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absonant incubus

Preset for Silent Hill 3
Created by MarvelousSagacity
Added Nov. 1, 2018
Shader used: ReShade
Preset description:
:::Note::: This game runs on DX8, Reshade needs a proxy compatible with DX8 for it to recognize, I suggest, dgVoodoo but use whatever one likes. I even left the dgvoodoo watermark on images as an indicator that Reshade will not work without an outside program compatible with older versions of Direct X. A ritual I’ll keep with older games, but I digress. One more thing, this was created with the PC version of Silent Hill 3, not the PS2 version, I am not banning one from testing this preset with that version, in terms of technicality, without trying it myself I am clueless to the final result and its symmetry to the PC version. This preset “absonant incubus” for Silent Hill 3 gives the game more weight and volume, for added tension in game-play, at least that was the intention. Enemies are harder to spot without a light source, some really can catch one by surprise if not careful, especially on harder difficulties. I always thought audibly Silent Hill had the edge over Resident Evil when it came to the horror genre, the eerie screeching repetitive sounds that occur in some areas make one hesitant when moving around. The Silent Hill series at times can be really abstract sounding compared to most traditional video-game soundtracks, even in the horror genre where one might think such experimentation would be wider excepted, yet it works so well on a psychological level. Audio is important in any genre to set an atmosphere but in the horror genre it is paramount. With this preset the purpose was to make Silent Hill 3’s visuals match its horrifying, maniacal, heart racing sound. Was this achieved? I am not sure honestly; that is for Reshade users and veterans of the Silent Hill series to decide. At a time Konami really gave Capcom a run for who was the best in the horror video-game genre, in respect to each companies first three games; maybe someday Konami can relive past glory; Capcom was not in good shape either in recent years, one can argue they still need work in some facets but they seem to have learned some parables along the way concerning consumers, hopefully Konami will walk the road of self reflection sooner than later. Thanks to those who take the time to try out “absonant incubus”; appreciation also for those who do not. -peace out -vale/farewell
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Effects=LumaSharpen.fx,DPX.fx,Colourfulness.fx,FXAA.fx,Curves.fx,LiftGammaGain.fx,Monochrome.fx,Sepia.fx,Vibrance.fx Techniques=Colourfulness,Curves,DPX,FXAA,LiftGammaGain,LumaSharpen,Monochrome,Tint,Vibrance TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,CinematicDOF,Clarity,Colourfulness,ColorMatrix,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,Cross_Cursor,Depth3D,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,HSLShift,Layer,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,Before,After,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Splitscreen.fx] splitscreen_mode=0 [CinematicDOF.fx] UseAutoFocus=1 ManualFocusPlane=10.000000 UseMouseDrivenAutoFocus=1 AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 FNumber=5.600000 FocalLength=50.000000 ShowOutOfFocusPlaneOnMouseDown=1 OutOfFocusPlaneColorTransparency=0.700000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 HighlightType=1 FocusPlaneColor=0.000000,0.000000,1.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FarPlaneMaxBlur=2.000000 ShowDebugInfo=0 NearPlaneMaxBlur=1.000000 BlurQuality=5.000000 PostBlurSmoothing=0.000000 HighlightEdgeBias=0.000000 HighlightThresholdFarPlane=0.000000 HighlightGainFarPlane=0.000000 HighlightGainNearPlane=0.000000 HighlightThresholdNearPlane=0.000000 ShowNearCoCBlur=0 ShowCoCValues=0 [Vibrance.fx] Vibrance=0.575000 VibranceRGBBalance=1.000000,1.000000,1.000000 [LiftGammaGain.fx] RGB_Lift=1.031000,1.031000,1.031000 RGB_Gamma=0.981000,0.981000,0.981000 RGB_Gain=0.931000,0.931000,0.931000 [Chromakey.fx] Threshold=0.100000 Pass=0 Color=0 CustomColor=1.000000,0.000000,0.000000 [FakeHDR.fx] HDRPower=1.500000 radius1=1.280000 radius2=2.080000 [Levels.fx] BlackPoint=0 WhitePoint=255 HighlightClipping=0 [Technicolor2.fx] ColorStrength=0.539216,0.462765,0.409698 Saturation=0.700000 Brightness=1.000000 Strength=0.350000 [DPX.fx] Strength=0.250000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.400000,0.400000,0.400000 Contrast=0.375000 Saturation=2.080000 Colorfulness=1.250000 [Colourfulness.fx] lim_luma=1.000000 colourfulness=1.250000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Monochrome.fx] Monochrome_preset=1 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_color_saturation=0.313000 [Curves.fx] Mode=1 Formula=2 Contrast=0.500000 [SurfaceBlur.fx] BlurRadius=1 BlurOffset=0.500000 DebugMode=0 BlurEdge=0.100000 BlurStrength=0.500000 [FXAA.fx] Subpix=1.000000 EdgeThreshold=0.000000 EdgeThresholdMin=0.000000 [Prism.fx] Aberration=6 SampleCount=8 Curve=1.000000 Automatic=1 [Sepia.fx] Tint=0.000001,0.000001,0.000001 Strength=0.475000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [FilmicPass.fx] Linearization=0.875000 Strength=0.250000 Contrast=0.895000 Fade=0.600000 Bleach=1.000000 BaseGamma=1.000000 Saturation=-0.500000 GreenCurve=2.000000 RedCurve=2.000000 BlueCurve=2.000000 BaseCurve=1.000000 EffectGammaB=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.128919,0.715158,0.072186 [Bloom.fx] bGodrayEnable=0 iBloomMixmode=2 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.800000 fLensdirtIntensity=0.400000 fBloomTint=0.700000,0.800000,1.000000 fFlareLuminance=0.095000 bLensdirtEnable=0 iLensdirtMixmode=1 bLenzEnable=0 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0 iChapFlareCount=15 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.927000,0.203000,0.190000 ColorMatrix_Green=0.273000,0.797000,0.060000 ColorMatrix_Blue=0.290000,0.115000,0.535000 Strength=0.020000 [Emphasize.fx] FocusDepth=0.171000 Sphere_FocusVertical=0.500000 FocusRangeDepth=0.154000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.279000 Spherical=0 BlendFactor=0.000000 Sphere_FocusHorizontal=0.500000 Sphere_FieldOfView=75 EffectFactor=0.900000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.200000 lumamount=1.000000 grainsize=1.500000 [FilmGrain.fx] Intensity=1.000000 Variance=0.650000 Mean=0.362500 SignalToNoiseRatio=8 [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 LEIFX_PIXELWIDTH=1.500000 LEIFX_LINES=1.000000 GAMMA_LEVEL=1.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [ASCII.fx] Ascii_spacing=1 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_background_color=0.000000,0.000000,0.000000 Ascii_invert_brightness=0 Ascii_swap_colors=0 Ascii_dithering=1 Ascii_dithering_intensity=2.000000 Ascii_dithering_debug_gradient=1 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [LumaSharpen.fx] sharp_strength=1.500000 pattern=2 sharp_clamp=0.050000 offset_bias=1.000000 show_sharpen=0 [MagicBloom.fx] fBloom_Intensity=1.000000 f2Adapt_Clip=0.000000,1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Speed=0.100000 fAdapt_Sensitivity=1.000000 iAdapt_Precision=1076677837 iDebug=0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [Tonemap.fx] Gamma=0.900000 Bleach=0.000000 Defog=0.000000 Exposure=0.450000 Saturation=0.225000 FogColor=0.029412,0.000000,1.000000 [Layer.fx] Layer_Blend=0.738000 [FilmicAnamorphSharpen.fx] Strength=1.000000 Coefficient=0 Offset=1 Clamp=1.000000 Contrast=128 Preview=0 [GaussianBlur.fx] GaussianBlurRadius=4 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.333000 [Vignette.fx] Type=1 Center=0.690000,0.000000 Ratio=0.150000 Radius=1.520000 Amount=-1.100000 Slope=2 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Nostalgia.fx] Nostalgia_palette=0 Nostalgia_color_5=0.000000,0.800000,0.333333 Nostalgia_color_0=0.000000,0.000000,0.000000 Nostalgia_color_1=1.000000,1.000000,1.000000 Nostalgia_color_2=0.533333,0.000000,0.000000 Nostalgia_color_3=0.666667,1.000000,0.933333 Nostalgia_color_4=0.800000,0.266667,0.800000 Nostalgia_color_6=0.000000,0.000000,0.666667 Nostalgia_color_7=0.933333,0.933333,0.466667 Nostalgia_color_8=0.866667,0.533333,0.333333 Nostalgia_color_9=0.400000,0.266667,0.000000 Nostalgia_color_10=1.000000,0.466667,0.466667 Nostalgia_color_11=0.200000,0.200000,0.200000 Nostalgia_color_12=0.466667,0.466667,0.466667 Nostalgia_color_13=0.666667,1.000000,0.400000 Nostalgia_color_14=0.000000,0.533333,1.000000 Nostalgia_color_15=0.733333,0.733333,0.733333 [MXAO.fx] MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_FADE_DEPTH_END=0.400000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_FADE_DEPTH_START=0.050000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0


23 Jan 23:32 CET


No problem. Thank you for taking the time out to look at this preset. Looking back at this preset, it is among the last where I used shaders in reshade. I currently do presets using files outside of rehade. The reason for this is technicality is higher, tuning different aspects in greater and more precise detail; and most importantly little if any fps loss. I can do better than what is seen here. I might revisit Silent Hill 3 in the future; and it never would came into my conscious without these comments. Thank you.

23 Jan 23:31 CET


To get Reshade working with any game that is below DX9 follow these steps. I reinstalled Silent Hill 3 to test and it still works.

1. Download dgVoodoo from this site:


The latest version is “dgVoodoo v2.78”

2. Open the zip file and look under MS/X86. Copy those four files to where “sh3.exe” is located.

If one’s system is 64bit you can replace the D3D9.dll with the 64bit version, yet either one the x86 or the x64 version will work, so this is optional really.

3.Run to see if dgVoodoo registers in game, one should see a watermark at the bottom right corner. If it does you are on the right track.

To remove the watermark as to not interfere or deter from game-play, copy “dgVoodooCpl.exe” and “dgVoodoo.conf” to where “sh3.exe” is located. One can disable it two ways:

a.) Run “dgVoodooCpl.exe” click on the DirectX tab and uncheck dgVoodoo Watermark
b.) Open “dgVoodoo.conf” in notepad, search “dgVoodooWatermark” change = true to = false.

4 This is the [b]important[/b] step and where you might be having trouble. Open Reshade, select “sh3.exe” and select “Direct3D 10/11/12”. If one selects Direct 3D 9 reshade will not work since dgVoodoo uses a DX9 file to register its program. The files will conflict or more likely, reshade will override/delete dgVoodoo’s file.

5. Finally after finishing installing Reshade (Choosing shaders to download, configuring shader paths, texture paths etc.) Run Silent Hill 3 and Reshade should register.

One more thing to consider with Silent Hill 3, its native resolution is smaller than modern day televisions. To circumvent this one could force a higher resolution with dgVoodoo under DirectX tab under resolution, select desired resolution.

The better solution in my humble opinion is through fixes on Silent Hilll 3’s PCGamingWiki page.


Particularly “Silent Hill 3 PC Fix by Steam006”. It runs the game through its custom .exe file. If you use this fix, one will need to uncheck at least “Disable Alt-Enter to toggle screen state” in Direct X Tab under Behavior. The way dgVoodoo goes about fullscreen will conflict with the PC Fix file and the game will crash (It does not crash at launch, the crash happens right before the start of first level). On the off chance it still conflicts, uncheck “Application controlled fullscreen/windowed state”.

I know all of this can be overwhelming. It would not be as tedious if Konami would re-release older titles with modern conventions.

I hope this helps.

14 Aug 21:51 CEST

so i have to ask how did you get your reshade to work i cant do it on this game cause if i delete the file dxd8 filke thats already in the folder it makes it where my game wont work..

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