOfFocusPlaneOnMouseDown=1
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
FocusPlaneColor=0.000000,0.000000,1.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FarPlaneMaxBlur=2.000000
NearPlaneMaxBlur=1.000000
NearPlaneEdgeBlurStrength=1.000000
BlurQuality=5.000000
PostBlurSmoothing=0.000000
HighlightEdgeBias=0.000000
HighlightThresholdFarPlane=0.000000
ShowNearCoCBlur=0
HighlightGainNearPlane=0.000000
HighlightThresholdNearPlane=0.000000
ShowDebugInfo=0
[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.000000
fBloom_Threshold=6.900000
fDirt_Intensity=0.000000
fExposure=0.500000
fAdapt_Sensitivity=0.800000
fAdapt_Speed=0.100000
iDebug=0
iAdapt_Precision=4
[FakeMotionBlur.fx]
mbRecall=0.360000
mbSoftness=1.000000
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.090000
MaxSearchSteps=64
MaxSearchStepsDiagonal=20
CornerRounding=0
DebugOutput=0
[LightDoF.fx]
fLightDoF_Width=3.400000
fLightDoF_Amount=6.200000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
bLightDoF_UseCA=0
bLightDoF_AutoFocus=0
fLightDoF_AutoFocusSpeed=0.100000
bLightDoF_UseMouseFocus=0
fLightDoF_ManualFocus=0.240000
[MXAO.fx]
MXAO_FADE_DEPTH_END=0.380000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_SAMPLE_RADIUS=14.000000
MXAO_SAMPLE_NORMAL_BIAS=0.400000
MXAO_FADE_DEPTH_START=0.260000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_SSAO_AMOUNT=0.640000
MXAO_BLEND_TYPE=0
[LumaSharpen.fx]
sharp_strength=0.535000
pattern=1
sharp_clamp=0.020000
offset_bias=1.000000
show_sharpen=0
[FakeHDR.fx]
HDRPower=1.040000
radius1=0.800000
radius2=0.840000
[Depth3D.fx]
Depth_Map_Adjust=7.500000
Depth_Map=0
Divergence=25.000000
ZPD_GUIDE=0
Depth_Map_View=0
ZPD=0.010000
Auto_Depth_Range=0.000000
Disocclusion_Power_Adjust=1.250000
Depth_Map_Flip=0
Weapon_Scale=0
Weapon_Adjust=0.000000,2.000000,1.500000
Stereoscopic_Mode=0
Interlace_Optimization=0.250000
Anaglyph_Colors=0
Anaglyph_Desaturation=1.000000
Perspective=0.000000
Eye_Swap=0
Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000
[AdaptiveFog.fx]
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
MaxFogFactor=0.800000
FogStart=0.050000
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
AL_DirtTex=0
alInt=10.150000
alThreshold=15.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alLensInt=2.000000
alDirtOVInt=1.000000
AL_Lens=0
[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=0.980000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
L_compr_high=0.334000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000
[EyeAdaption.fx]
fAdp_Speed=0.100000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=0
bAdp_BrightenEnable=4294967295
fAdp_BrightenThreshold=0.045000
fAdp_BrightenBlack=0.500000
fAdp_BrightenCurve=1.000000
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.027000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[HSLShift.fx]
HUEGreen=0.250000,0.750000,0.250000
HUERed=0.750000,0.250000,0.250000
HUEOrange=0.750000,0.500000,0.250000
HUEYellow=0.750000,0.750000,0.250000
HUECyan=0.250000,0.750000,0.750000
HUEBlue=0.250000,0.250000,0.750000
HUEPurple=0.500000,0.250000,0.750000
HUEMagenta=0.750000,0.250000,0.750000
[Bloom.fx]
bGodrayEnable=0
iBloomMixmode=2
fBloomSaturation=0.800000
bAnamFlareEnable=0
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.800000
fLensdirtIntensity=0.400000
fBloomTint=0.700000,0.800000,1.000000
fFlareLuminance=0.095000
bLensdirtEnable=0
iLensdirtMixmode=2
bLenzEnable=0
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=4294967295
fChapFlareTreshold=0.900000
iChapFlareCount=20
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.410000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=8.900000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Curves.fx]
Mode=2
Formula=2
Contrast=-0.040000
[Vibrance.fx]
Vibrance=-0.060000
VibranceRGBBalance=1.000000,1.000000,1.000000