SweetFX Settings DB
Latest forum threads
1 day, 15 hours ago
2 days, 2 hours ago
2 days, 2 hours ago
2 days, 22 hours ago

Hit Me With Your Best Shot ReShade w/DoF

Preset for RAGE
Created by AssassinsDecree
Added July 8, 2017
Updated 23 Jul 18:14 CEST
Shader used: ReShade
Preset description:
Uses ReShade 3.0.7 framework to give you knock-your-socks-off graphics for this old, but decent game. To install, go here: https://reshade.me/ Download latest version. Run the .exe in admin mode and select Rage.exe in your RAGE main folder. Choose OpenGL Say yes when it ask if you want to download a collection of shaders. Have these following shaders selected and deselect any of the effects not listed here: Clarity, HDR, Tonemap, Deband, FilmGrain (make sure its the first film grain, not FilmGrain2), Technicolor2, AdaptiveSharpen, DOF (depth of field), Levels, Vignette Now download my preset here with the "download" button below. Rename that file "anythingyouwant.ini", the most important part is that the files name now ends ".ini" instead of ".txt" like it did when you downloaded it. Put that file in your game's main folder where you found Rage.exe and where your reshade-shaders folder should now also be installed. Run your game and after you get a message in a grey box saying reshade effects have loaded, press Shift+F2 simultaneously to open the in-game ReShade GUI. Select the .ini file from that drop down menu. Toggle the effect with scroll-lock key. You can change these keys in the ReShade's settings menu. Click continue until the boxes go from red to gray/clear. Done. Your new ReShade should be making your game look fapping sexy by this point. Toggle controls for DoF and other stuff here: Advanced Depth-of-Field - "/" on the numberpad (you'll probably want this off when driving) Film grain - "3" on numberpad Sharpness - "5" on numberpad Darkening modifier (levels) - "2" on numberpad You'll want to toggle DOF off with the toggle key I set up in barter menus btw. It's instant. If it's too dark for you, I suggest you either lower the gamma through ReShade's tonemap OR turn off "levels" (not recommended) Thanks so much for checking this out! CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin -- MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/ To save you a couple clicks, I try to keep the below list updated too: SKYRIM SPECIAL EDITION RESHADES -- Live Action Trailer Graphics, The Dragonborn Comes, a ReShade for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9990/? -- Dovahkiin Rising ReShade for Dolomite Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9942? -- Dragon Breaker ReShade, a Bright and Bold Look for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9991/? -- Skyrim SE Ashen ReShade: http://www.nexusmods.com/skyrimspecialedition/mods/9060/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D9060%26preview%3D&pUp=1 -- MASS EFFECT ANDROMEDA RESHADES -- Cinematic Realism: http://www.nexusmods.com/masseffectandromeda/mods/2/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffectandromeda%2Fajax%2Fmoddescription%2F%3Fid%3D2%26preview%3D&pUp=1 -- Neon Bomb: http://www.nexusmods.com/masseffectandromeda/mods/4? -- FALLOUT 4 RESHADES -- Cinematic Realism: http://www.nexusmods.com/fallout4/mods/23442/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D23442%26preview%3D&pUp=1 -- DIRT RALLY RESHADE -- https://sfx.thelazy.net/games/preset/7323/ DIRT 4 RESHADES -- Cinematic Racing Project: https://sfx.thelazy.net/games/preset/7333/ -- Cinematic Racing Project (Vibrant Version): https://sfx.thelazy.net/games/preset/7348/ MAD MAX ReShades -- Cinematic Excellence: https://sfx.thelazy.net/games/preset/7434/ -- Cinematic Excellence (Bleak Version): https://sfx.thelazy.net/games/preset/7438/ GHOST RECON WILDLANDS RESHADES -- Stunning Light & Atmospherics [newest ReShade] - https://sfx.thelazy.net/games/preset/7525/ -- Cinematic Excellence 2.0 ReShade (best neutral enhancer with lots of options) - http://www.nexusmods.com/ghostreconwildlands/mods/1/? -- E3 2015 Graphics - more realistic, cold ReShade, inspired by E3 2015 trailers for the game with a more gray look - http://www.nexusmods.com/ghostreconwildlands/mods/2? -- Borderlands-style Oil Painting ReShade - https://sfx.thelazy.net/games/preset/7175/ -- Uncharted-looking ReShade - https://sfx.thelazy.net/games/preset/7115/ -- Sun Soaked Graphics Overhaul - insane lighting amplifier. Sunsets, sunrise and clear days look nuts! - https://sfx.thelazy.net/games/preset/6992/ SQUAD ReShade -- Cinematic Shooter Project: https://sfx.thelazy.net/games/preset/7474/ RAGE ReShade -- Hit Me With Your Best Shot: https://sfx.thelazy.net/games/preset/7477/ ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing. ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
Download preset Show / Hide settings
KeyAdaptiveSharpen=101,0,0,0 KeyLUT=0,0,0,0 KeyBloomAndLensFlares=102,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyBorder=97,0,0,0 KeyTonemap=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 KeyCA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMonochrome=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMatsoDOF=111,0,0,0 KeyFilmGrain=99,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyMagicBloom=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLevels=98,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTint=0,0,0,0 KeyVignette=106,0,0,0 Techniques=Clarity,HDR,Tonemap,Deband,FilmGrain,Technicolor2,AdaptiveSharpen,MatsoDOF,Levels,Vignette KeyUIMask_Top=0,0,0,0 TechniqueSorting=Clarity,HDR,Tonemap,Deband,FilmGrain,Border,Technicolor2,AdaptiveSharpen,MatsoDOF,BloomAndLensFlares,RingDOF,MagicDOF,GP65CJ042DOF,MartyMcFlyDOF,FilmicPass,Levels,LiftGammaGain,UIMask_Top,UIMask_Bottom,Vignette [Border.fx] border_width=0.000000,0.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityDarkIntensity=0.000000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=1.000000 ClarityLightIntensity=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=0.700000 L_compr_low=0.169000 D_compr_low=0.010000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.300000 D_compr_high=0.500000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.100000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 AL_DirtTex=0.000000 alInt=7.000000 AL_Adaptive=2.000000 alThreshold=15.000001 AL_Adaptation=-1.000000 alAdapt=1.520000 AL_Dirt=-1.000000 alAdaptBaseBlackLvL=3.000000 alLensThresh=0.380000 AL_Vibrance=0.000000 alDirtInt=1.160000 alLensInt=2.000000 alDirtOVInt=1.000000 AL_Lens=-1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.000000 fBloomThreshold=0.874000 fAnamFlareCurve=1.200000 bAnamFlareEnable=0.000000 fBloomAmount=0.400000 fLensdirtSaturation=2.000000 fBloomTint=0.592157,0.596078,0.839216 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 fChapFlareTreshold=0.900000 bChapFlareEnable=0.000000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 iGodraySamples=128.000000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [CRT.fx] Resolution=1.150000 Brightness=0.900000 Gamma=2.400000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=2.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] DOF_AUTOFOCUS=-1.000000 DOF_FARBLURCURVE=1000.000000 fADOF_ShapeCurvatureAmount=0.410000 DOF_MOUSEDRIVEN_AF=0.000000 fRingDOFBias=2.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.470000 DOF_INFINITEFOCUS=0.001000 fGPDOFChromaAmount=0.400000 DOF_FOCUSSAMPLES=10.000000 bADOF_ShapeApertureEnable=0.000000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_NEARBLURCURVE=8.000000 DOF_FOCUSRADIUS=0.001000 bGPDOFPolygonalBokeh=-1.000000 fGPDOFBrightnessMultiplier=2.000000 fRingDOFFringe=0.500000 DOF_BLURRADIUS=100.000008 fADOF_BokehCurve=4.040000 iRingDOFSamples=30.000000 fADOF_ShapeDiffusionAmount=1.000000 iRingDOFRings=8.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFGain=30.000002 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=10.000000 bMatsoDOFChromaEnable=-1.000000 fADOF_SmootheningAmount=0.500000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeChromaAmount=0.125000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeRotation=0.000000 fGPDOFBias=10.000000 fMatsoDOFChromaPow=2.048000 fMatsoDOFBokehCurve=8.105000 iADOF_ShapeQuality=29.000000 iMatsoDOFBokehQuality=4.000000 fADOF_ImageChromaCurve=1.625000 fMatsoDOFBokehAngle=360.000031 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeApertureAmount=1.000000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.050000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=6.500000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=-1.000000 bADOF_ShapeWeightEnable=0.000000 fADOF_ImageChromaAmount=3.078000 [Technicolor.fx] Power=11.000000 RGBNegativeAmount=0.392157,1.000000,10.058824 Strength=0.500000 [Vignette.fx] Type=0.000000 Ratio=2.255000 Center=0.500000,0.500000 Radius=1.400000 Amount=-0.700000 Slope=6.000000 [Technicolor2.fx] ColorStrength=0.827451,0.486275,1.176471 Saturation=0.510000 Brightness=1.220000 Strength=0.700000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.200000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.320000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=3.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 fRBM_LowerThreshold=0.100000 iRBM_SampleCount=32.000000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FilmicPass.fx] Strength=0.821000 Linearization=0.500000 Fade=0.000000 Contrast=1.045000 Bleach=0.000000 BaseGamma=0.908000 Saturation=-0.090000 RedCurve=0.040000 GreenCurve=0.040000 BlueCurve=0.020000 BaseCurve=1.500000 EffectGammaB=1.000000 EffectGamma=0.250000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.212656,0.715158,0.072186 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=3.000000 fBloom_Threshold=4.800000 fDirt_Intensity=1.000000 fExposure=0.326000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.873000 radius2=0.870000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendIfDark=0.000000 HighPassBlendIfLight=255.000000 HighPassBlendMode=1.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=0.000000 fLUT_AmountLuma=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [TiltShift.fx] Line=0.000000 BlurMultiplier=10.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LightDoF.fx] fLightDoF_Width=5.000000 fLightDoF_Amount=10.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=2.000000 bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOBayerDitherLevel=3.000000 fMXAOFadeoutStart=0.200000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [Tonemap.fx] Gamma=0.740000 Bleach=0.000000 Defog=0.000000 Exposure=0.220000 Saturation=-0.000000 FogColor=0.000000,0.000000,1.000000

Comments

AssassinsDecree
8 Jul 15:16 CEST

Lol. "oGeraled" should say overall. Hah.

AssassinsDecree
8 Jul 15:15 CEST

Thanks. I can't "fix" it, so to sepak. There's no way to stop reshade from blocking the UI with its depth of field when the object in focus is really close. But it is not usually blurred.

You can push,the DoF farther away from the player character, but that also makes the oGerald effect less pronounced. If you want play around with it, adjusting the "NearBlurCurve" under DOF in the reshade will do it. I would suggest value between 8 and 40, but gotta see what works for you.

Again, more often than not, the minimap is, not blurred and even when it is, I don't think it's too bad in this game cause, it's not like it's an online fps, where we depend on the minimap for enemy positions... not even sure why this game has one really.

You'll want to toggle DOF off with the toggle key I set up in barter menus btw. It's instant.

Hope this helps,
Merc

Jiehfeng
8 Jul 14:15 CEST

Very nice. Fix the minimap.

You need to be logged in to post a comment