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Straight Up Enhancer - Simulated HDR

Preset for Battlefield V
Created by AssassinsDecree
Added Sept. 9, 2018
Updated 10 Nov 00:38 CET
Shader used: ReShade
Preset description:
**Works brilliantly in the full game. I selected the trial.exe since I'm on the 10-hour trial currently. Cheers. *To see the differences better, please view the pics in fullscreen mode by clicking the picture again after opening a picture initially.
DESCRIPTION & FEATURES A nice, lightweight enhancer for the game with all added effects on hotkeys. This ReShade preset enhances colors on an individual basis, using the Lightroom shader, so you won't find any ugly blanket color saturation that looks ugly and distorted on some colors while looking good on others. Additionally, I've made individual adjustments to shadows, highlights, exposure, and contrast, with a bit of sharpness in the end to give you the effect of "wiping off your glasses" and seeing the game in a pseudo HDR. Hope you like it! Cheers, Merc
INSTALL INSTRUCTIONS 1. Download the latest version of the ReShade framework from ReShade.me (3.4.1 at the time of creating this). 2. Run the .exe, chose your Battlefield V .exe, called "bfvob.exe", which is found in this subfolder path: "... Origin Games\Battlefield V Open Beta" Now choose the DirectX 10+ version when it asks which API to use. 3. Select yes when it ask if you want to download a collection of effects. Click "uncheck all" (you'll be using the ones in my dropbox folder instead). 4. Download my zip file, "Merc's BFV Beta ReShade" from the dropbox link below: https://www.dropbox.com/s/fwnq39asluzv6qx/Merc%27s%20BFV%20Beta%20ReShade.7z?dl=0 5. Open the zip folder and place the reshade-shaders folder in your Battlefield V Open Beta folder, where you found your game's .exe "... Origin Games\Battlefield V Open Beta" folder. 6. Download the Straight Up Enhancer preset itself from the link on this page by clicking the "download" button at the bottom of this page you're on now. 7. Rename the preset file "anythingyouwant.ini" with the only important part of step 8 being that you change the file extension from ".txt" to ".ini". 8. Put the preset file in the same "Battlefield V Open Beta" folder we've been working in so far where the game's .exe is and where the reshade-shaders folder, dxgi.dll, and reshade.ini should all now be. 9. Rename your ReShade "dxgi.dll" file to "d3d11.dll" (stops the game from crashing to desktop on launch for me, though this step is randomly unnecessary for some people. 9. Run your game and open the ReShade menu with Shift+F2 and open click the little arrow at the top of the reshade menu to open the drop-down menu. Select the preset.ini file you named whatever you wanted in step 7. 10. Profit?
HOTKEYS Letterbox (black bars) 0 on numberpad Sharpening - 5 on the numberpad Color and lighting changes (Lightroom) - 4 on the numberpad
UNINSTALLING 1. Delete the reshade-shaders folder, d3d11.dll (or dxgi.dll if you didn't rename it), and reshade.ini from your game folder. That's it.
Performance and Other Stuff Enjoy, leave comments below if you're having trouble installing. You may notice a slight decrease in performance, but it should be almost identical to what FPS you were getting before without ReShade installed. I may add bloom and lens dirt later along with other cinematic effects
CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing. ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
Download preset Show / Hide settings
KeyFilmGrain2=99,0,0,0 Effects=AdaptiveSharpen.fx,Border.fx,qUINT_bloom.fx,FilmGrain2.fx,qUINT_lightroom.fx,FisheyeHorizontal.fx Techniques=AdaptiveSharpen,Border,Lightroom KeyLightroom=100,0,0,0 TechniqueSorting=AdaptiveSharpen,Border,CA,DisplayDepth,FilmGrain,FilmGrain2,Mode1,Mode2,Mode3,FISHEYE_CA_HORIZONTAL,ChromaticAberration,Bloom,Lightroom,Vignette KeyBorder=96,0,0,0 KeyAdaptiveSharpen=101,0,0,0 KeyFISHEYE_CA_HORIZONTAL=98,0,0,0 KeyBloom=102,0,0,0 [Border.fx] border_width=0.000000,40.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.200000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 L_compr_high=0.334000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [FisheyeHorizontal.fx] fFisheyeZoom=0.515000 fFisheyeDistortionCubic=0.036000 fFisheyeDistortion=0.088000 fFisheyeColorshift=0.010000 [qUINT_lightroom.fx] LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_ENABLE_HISTOGRAM=0 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_HISTOGRAM_HEIGHT=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_HISTOGRAM_SAMPLES=20 LIGHTROOM_MAGENTA_SATURATION=0.300000 LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_SATURATION=0.200000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=-0.180000 LIGHTROOM_YELLOW_HUESHIFT=0.100000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_RED_SATURATION=0.600000 LIGHTROOM_ORANGE_SATURATION=0.500000 LIGHTROOM_YELLOW_SATURATION=0.500000 LIGHTROOM_GREEN_SATURATION=0.700000 LIGHTROOM_AQUA_SATURATION=0.300000 LIGHTROOM_BLUE_SATURATION=0.540000 LIGHTROOM_GLOBAL_BLACK_LEVEL=5.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=275.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.100000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.200000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.400000 LIGHTROOM_GLOBAL_VIBRANCE=-0.700000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=-0.040000 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 [FilmGrain2.fx] grainamount=0.042000 coloramount=0.200000 lumamount=1.000000 grainsize=1.500000 [qUINT_bloom.fx] BLOOM_INTENSITY=5.000000 BLOOM_CURVE=7.700000 BLOOM_LAYER_MULT_2=0.100000 BLOOM_SAT=3.700000 BLOOM_LAYER_MULT_3=0.150000 BLOOM_LAYER_MULT_1=0.300000 BLOOM_LAYER_MULT_4=0.300000 BLOOM_LAYER_MULT_5=1.000000 BLOOM_LAYER_MULT_6=1.000000 BLOOM_LAYER_MULT_7=0.000000 BLOOM_ADAPT_STRENGTH=0.000000 BLOOM_ADAPT_EXPOSURE=0.100000 BLOOM_ADAPT_SPEED=10.000000 BLOOM_TONEMAP_COMPRESSION=5.000000 [FilmGrain.fx] Intensity=0.500000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6 [Prism.fx] SampleCount=8 Aberration=6 Automatic=1 Curve=1.000000


10 Dec 20:39 CET

Awesome news - I look forward to seeing your next effects, agree with your reasoning entirely!

8 Dec 07:20 CET

Thanks so much! I plan to replace a few of the game's effects over time. I don't particularly love DICE's implementation of film grain (not noticeable enough, so why bother including it at all), and I simply disagree with their implementation of chromatic aberration... also think their lens aberration could be a touch stronger. Perhaps I'll do my own vignette too. We'll see.

28 Nov 12:16 CET

Great preset, thanks - will check back for those updates, should you do them :)

17 Nov 00:27 CET

ReShade framework doesn't support directx 12 yet. Just make sure you have it off in the game's options menu.

17 Nov 00:23 CET


16 Nov 13:15 CET

works with DX12 ?

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