14 minutes ago
Proper AA
Preset description:
SMAA that hides noise of the temporal solution already in game and fixes edges left out by the same temporal solution
KeyLUT=0,0,0,0
KeyChromaticAberration=0,0,0,0
KeyTonemap=0,0,0,0
KeyBorder=96,0,0,0
KeyMultiLUT=0,0,0,0
KeyClarity2=0,0,0,0
Techniques=SMAA
KeyGaussianBlur=0,0,0,0
KeyHDR=0,0,0,0
KeyCross=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyCustomToneMap=0,0,0,0
KeyColorFilter=0,0,0,0
KeyColourfulness=0,0,0,0
KeyDiffuseGlow=0,0,0,0
KeyGaussianBloom=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyHaarmPeterDuikerFilmicToneMapping=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeySMAA=0,0,0,0
KeySurfaceSharpen=0,0,0,0
KeyNightvision=97,0,0,0
KeyUnsharpMask=0,0,0,0
TechniqueSorting=Border,HDR,GaussianBlur,SMAA,Vignette,EyeAdaption,LiftGammaGain,Nightvision,PerfectPerspective,BloomAndLensFlares,HQ4X,MultiLUT,Technicolor,Cartoon,CA,Layer,DPX,FilmGrain,ChromaticAberration,LUT,FilmicAnamorphSharpen,FilmicPass,AdaptiveFog,ASCII,AdvancedCRT,Technicolor2,Deband,Curves,GlitchB,DepthHaze,MotionBlur,HSLShift,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,FilmGrain2,HighPassSharp,LumaSharpen,Nostalgia,KNearestNeighbors,NonLocalMeans,ReflectiveBumpmapping,Mode1,Mode2,Mode3,AdaptiveSharpen,Vibrance,UIMask_Top,UIMask_Bottom,Tonemap,TiltShift,UIDetect,UIDetect_Before,UIDetect_After,DisplayDepth,Emphasize,Tint,FXAA,Colourfulness,CinematicDOF,Before,After,Chromakey,Daltonize,AmbientLight,Cross_Cursor,Depth3D,ColorMatrix,Monochrome,MagicBloom,MXAO,Levels,Clarity,LeiFx_Tech,SurfaceBlur,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF
KeyBloomAndLensFlares=0,0,0,0
KeyVignette=0,0,0,0
Effects=SMAA.fx,GaussianBlur.fx,Border.fx,HDR.fx,Cross Process.fx,Vignette.fx,EyeAdaption.fx,NightVision.fx,PerfectPerspective.fx
KeyPerfectPerspective=99,0,0,0
[Border.fx]
border_width=0.000000,15.000001
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[Clarity2.fx]
ClarityRadius=0
ClarityBlendMode=1
BlendIfRange=0.200000
ClarityOffset=8.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityStrength=0.300000
MaskContrast=0.000000
ClarityLightIntensity=0.000000
DitherStrength=1.000000
DebugMode=0
[Daltonize.fx]
Type=0.000000
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=0.000000
[ChromaticAberration.fx]
RedOffset=0.300000
GreenOffset=0.340000
BlueOffset=-0.300000
OffsetSamples=5
CABlur=1
Strength=0.300000
[ColorFilter.fx]
UpperThreshold5=0.900000
UseFilter1=0
FilterColor1=1.000000,0.717647,0.156863
BlendMode1=0
DebugMode1=0
LowerThreshold1=0.300000
Strength4=0.048000
ThresholdRange1=0.500000
UpperThreshold6=0.200000
UseFilter2=0
UpperThreshold1=0.700000
UseFilter5=0
Strength1=0.085000
LowerThreshold4=0.100000
FilterColor2=0.000000,0.576471,0.000000
BlendMode2=0
DebugMode2=0
ThresholdRange4=0.300000
LowerThreshold2=0.000000
UpperThreshold2=1.000000
UseFilter6=0
ThresholdRange2=0.000000
BlendMode4=5
DebugMode4=0
Strength2=-0.019000
UseFilter3=1
FilterColor3=0.301961,0.200000,0.000000
BlendMode3=3
DebugMode3=0
ThresholdRange5=0.500000
LowerThreshold3=0.200000
Strength6=0.080000
UpperThreshold3=0.800000
ThresholdRange3=0.300000
BlendMode5=6
DebugMode5=0
Strength3=0.121000
LowerThreshold6=0.000000
UseFilter4=0
FilterColor4=0.443137,0.000000,0.000000
UpperThreshold4=0.300000
FilterColor5=1.000000,0.490196,0.000000
LowerThreshold5=0.500000
Strength5=0.090000
FilterColor6=0.039216,0.000000,0.156863
BlendMode6=0
DebugMode6=0
ThresholdRange6=0.220000
[Colourfulness.fx]
colourfulness=-0.120000
lim_luma=0.700000
[MultiLUT.fx]
fLUT_LutSelector=0.000000
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Cross Process.fx]
CrossContrast=1.035000
CrossSaturation=0.800000
CrossAmount=0.367000
CrossBrightness=-0.020000
[DiffuseGlow.fx]
BlurRadius=1
DebugMode=0
BlendMode=0
ThresholdMaskType=0
Threshold=0.600000
Slope=1.300000
ThresholdRange=0.800000
GlowPower=1.000000
GlowSaturation=0.000000
SlopeMidPoint=0.000000
GrainStrength=0.520000
Strength=0.100000
[GaussianBloom.fx]
GaussianBloomRadius=2
GaussianBloomOffset=2.000000
Threshold=0.800000
Exposure=3.500000
DitherStrength=1.000000
BloomTint=1.000000,1.000000,1.000000
GaussianBloomSaturation=0.500000
GaussianBloomStrength=0.300000
[HDR.fx]
HDRPower=1.090000
radius1=0.880000
radius2=0.880000
[HighPassSharpen.fx]
HighPassSharpRadius=3.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfDark=255.000000
HighPassBlendMode=7.000000
HighPassBlendIfLight=255.000000
HighPassSharpStrength=1.000000
HighPassDarkIntensity=5.000000
HighPassLightIntensity=5.000000
HighPassViewSharpMask=0.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[LumaSharpen.fx]
sharp_strength=1.347000
pattern=1.000000
sharp_clamp=0.020000
offset_bias=6.000000
show_sharpen=0.000000
[RBM.fx]
fRBM_BlurWidthPixels=100.000000
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_ReliefHeight=0.300000
fRBM_ColorMask_Orange=1.000000
fRBM_FresnelReflectance=0.300000
fRBM_FresnelMult=0.500000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[SMAA.fx]
EdgeDetectionType=1
EdgeDetectionThreshold=0.130000
MaxSearchSteps=98
MaxSearchStepsDiagonal=16
CornerRounding=0
DebugOutput=0
[SurfaceSharpen.fx]
SharpRadius=1
CurveStrength=1.200000
SharpOffset=0.430000
SharpEdge=0.800000
Slope=1.200000
DebugMode=0
[Technicolor2.fx]
Saturation=1.000000
ColorStrength=0.200000,0.200000,0.200000
Brightness=1.000000
Strength=1.000000
[Technicolor.fx]
Power=5.920000
RGBNegativeAmount=1.000000,1.000000,1.000000
Strength=0.080000
[Tonemap.fx]
Gamma=0.880000
Bleach=0.000000
Defog=0.000000
Exposure=0.020000
Saturation=0.000000
FogColor=1.000000,1.000000,1.000000
[UnsharpMask.fx]
BlurRadius=1
BlurOffset=1.000000
BrightClamp=0.040000
DarkClamp=0.040000
Strength=0.300000
[AmbientLight.fx]
alDebug=0
alAdaptBaseMult=1.000000
alInt=10.150000
AL_DirtTex=0
alThreshold=15.000000
AL_Adaptation=4294967295
alAdapt=0.700000
AL_Dirt=0
alAdaptBaseBlackLvL=2
alLensThresh=0.500000
AL_Vibrance=0
AL_Adaptive=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alLensInt=2.000000
AL_Lens=0
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=2.000000
fBloomSaturation=0.800000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fBloomAmount=0.800000
fLensdirtSaturation=2.000000
fBloomTint=0.700000,0.800000,1.000000
fLensdirtIntensity=0.400000
bLensdirtEnable=0.000000
fFlareLuminance=0.095000
iLensdirtMixmode=1.000000
fLensdirtTint=1.000000,1.000000,1.000000
bLenzEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fChapFlareSize=0.450000
fFlareIntensity=2.070000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
DebugMode=0.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Vignette.fx]
Type=0
Ratio=1.000000
Center=0.500000,0.500000
Radius=2.000000
Amount=-1.000000
Slope=3
[EyeAdaption.fx]
fAdp_Speed=0.000000
fAdp_BrightenCurve=1.000000
bAdp_BrightenEnable=1
fAdp_BrightenThreshold=0.200000
fAdp_BrightenBlack=0.500000
fAdp_DarkenCurve=0.500000
bAdp_DarkenEnable=1
fAdp_BrightenMax=0.100000
fAdp_BrightenDynamic=0.500000
fAdp_BrightenSaturation=0.000000
fAdp_DarkenThreshold=0.300000
fAdp_DarkenMax=0.400000
fAdp_DarkenDynamic=0.500000
fAdp_DarkenWhite=0.500000
fAdp_DarkenSaturation=0.000000
[PerfectPerspective.fx]
Borders=1
FOV=30
Vertical=0.500000
ResScale=1920,1920
Type=2
Zooming=1.000000
Debug=0
Color=0.027000,0.027000,0.027000,0.000000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[DepthHaze.fx]
EffectStrength=0.900000
FogStart=0.200000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000
[DisplayDepth.fx]
bUIUsePreprocessorDefs=0
fUIFarPlane=1000.000000
iUIUpsideDown=0
iUIReversed=1
iUILogarithmic=0
iUIPresentType=1
[AdaptiveSharpen.fx]
curve_height=0.271000
L_compr_low=0.167000
D_compr_low=0.250000
curveslope=0.500000
L_overshoot=0.003000
D_overshoot=0.009000
L_compr_high=0.334000
D_compr_high=0.500000
scale_lim=0.100000
scale_cs=0.056000
pm_p=0.700000