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_├▓ Reality OVERHAUL ▓┤_

Preset for Mafia III
Created by AziD
Added Dec. 11, 2018
Updated 12 Dec 02:59 CET
Shader used: ReShade
Preset description:
Overhauled my Improved Mafia preset and this is the result. Final preset I make for this game UPDATE: Added tiny tweak with LEVELS. Little more pop to bright lights/surfaces and little more dark in nights. (See first 4 new screenshots) ____________________________________________________________________________________________________________________ What you get: - Crisp - No Blur - Better Color (not oversaturated) - A Little Darker Nights - Sharp (not overdone) - DoF (making up for distance blur lost with clarity) ____________________________________________________________________________________________________________________ Techniques: - Levels (overall balance) - Tonemap (grey tweak) - LightDoF (make up clarity distance) - Technicolor2 (Tinting image abit) - Clarity (clear up image) - LumaSharpen (extra sharpening) - MultiLUT (color tweak) - Colourfulness (colorboost obviously) - FilmicAnamorphSharpen (overall sharpening) Enjoy :-)
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Techniques=Tonemap,LightDoF_AutoFocus,LightDoF_Far,Technicolor2,Clarity,LumaSharpen,MultiLUT,Colourfulness,FilmicAnamorphSharpen,Levels TechniqueSorting=Tonemap,LightDoF_AutoFocus,LightDoF_Far,Technicolor2,Clarity,LumaSharpen,MultiLUT,Colourfulness,FilmicAnamorphSharpen,Levels,Chromakey,BloomAndLensFlares,Daltonize,LeiFx_Tech,AdaptiveFog,AdvancedCRT,Deband,KNearestNeighbors,NonLocalMeans,CinematicDOF,DisplayDepth,DPX,DepthHaze,EyeAdaption,Emphasize,HDR,MotionBlur,AdaptiveSharpen,FilmGrain,Cross_Cursor,Depth3D,FilmicPass,Mode1,Mode2,Mode3,FilmGrain2,GaussianBlur,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,GlitchB,Layer,HQ4X,HSLShift,LiftGammaGain,HighPassSharp,ColorMatrix,ASCII,Curves,AmbientLight,LightDoF_Near,Monochrome,LUT,CA,Nightvision,Nostalgia,MagicBloom,ChromaticAberration,PerfectPerspective,Tint,MXAO,ReflectiveBumpmapping,Before,After,Technicolor,Cartoon,Border,TiltShift,SurfaceBlur,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,UIDetect,UIDetect_Before,UIDetect_After,FXAA,SMAA [HighPassSharpen.fx] HighPassSharpRadius=1 HighPassViewBlendIfMask=0 HighPassSharpOffset=1.000000 HighPassBlendMode=3 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.000000 HighPassViewSharpMask=0 [Curves.fx] Mode=2 Formula=0 Contrast=0.236000 [Tonemap.fx] Gamma=1.000000 Bleach=0.020000 Defog=0.015000 Exposure=0.020000 Saturation=0.050000 FogColor=0.563720,0.563720,0.563725 [FakeHDR.fx] HDRPower=1.030000 radius1=0.720000 radius2=0.730000 [FilmicAnamorphSharpen.fx] Strength=0.800000 Offset=2 Coefficient=0 Clamp=1.000000 Contrast=128 Preview=0 [AdaptiveSharpen.fx] curve_height=0.700000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000 [LumaSharpen.fx] pattern=1 sharp_strength=0.600000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.143000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 AL_DirtTex=0 alInt=6.000000 alThreshold=15.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 AL_Adaptive=0 alDirtInt=1.000000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0 [Depth3D.fx] Depth_Map_Adjust=7.500000 Depth_Map=0 Divergence=25.000000 Offset=0.000000 ZPD_GUIDE=0 Depth_Map_View=0 ZPD=0.010000 Auto_Depth_Range=0.000000 Depth_Map_Flip=0 Weapon_Scale=0 Weapon_Adjust=0.000000,2.000000,1.500000 Stereoscopic_Mode=0 Anaglyph_Desaturation=1.000000 Perspective=0.000000 Eye_Swap=0 Cross_Cursor_Adjust=255.000000,255.000000,255.000000,25.000000 [FineSharp.fx] cstr=0.900000 sstr=0.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [LightDoF.fx] fLightDoF_Width=3.000000 f2LightDoF_CA=1.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=0.300000 bLightDoF_UseCA=0 bLightDoF_AutoFocus=4294967295 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0 fLightDoF_AutoFocusSpeed=1.000000 [HSLShift.fx] HUEGreen=0.250000,0.750000,0.250000 HUERed=0.750000,0.250000,0.250000 HUEOrange=0.750000,0.500000,0.250000 HUEYellow=0.750000,0.750000,0.250000 HUECyan=0.250000,0.750000,0.750000 HUEBlue=0.250000,0.250000,0.750000 HUEPurple=0.500000,0.250000,0.750000 HUEMagenta=0.750000,0.250000,0.750000 [Technicolor2.fx] Saturation=1.000000 ColorStrength=0.000000,0.255813,0.965686 Brightness=1.000000 Strength=0.080000 [Clarity.fx] ClarityBlendMode=0 ClarityRadius=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.500000 ClarityBlendIfDark=35 ClarityBlendIfLight=205 ClarityStrength=0.700000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.250000 ClarityViewMask=0 [MultiLUT.fx] fLUT_LutSelector=9 fLUT_AmountChroma=0.100000 fLUT_AmountLuma=0.100000 [Colourfulness.fx] colourfulness=0.040000 lim_luma=0.700000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=2 WhitePoint=252 HighlightClipping=0 [Bloom.fx] fChapFlareCA=0.000000,0.010000,0.020000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareColor=0.012000,0.313000,0.588000 fFlareTint=0.137000,0.216000,1.000000

Comments

AziD
19 Mar 12:37 CET

Glad you figured out. I don't read on this site much. :)

tahlas
10 Jul 17:04 CEST

nvm

tahlas
10 Jul 13:14 CEST

How do you install it?

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