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2K Destroyer

Created by kaicooper
Added Oct. 9, 2018
Updated 11 Oct 04:59 CEST
Shader used: ReShade
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KeyAdaptiveFog=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyCurves=0,0,0,0 KeyCross=0,0,0,0 KeyColourfulness=0,0,0,0 KeyCA=0,0,0,0 KeyLevels=0,0,0,0 KeyCustomToneMap=0,0,0,0 KeyDiffuseGlow=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyGrain_Tech=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHaarmPeterDuikerFilmicToneMapping=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLUT=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMXAO=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeySMAA=0,0,0,0 KeyBorder=96,0,0,0 KeyTonemap=0,0,0,0 KeyVignette=0,0,0,0 KeyWatchDogsTonemapping=0,0,0,0 Techniques=CA,Clarity,Curves,FilmicPass,FXAA,Grain_Tech,HaarmPeterDuikerFilmicToneMapping,Levels,Technicolor2 TechniqueSorting=AmbientLight,CA,Clarity,Colourfulness,Curves,Deband,DPX,FilmicPass,FXAA,GaussianBlur,Grain_Tech,HDR,HaarmPeterDuikerFilmicToneMapping,Levels,LiftGammaGain,LumaSharpen,LUT,MagicBloom,MotionBlur,MXAO,MXAO,ReflectiveBumpmapping,SMAA,Tonemap,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,Mode1,Mode2,EyeAdaption,AdaptiveSharpen,ASCII,BloomAndLensFlares,HighPassSharp,Border,Cartoon,Mode3,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Chromakey,ColorMatrix,Monochrome,MultiLUT,AdvancedCRT,Daltonize,KNearestNeighbors,NonLocalMeans,Technicolor,Technicolor2,DisplayDepth,RingDOF,TiltShift,AdaptiveTint,AdaptiveTintDebug,CinematicDOF,HSLShift,Layer,ColorFilter,Bloom,ADOF,Lightroom,Reinhard,RetroTint,Cross,ReinhardLinear,SSR Effects=Levels.fx,ChromaticAberration.fx,FilmicPass.fx,Border.fx,Clarity.fx,HPD.FilmicTone.fx,FXAA.fx,Curves.fx,Grain.fx,Technicolor2.fx [Clarity.fx] ClarityBlendMode=2 ClarityRadius=4 ClarityOffset=3.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Curves.fx] Mode=0 Formula=4 Contrast=0.570000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=10.150000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [AdaptiveFog.fx] FogCurve=175.000015 FogColor=0.900000,0.900000,0.900000 MaxFogFactor=0.710000 BloomPower=6.000000 FogStart=0.350000 BloomThreshold=5.750000 BloomWidth=0.830000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [MultiLUT.fx] fLUT_LutSelector=8 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=0.480000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [qUINT_bloom.fx] BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_CURVE=1.500000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_SAT=2.000000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [CrossProcess.fx] CrossContrast=1.000000 CrossAmount=0.500000 CrossSaturation=1.000000 CrossBrightness=0.000000 [DiffuseGlow.fx] BlurRadius=1.000000 DebugMode=0.000000 BlendMode=0.000000 Slope=1.300000 Threshold=0.840000 ThresholdMaskType=3.000000 GlowPower=2.180000 ThresholdRange=0.790000 GlowSaturation=1.000000 SlopeMidPoint=0.000000 GrainStrength=0.300000 Strength=0.300000 [Vignette.fx] Type=0.000000 Center=0.400000,0.060000 Ratio=0.150000 Radius=-1.000000 Amount=-0.140000 Slope=2.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.390000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.102000 Bleach=0.700000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [Grain.fx] GrainLuma=0.800000 GrainSize=1.500000 GrainPower=0.020000 GrainColorAmount=0.150000 [HDR.fx] HDRPower=1.140000 radius1=0.793000 radius2=0.870000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=8 WhitePoint=235 HighlightClipping=0 [Layer.fx] Layer_Blend=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0 iAdapt_Precision=1076677888 [MotionBlur.fx] mbRecall=0.890000 mbSoftness=2.000000 [MXAO.fx] bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=0.060000 fMXAONormalBias=0.200000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=3.600000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.350000 fMXAOSampleRadius=7.160000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [RBM.fx] iRBM_SampleCount=16.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=141.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.660000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.540000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [WatchDogs-Tone.fx] LinearWhite=1.210000 LinearColor=1.220000 [AdaptiveTint.fx] fUISaturation=0.000000 f3UICurveBlackParam=0.500000,0.000000,0.000000 iUIWhiteLevelFormula=1 f3UICurveWhiteParam=-0.550000,1.360000,1.190000 iUIDebug=0 iUIBlackLevelFormula=0 fUIColorTempScaling=2.000000 fUITintWarm=0.040000,0.040000,0.020000 fUITintCold=0.020000,0.040000,0.040000 fUIStrength=1.000000 AdaptiveTintDebugPosition=0,0 AdaptiveTintDebugOpacity=1.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [ColorFilter.fx] FilterColor1=1.000000,0.717647,0.156863 UpperThreshold5=0.900000 ________UseFilter________1=1 LumaMode6=0 PreserveLuma1=0 BaseSaturation1=1.000000 BlendMode1=0 DebugMode1=0 PreserveLuma6=0 LumaMode1=0 ThresholdRange1=0.500000 Strength4=0.059000 LowerThreshold1=0.300000 ________UseFilter________5=1 UpperThreshold1=0.700000 LowerThreshold4=0.100000 Strength1=0.085000 UpperThreshold6=0.200000 ________UseFilter________2=0 FilterColor2=0.000000,1.000000,0.000000 BaseSaturation2=1.000000 ThresholdRange4=0.300000 BlendMode2=0 DebugMode2=0 PreserveLuma5=0 LumaMode2=0 LumaMode5=0 PreserveLuma2=0 LowerThreshold2=0.000000 ________UseFilter________6=1 UpperThreshold2=1.000000 BlendMode4=5 DebugMode4=0 ThresholdRange2=0.000000 Strength2=-0.010000 ________UseFilter________3=0 FilterColor3=0.509804,0.294118,0.000000 BaseSaturation3=1.000000 ThresholdRange5=0.500000 BlendMode3=3 DebugMode3=0 PreserveLuma4=0 LumaMode3=0 LumaMode4=0 PreserveLuma3=0 Strength6=0.080000 LowerThreshold3=0.200000 UpperThreshold3=0.800000 BlendMode5=6 DebugMode5=0 ThresholdRange3=0.300000 LowerThreshold6=0.000000 Strength3=0.070000 ________UseFilter________4=1 FilterColor4=0.000000,0.000000,1.000000 BaseSaturation4=1.000000 UpperThreshold4=0.300000 FilterColor5=1.000000,0.490196,0.000000 BaseSaturation5=1.000000 LowerThreshold5=0.500000 Strength5=0.090000 FilterColor6=0.039216,0.000000,0.156863 BaseSaturation6=1.000000 DebugMode6=0 BlendMode6=0 ThresholdRange6=0.220000 [Technicolor2.fx] Saturation=0.705000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=0.690000

Comments

Bl4ckH4nd
16 Oct 12:35 CEST

This looks awesome. Would never think it's a Gamecube game.

Great work :)

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