SweetFX Settings DB
Latest forum threads
49 minutes ago
by mnbvc
1 hour, 32 minutes ago
by mnbvc
1 hour, 33 minutes ago
2 hours, 54 minutes ago

SCG - Shenmue 1 Reshade - Modern effects

Preset for Shenmue I & II
Created by SplitCoreGaming
Added Aug. 22, 2018
Updated 22 Aug 13:55 CEST
Shader used: ReShade
Preset description:
The first thing upon booting the new PC Shenmue collection, was the absence of some Dreamcast fog and blurring. This is a huge advantage to Reshade as the engine itself also allowed direct 3D Buffer access. So with that I have added Depth of Field (Far) - Subtle blurring to hide distance pop ins and add a more cinematic effect. Ambient Occlusion - is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting (Wikipedia). Drastically enhances the game world and separates many of the smaller details from the otherwise basic lit world. SMAA - A form of anti aliasing without the intense FXAA blur. MagicBloom - A low cost form of Bloom, with more modern techniques. Fine tuned to work with the HDR to give bright light sources a nice glow. LumaSharpen - Best method to work with engines limited information. Subtle to bring textures out, but not intense to cause artefacts. HDR - FakeHDR (as Reshade calls it) attempts to mimic the expected way HDR would work by separating the Bright spots from the Dark to a more natural way our eyes would see in these situations. EyeAdaption (Only Brighten) - I love using this effect and is one of the newest to Reshade. In short, it mimics our eyes by adapting to light. I have this specifically set up so when it hits nighttime and the lighting changes, it will subtly adjust the image brighter in otherwise too dark spots. *Going to the park at nighttime is a good spot due to 1 light present. And my usual colour adjusters to make the game more natural and inline with the original Dream cast colour scheme - Vibrance for colours, Curves for contrast and lighting balance with HDR/Ambient Occlusion. Disclaimer - I have a professional level, calibrated setup to CIE D65k, 120cd/m, RGB Profile. In simpler terms, Industry standard with matching colour accuracy. Also when I build a Reshade I specifically aim to enhance or add to the original intended style, never to change it! IF this is too dark/bright for you, you should only have to adjust the Curves up or down as needed. You will also have to toggle off the effects for menus and arcade games with Insert. Please do not spam comments, feedback are always welcomed. *I will also be updating this regularly so please check. I am hoping to get the DOF to turn off when UI is detected, but so far no luck. Version 1 Link - https://www.dropbox.com/sh/uuinc8tejcx021w/AADhdpG_NykNhMAEBTsa0LIea?dl=0 Go to https://reshade.me/ and install latest version. Follow instructions and select DX10+ then No to downloading new shaders. Drop the files into the same folder you installed Reshade to Shenmue 1 (includes needed shaders). Ingame turn off FXAA and Bloom.
Download preset Show / Hide settings
Effects=LightDoF.fx,MXAO.fx,LumaSharpen.fx,SMAA.fx,MagicBloom.fx,Vibrance.fx,FakeHDR.fx,Curves.fx,EyeAdaption.fx Techniques=LightDoF_Far,LumaSharpen,MXAO,SMAA,HDR,Curves,Vibrance,MagicBloom,EyeAdaption TechniqueSorting=LightDoF_Far,LumaSharpen,MXAO,SMAA,HDR,Curves,Vibrance,MagicBloom,EyeAdaption,FXAA,LightDoF_AutoFocus,AdaptiveSharpen,LightDoF_Near,AmbientLight,BloomAndLensFlares,CA,MotionBlur,AdaptiveFog,DisplayDepth,DepthHaze,HSLShift,UIDetect,UIDetect_Before,UIDetect_After [CinematicDOF.fx] ManualFocusPlane=10.000000 UseAutoFocus=1 UseMouseDrivenAutoFocus=0 FNumber=5.500000 AutoFocusPoint=0.500000,0.500000 FocalLength=30.000000 OutOfFocusPlaneColorTransparency=0.700000 HighlightGainFarPlane=0.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=2.000000 NearPlaneMaxBlur=1.000000 NearPlaneEdgeBlurStrength=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.000000 ShowNearCoCBlur=0 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.000000 ShowDebugInfo=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=6.900000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=0.800000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=4 [FakeMotionBlur.fx] mbRecall=0.360000 mbSoftness=1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.090000 MaxSearchSteps=64 MaxSearchStepsDiagonal=20 CornerRounding=0 DebugOutput=0 [LightDoF.fx] fLightDoF_Width=3.400000 fLightDoF_Amount=6.200000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=0 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0 fLightDoF_ManualFocus=0.240000 [MXAO.fx] MXAO_FADE_DEPTH_END=0.380000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=5 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=14.000000 MXAO_SAMPLE_NORMAL_BIAS=0.400000 MXAO_FADE_DEPTH_START=0.260000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=0.640000 MXAO_BLEND_TYPE=0 [LumaSharpen.fx] sharp_strength=0.535000 pattern=1 sharp_clamp=0.020000 offset_bias=1.000000 show_sharpen=0 [FakeHDR.fx] HDRPower=1.040000 radius1=0.800000 radius2=0.840000 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Disocclusion_Power_Adjust=1.250000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Interlace_Optimization=0.250000 Anaglyph_Colors=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=0.980000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [EyeAdaption.fx] fAdp_Speed=0.100000 fAdp_DarkenCurve=0.500000 bAdp_DarkenEnable=0 bAdp_BrightenEnable=4294967295 fAdp_BrightenThreshold=0.045000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=1.000000 fAdp_BrightenMax=0.100000 fAdp_BrightenDynamic=0.500000 fAdp_BrightenSaturation=0.000000 fAdp_DarkenThreshold=0.027000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [HSLShift.fx] HUEGreen=0.250000,0.750000,0.250000 HUERed=0.750000,0.250000,0.250000 HUEOrange=0.750000,0.500000,0.250000 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.250000,0.750000,0.750000 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.500000,0.250000,0.750000 HUEMagenta=0.750000,0.250000,0.750000 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 bAnamFlareEnable=0 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=2 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=4294967295 fChapFlareTreshold=0.900000 iChapFlareCount=20 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.410000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=8.900000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Curves.fx] Mode=2 Formula=2 Contrast=-0.040000 [Vibrance.fx] Vibrance=-0.060000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

You need to be logged in to post a comment