18 minutes ago
Ghost Recon [Border]lands, Oil Painting
Preset description:
-- This can be used with any of my other ReShades. Just use the in-game ReShade drop-down menu to instantly change to another look. Just make sure the .ini files have different names. --
-- Massive image gallery with comparison shots: https://sfx.thelazy.net/games/preset/7175/ --
Uses ReShade 3.0.7 to achieve a look similar to an oil painting. This took a lot of testing and tweaking, but this is ready for the Alpha release.
I strongly recommend turning off the ReShade while in menus, including the map menu (especially the map menu). It can be used, kinda, in other menus. I don't think I can ever fix that because of the way ReShade works, so I would be destroying the effect for in-game use just to have it work on a menu for a couple seconds. Not worth the trade off since you can instantly just disable the effect while in menus.
Hud elements remain visible and all are pretty easy to see, especially if you've already played the game for a couple hours or more and already know what the intel selections say, for instance. Ammo counter can be a little hard to read, but I don't think anyone really needs to use that. I never do. Enemy markers work just fine.
I really hope you like it.
VIDEOS
Desert Demo:
https://www.youtube.com/watch?v=V1gZ46SOaLU&t=6s
Snow and Water Demo:
https://www.youtube.com/watch?v=s8UIyTiZJCw&t=4s
Low-Spec Build/Exetended Demo and Commentary:
https://youtu.be/mIlR_kRO9mU
CONTROLS
All of these are remappable once in game.
-Toggle ReShade menu on-off - Shift+F2.
-Toggle all ReShade effects - Scroll lock
-Toggle depth-of-field - / on numberpad (numberpad must be enabled)
-Toggle film grain - 3 on numberpad
-Toggle Black bars - 1 on numberpad
INSTALLATION INSTRUCTIONS
!!Extremely Important!!
Some are saying they can't get ReShade 3.0.7 (the latest version to work with GRW. The 3.0.6 version if available on my Nexus version of this mod: http://www.nexusmods.com/ghostreconwildlands/mods/2?
For me the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled.
Recommend setting in-game sharpening in Video options menu to 0 percent. Raise brightness to 56 and lower contrast to 43. Gamma 56. You can play around with these values to tweak the visibility of night and such to your preference.
!!Extremely Important End!!
1. Download the Reshade 3.0.6 from here https://reshade.me/
2. Scroll to bottom of page and download whatever the latest version advertised is.
Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder.
Follow the steps it tells you selecting yes everything it asks.
2. Select your "GRW.exe" which is in the main folder of the game. For steam it's usually: "...Steam\SteamApps\common\Tom Clancy's Ghost Recon Wildlands"
3. Select the DirectX 8/9 version after you select the "GRW.exe."
If you go through the whole install and the game CTD's on launch or you can't get the effects to change your game at all, then try uninstalling per the below instructions and then reinstall but this time select OpenGL instead of DirectX 8/9.
4. Run your game
As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the ReShade effects.
Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol near the top-right of the Reshade GUI and type any name you want. I suggest naming it "MercsOilPainting.ini" (without the quotes)(and don't have the final result say "MercsOilPainting.ini.ini" back to back like that, just one .ini in the whole file name.
Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial.
Now close your game.
5. Go back to your game's main folder, where the "GRW.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file.
6. Open the .ini file and replace all the text with the text from my preset on this page.
Save the file. Now Run your game.
7. Once the game and ReShade effects are loaded again, reopen the Reshade GUI with Shift+f2 if the big box at the top of the ReShade GUI does not say whatever the name of your .ini file referenced above is (and if you don't see your game looking way differnet right about now) then click the drop down arrow at the top-right and select the .ini file name referenced above. Finally hit the "reload" button at the bottom of the ReShade GUI to make double sure the effects are loaded. The new effects should start loading with my custom settings.
8. STRONGLY RECOMMEND that you set the ReShade toggle key to the "END"
key or some other key that you won't have to press two button at once to make it come up or press scroll lock, since I don't think many computers have that key anymore, especially not laptops (mine doesn't), because you'll probably want to switch the effect on and off in the menus, as stated above.
To do this, simply open the ReShade GUI go to the settings tab of you'll see something like "Toggle Effects" or "Toggle ReShade" and click in the box adjacent from that and press whatever key you want to use to toggle the ReShade on and off, which is instant.
Be sure to click in a blank space outside the box before closing the menu or you cursor will still have that box selected and the next key you press will change the toggle key to that. It's easier than this probably makes it sound
PROFIT!
UNINSTALLING
1. Delete the Reshade folder, dxgi.ini, dxgi.dll, dxgi.log and the MercsOilPainting.ini from your game folder. That's it.
I plan to release other presets soon.
Enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy.
You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla.
CONTACT
-- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades... who knows, one day maybe you'll an ENB up there: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA --
-- Please follow me on twitter: https://twitter.com/MercsAssassin --
MY MODS FOR OTHER GAMES
Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/
To save you a couple clicks, I try to keep the below list updated too:
SKYRIM SPECIAL EDITION RESHADES
-- Live Action Trailer Graphics, The Dragonborn Comes, a ReShade for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9990/?
-- Dovahkiin Rising ReShade for Dolomite Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9942?
-- Dragon Breaker ReShade, a Bright and Bold Look for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9991/?
-- Skyrim SE Ashen ReShade: http://www.nexusmods.com/skyrimspecialedition/mods/9060/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D9060%26preview%3D&pUp=1 --
MASS EFFECT ANDROMEDA RESHADES
-- Cinematic Realism:
http://www.nexusmods.com/masseffectandromeda/mods/2/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffectandromeda%2Fajax%2Fmoddescription%2F%3Fid%3D2%26preview%3D&pUp=1
-- Neon Bomb:
http://www.nexusmods.com/masseffectandromeda/mods/4? --
FALLOUT 4 RESHADES
-- Cinematic Realism: http://www.nexusmods.com/fallout4/mods/23442/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D23442%26preview%3D&pUp=1 --
DIRT RALLY RESHADE
--
https://sfx.thelazy.net/games/preset/7323/
DIRT 4 RESHADES
-- Cinematic Racing Project: https://sfx.thelazy.net/games/preset/7333/
-- Cinematic Racing Project (Vibrant Version): https://sfx.thelazy.net/games/preset/7348/
MAD MAX ReShades
-- Cinematic Excellence: https://sfx.thelazy.net/games/preset/7434/
-- Cinematic Excellence (Bleak Version): https://sfx.thelazy.net/games/preset/7438/
GHOST RECON WILDLANDS RESHADES
-- Stunning Light & Atmospherics [newest ReShade] - https://sfx.thelazy.net/games/preset/7525/
-- Cinematic Excellence 2.0 ReShade (best neutral enhancer with lots of options) - http://www.nexusmods.com/ghostreconwildlands/mods/1/?
-- E3 2015 Graphics - more realistic, cold ReShade, inspired by E3 2015 trailers for the game with a more gray look - http://www.nexusmods.com/ghostreconwildlands/mods/2?
-- Borderlands-style Oil Painting ReShade - https://sfx.thelazy.net/games/preset/7175/
-- Uncharted-looking ReShade - https://sfx.thelazy.net/games/preset/7115/
-- Sun Soaked Graphics Overhaul - insane lighting amplifier. Sunsets, sunrise and clear days look nuts! - https://sfx.thelazy.net/games/preset/6992/
SQUAD ReShade
-- Cinematic Shooter Project: https://sfx.thelazy.net/games/preset/7474/
RAGE ReShade
-- Hit Me With Your Best Shot: https://sfx.thelazy.net/games/preset/7477/
ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing.
ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
KeyBloomAndLensFlares=0,0,0,0
KeyAdaptiveSharpen=0,0,0,0
KeyGP65CJ042DOF=0,0,0,0
KeyDeband=0,0,0,0
KeyClarity=103,0,0,0
KeyLumaSharpen=0,0,0,0
KeyDaltonize=0,0,0,0
KeyAmbientLight=0,0,0,0
KeyTonemap=0,0,0,0
KeyBorder=97,0,0,0
KeyCartoon=0,0,0,0
KeyColourfulness=0,0,0,0
KeyMode3=0,0,0,0
KeyCA=0,0,0,0
KeyTechnicolor2=0,0,0,0
KeySMAA=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyAdvancedCRT=0,0,0,0
KeyCurves=0,0,0,0
KeyKNearestNeighbors=0,0,0,0
KeyNonLocalMeans=0,0,0,0
KeyRingDOF=0,0,0,0
KeyMagicDOF=0,0,0,0
KeyMXAO=0,0,0,0
KeyFilmGrain2=0,0,0,0
KeyFilmGrain=99,0,0,0
KeyMatsoDOF=111,0,0,0
KeyMartyMcFlyDOF=0,0,0,0
KeyEmphasize=0,0,0,0
KeyDPX=0,0,0,0
KeyFilmicPass=0,0,0,0
KeyMode1=0,0,0,0
KeyMotionBlur=0,0,0,0
KeyMode2=0,0,0,0
KeyFXAA=0,0,0,0
KeyVibrance=0,0,0,0
KeyHDR=0,0,0,0
KeyGaussianBlur=0,0,0,0
KeyLevels=0,0,0,0
KeyHighPassSharp=0,0,0,0
KeyHQ4X=0,0,0,0
KeyLiftGammaGain=0,0,0,0
KeyLightDoF_AutoFocus=0,0,0,0
KeyLightDoF_Far=0,0,0,0
KeyTechnicolor=0,0,0,0
KeyLightDoF_Near=0,0,0,0
KeyLUT=0,0,0,0
KeyReflectiveBumpmapping=0,0,0,0
KeyMonochrome=0,0,0,0
KeyTiltShift=0,0,0,0
KeyTint=0,0,0,0
KeySurfaceBlur=0,0,0,0
KeyVignette=0,0,0,0
Techniques=Border,HDR,Technicolor2,Levels,Deband,Cartoon
[Clarity.fx]
ClarityBlendMode=2.000000
ClarityRadius=3.000000
ClarityOffset=2.000000
ClarityDarkIntensity=0.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityStrength=1.000000
ClarityViewBlendIfMask=0.000000
ClarityLightIntensity=0.000000
ClarityViewMask=0.000000
[Border.fx]
border_width=0.000000,35.000000
border_ratio=2.350000
border_color=0.000000,0.000000,0.000000
[HQ4X.fx]
k=-1.100000
s=1.500000
mx=1.000000
max_w=0.750000
lum_add=0.330000
min_w=0.030000
[AdaptiveSharpen.fx]
D_compr_low=0.253000
L_compr_low=0.169000
curve_height=2.000000
curveslope=0.400000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.504000
L_compr_high=0.337000
max_scale_lim=0.100000
pm_p=0.750000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0.000000
AL_DirtTex=0.000000
alInt=7.000000
alThreshold=15.000001
AL_Adaptation=-1.000000
AL_Dirt=1.000000
alAdapt=0.700000
alLensThresh=0.330000
alAdaptBaseBlackLvL=1.000000
AL_Vibrance=0.000000
AL_Adaptive=2.000000
alDirtInt=1.000000
alLensInt=1.300000
alDirtOVInt=2.000000
AL_Lens=-1.000000
[CRT.fx]
Resolution=1.150000
Curvature=0.000000
Gamma=2.400000
Brightness=0.900000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
CornerSize=0.010000
ScanlineGaussian=1.000000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000
[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=3.000000
fBloomSaturation=0.800000
bAnamFlareEnable=0.000000
fBloomThreshold=0.800000
fLensdirtSaturation=2.000000
fBloomAmount=0.600000
fLensdirtIntensity=0.400000
fBloomTint=0.000000,0.000000,0.784314
fFlareLuminance=0.095000
bLensdirtEnable=0.000000
iLensdirtMixmode=2.000000
bLenzEnable=0.000000
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareCurve=1.200000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
bChapFlareEnable=0.000000
fChapFlareTreshold=0.900000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
iGodraySamples=128.000000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000
[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000
[Cartoon.fx]
Power=4.159000
EdgeSlope=0.749000
[CA.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.400000
[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BlurEdge=0.500000
BlurStrength=1.000000
[Curves.fx]
Mode=0.000000
Formula=4.000000
Contrast=0.650000
[Daltonize.fx]
Type=0.000000
[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=4.000000
Grain=0.006000
[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000
[DOF.fx]
DOF_FARBLURCURVE=1000.000000
fADOF_ShapeCurvatureAmount=0.410000
DOF_AUTOFOCUS=-1.000000
DOF_MOUSEDRIVEN_AF=0.000000
fGPDOFChromaAmount=0.400000
DOF_INFINITEFOCUS=0.001000
fGPDOFBiasCurve=2.000000
DOF_FOCUSPOINT=0.630000,0.200000
bADOF_ShapeApertureEnable=0.000000
DOF_FOCUSSAMPLES=10.000000
DOF_MANUALFOCUSDEPTH=1.000000
DOF_NEARBLURCURVE=8.500000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=-1.000000
fRingDOFFringe=0.500000
DOF_FOCUSRADIUS=0.001000
DOF_BLURRADIUS=100.000008
fADOF_BokehCurve=4.040000
iRingDOFSamples=30.000000
iRingDOFRings=8.000000
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
bADOF_ShapeCurvatureEnable=-1.000000
fRingDOFGain=30.000002
fRingDOFBias=2.000000
bADOF_ImageChromaEnable=0.000000
iMagicDOFBlurQuality=8.000000
fMagicDOFColorCurve=10.000000
iGPDOFQuality=6.000000
fADOF_ShapeChromaAmount=0.125000
fADOF_ShapeRotation=0.000000
iGPDOFPolygonCount=5.000000
fGPDOFBias=10.000000
fADOF_SmootheningAmount=0.500000
bMatsoDOFChromaEnable=-1.000000
fMatsoDOFChromaPow=0.200000
fMatsoDOFBokehCurve=9.470000
iADOF_ShapeQuality=255.000000
iMatsoDOFBokehQuality=10.000000
fMatsoDOFBokehAngle=360.000031
bADOF_RotAnimationEnable=-1.000000
fADOF_RotAnimationSpeed=5.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=1.000000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.050000
bADOF_ShapeDistortEnable=0.000000
bADOF_ShapeChromaEnable=0.000000
fADOF_ShapeWeightCurve=6.500000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=-1.000000
fADOF_ShapeDiffusionAmount=1.000000
bADOF_ShapeWeightEnable=0.000000
iADOF_ImageChromaHues=5.000000
iADOF_ShapeChromaMode=3.000000
fADOF_ImageChromaCurve=1.625000
fADOF_ImageChromaAmount=3.078000
[Vignette.fx]
Type=0.000000
Center=0.500000,0.500000
Ratio=1.000000
Radius=2.000000
Amount=-1.000000
Slope=2.000000
[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000
[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
EffectFactor=0.900000
BlendColor=0.000000,0.000000,0.000000
FocusEdgeDepth=0.050000
BlendFactor=0.000000
[FilmGrain.fx]
Intensity=4.000000
Variance=0.200000
Mean=0.500000
SignalToNoiseRatio=2.000000
[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000
[FilmicPass.fx]
Linearization=0.500000
Strength=0.850000
Contrast=1.000000
Fade=0.400000
Bleach=0.000000
Saturation=-0.150000
GreenCurve=1.000000
RedCurve=1.000000
BlueCurve=1.000000
BaseCurve=1.500000
BaseGamma=1.000000
EffectGamma=0.650000
EffectGammaR=1.000000
EffectGammaG=1.000000
EffectGammaB=1.000000
LumCoeff=0.212656,0.715158,0.072186
[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000
[FineSharp.fx]
cstr=0.900000
sstr=2.000000
pstr=1.272000
xstr=0.190000
lstr=1.490000
xrep=0.250000
[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=1.000000
GaussianBlurStrength=0.300000
[HDR.fx]
HDRPower=1.300000
radius1=0.873000
radius2=0.870000
[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassViewBlendIfMask=0.000000
HighPassSharpOffset=1.000000
HighPassBlendMode=1.000000
HighPassBlendIfLight=255.000000
HighPassBlendIfDark=0.000000
HighPassLightIntensity=1.000000
HighPassDarkIntensity=1.000000
HighPassSharpStrength=0.400000
HighPassViewSharpMask=0.000000
[LUT.fx]
fLUT_AmountChroma=0.000000
fLUT_AmountLuma=0.000000
[Levels.fx]
BlackPoint=16.000000
WhitePoint=235.000000
HighlightClipping=0.000000
[TiltShift.fx]
BlurMultiplier=10.000000
Line=0.000000
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000
[LiftGammaGain.fx]
RGB_Lift=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Gain=1.000000,1.000000,1.000000
[MXAO.fx]
bMXAOSmoothNormalsEnable=0.000000
fMXAOAmbientOcclusionAmount=2.000000
fMXAONormalBias=0.200000
fMXAOFadeoutStart=0.200000
iMXAOBayerDitherLevel=3.000000
fMXAOIndirectLightingAmount=4.000000
iMXAOSampleCount=24.000000
fMXAOIndirectLightingSaturation=1.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.400000
[LightDoF.fx]
fLightDoF_Width=5.000000
f2LightDoF_CA=0.000000,1.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
fLightDoF_Amount=10.000000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_ManualFocus=0.000000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_AutoFocusSpeed=0.100000
[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000
[Monochrome.fx]
Coefficients=0.210000,0.720000,0.070000
ColorSaturation=0.000000
[MotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000
[RBM.fx]
iRBM_SampleCount=32.000000
fRBM_LowerThreshold=0.100000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000
[Technicolor2.fx]
Saturation=0.630000
ColorStrength=0.792157,0.878431,0.878431
Brightness=3.335000
Strength=1.500000
[Technicolor.fx]
Power=11.000000
RGBNegativeAmount=0.392157,1.000000,10.058824
Strength=0.500000
[Tonemap.fx]
Defog=0.000000
Bleach=0.000000
Gamma=1.260000
Exposure=-0.000000
Saturation=-0.000000
FogColor=0.000000,0.000000,1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000