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Ghost Recon [Border]lands, Oil Painting

Created by AssassinsDecree
Added April 30, 2017
Updated 23 Jul 17:52 CEST
Shader used: ReShade
Preset description:
-- This can be used with any of my other ReShades. Just use the in-game ReShade drop-down menu to instantly change to another look. Just make sure the .ini files have different names. -- -- Massive image gallery with comparison shots: https://sfx.thelazy.net/games/preset/7175/ -- Uses ReShade 3.0.7 to achieve a look similar to an oil painting. This took a lot of testing and tweaking, but this is ready for the Alpha release. I strongly recommend turning off the ReShade while in menus, including the map menu (especially the map menu). It can be used, kinda, in other menus. I don't think I can ever fix that because of the way ReShade works, so I would be destroying the effect for in-game use just to have it work on a menu for a couple seconds. Not worth the trade off since you can instantly just disable the effect while in menus. Hud elements remain visible and all are pretty easy to see, especially if you've already played the game for a couple hours or more and already know what the intel selections say, for instance. Ammo counter can be a little hard to read, but I don't think anyone really needs to use that. I never do. Enemy markers work just fine. I really hope you like it. VIDEOS Desert Demo: https://www.youtube.com/watch?v=V1gZ46SOaLU&t=6s Snow and Water Demo: https://www.youtube.com/watch?v=s8UIyTiZJCw&t=4s Low-Spec Build/Exetended Demo and Commentary: https://youtu.be/mIlR_kRO9mU CONTROLS All of these are remappable once in game. -Toggle ReShade menu on-off - Shift+F2. -Toggle all ReShade effects - Scroll lock -Toggle depth-of-field - / on numberpad (numberpad must be enabled) -Toggle film grain - 3 on numberpad -Toggle Black bars - 1 on numberpad INSTALLATION INSTRUCTIONS !!Extremely Important!! Some are saying they can't get ReShade 3.0.7 (the latest version to work with GRW. The 3.0.6 version if available on my Nexus version of this mod: http://www.nexusmods.com/ghostreconwildlands/mods/2? For me the game crashes if I use any form of ReShade or SweetFx in fullscreen mode. So you must enable borderless window mode to use ReShade if yours also crashes when trying to load the game with Reshade enabled. Recommend setting in-game sharpening in Video options menu to 0 percent. Raise brightness to 56 and lower contrast to 43. Gamma 56. You can play around with these values to tweak the visibility of night and such to your preference. !!Extremely Important End!! 1. Download the Reshade 3.0.6 from here https://reshade.me/ 2. Scroll to bottom of page and download whatever the latest version advertised is. Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder. Follow the steps it tells you selecting yes everything it asks. 2. Select your "GRW.exe" which is in the main folder of the game. For steam it's usually: "...Steam\SteamApps\common\Tom Clancy's Ghost Recon Wildlands" 3. Select the DirectX 8/9 version after you select the "GRW.exe." If you go through the whole install and the game CTD's on launch or you can't get the effects to change your game at all, then try uninstalling per the below instructions and then reinstall but this time select OpenGL instead of DirectX 8/9. 4. Run your game As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the ReShade effects. Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol near the top-right of the Reshade GUI and type any name you want. I suggest naming it "MercsOilPainting.ini" (without the quotes)(and don't have the final result say "MercsOilPainting.ini.ini" back to back like that, just one .ini in the whole file name. Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial. Now close your game. 5. Go back to your game's main folder, where the "GRW.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file. 6. Open the .ini file and replace all the text with the text from my preset on this page. Save the file. Now Run your game. 7. Once the game and ReShade effects are loaded again, reopen the Reshade GUI with Shift+f2 if the big box at the top of the ReShade GUI does not say whatever the name of your .ini file referenced above is (and if you don't see your game looking way differnet right about now) then click the drop down arrow at the top-right and select the .ini file name referenced above. Finally hit the "reload" button at the bottom of the ReShade GUI to make double sure the effects are loaded. The new effects should start loading with my custom settings. 8. STRONGLY RECOMMEND that you set the ReShade toggle key to the "END" key or some other key that you won't have to press two button at once to make it come up or press scroll lock, since I don't think many computers have that key anymore, especially not laptops (mine doesn't), because you'll probably want to switch the effect on and off in the menus, as stated above. To do this, simply open the ReShade GUI go to the settings tab of you'll see something like "Toggle Effects" or "Toggle ReShade" and click in the box adjacent from that and press whatever key you want to use to toggle the ReShade on and off, which is instant. Be sure to click in a blank space outside the box before closing the menu or you cursor will still have that box selected and the next key you press will change the toggle key to that. It's easier than this probably makes it sound PROFIT! UNINSTALLING 1. Delete the Reshade folder, dxgi.ini, dxgi.dll, dxgi.log and the MercsOilPainting.ini from your game folder. That's it. I plan to release other presets soon. Enjoy, leave comments below if you're having trouble installing or better yet youtube a Resahde 3.0+ install guide. It's extremely easy. You may notice a slight decrease in performance, but it should still be pretty similar FPS to what you usually get. The visual difference is night and day to me and I can't ever go back to vanilla. CONTACT -- Please subscribe to my YouTube channel for lets plays and demos of my upcoming and released ReShades... who knows, one day maybe you'll an ENB up there: https://www.youtube.com/channel/UCn5KAZuLeVmeQLXSMJNBMcA -- -- Please follow me on twitter: https://twitter.com/MercsAssassin -- MY MODS FOR OTHER GAMES Exhaustive List Here, constantly updating it as I make new ReShades: https://www.facebook.com/MercsAssassin/ To save you a couple clicks, I try to keep the below list updated too: SKYRIM SPECIAL EDITION RESHADES -- Live Action Trailer Graphics, The Dragonborn Comes, a ReShade for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9990/? -- Dovahkiin Rising ReShade for Dolomite Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9942? -- Dragon Breaker ReShade, a Bright and Bold Look for Vivid Weathers: http://www.nexusmods.com/skyrimspecialedition/mods/9991/? -- Skyrim SE Ashen ReShade: http://www.nexusmods.com/skyrimspecialedition/mods/9060/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D9060%26preview%3D&pUp=1 -- MASS EFFECT ANDROMEDA RESHADES -- Cinematic Realism: http://www.nexusmods.com/masseffectandromeda/mods/2/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmasseffectandromeda%2Fajax%2Fmoddescription%2F%3Fid%3D2%26preview%3D&pUp=1 -- Neon Bomb: http://www.nexusmods.com/masseffectandromeda/mods/4? -- FALLOUT 4 RESHADES -- Cinematic Realism: http://www.nexusmods.com/fallout4/mods/23442/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D23442%26preview%3D&pUp=1 -- DIRT RALLY RESHADE -- https://sfx.thelazy.net/games/preset/7323/ DIRT 4 RESHADES -- Cinematic Racing Project: https://sfx.thelazy.net/games/preset/7333/ -- Cinematic Racing Project (Vibrant Version): https://sfx.thelazy.net/games/preset/7348/ MAD MAX ReShades -- Cinematic Excellence: https://sfx.thelazy.net/games/preset/7434/ -- Cinematic Excellence (Bleak Version): https://sfx.thelazy.net/games/preset/7438/ GHOST RECON WILDLANDS RESHADES -- Stunning Light & Atmospherics [newest ReShade] - https://sfx.thelazy.net/games/preset/7525/ -- Cinematic Excellence 2.0 ReShade (best neutral enhancer with lots of options) - http://www.nexusmods.com/ghostreconwildlands/mods/1/? -- E3 2015 Graphics - more realistic, cold ReShade, inspired by E3 2015 trailers for the game with a more gray look - http://www.nexusmods.com/ghostreconwildlands/mods/2? -- Borderlands-style Oil Painting ReShade - https://sfx.thelazy.net/games/preset/7175/ -- Uncharted-looking ReShade - https://sfx.thelazy.net/games/preset/7115/ -- Sun Soaked Graphics Overhaul - insane lighting amplifier. Sunsets, sunrise and clear days look nuts! - https://sfx.thelazy.net/games/preset/6992/ SQUAD ReShade -- Cinematic Shooter Project: https://sfx.thelazy.net/games/preset/7474/ RAGE ReShade -- Hit Me With Your Best Shot: https://sfx.thelazy.net/games/preset/7477/ ps: I'm TheMercsAssassin on most other websites, including youtube, twitter and the nexus. Hence, the Merc thing. ps+: Do not use any part of my ReShade in your own work. Make your own through hard work and lots of time, like I did, please. Thanks.
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KeyBloomAndLensFlares=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=103,0,0,0 KeyLumaSharpen=0,0,0,0 KeyDaltonize=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=97,0,0,0 KeyCartoon=0,0,0,0 KeyColourfulness=0,0,0,0 KeyMode3=0,0,0,0 KeyCA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMXAO=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyFilmGrain=99,0,0,0 KeyMatsoDOF=111,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode2=0,0,0,0 KeyFXAA=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyLevels=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLUT=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMonochrome=0,0,0,0 KeyTiltShift=0,0,0,0 KeyTint=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=Border,HDR,Technicolor2,Levels,Deband,Cartoon [Clarity.fx] ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=1.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [Border.fx] border_width=0.000000,35.000000 border_ratio=2.350000 border_color=0.000000,0.000000,0.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=2.000000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 L_compr_high=0.337000 max_scale_lim=0.100000 pm_p=0.750000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0.000000 AL_DirtTex=0.000000 alInt=7.000000 alThreshold=15.000001 AL_Adaptation=-1.000000 AL_Dirt=1.000000 alAdapt=0.700000 alLensThresh=0.330000 alAdaptBaseBlackLvL=1.000000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.000000 alLensInt=1.300000 alDirtOVInt=2.000000 AL_Lens=-1.000000 [CRT.fx] Resolution=1.150000 Curvature=0.000000 Gamma=2.400000 Brightness=0.900000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 CornerSize=0.010000 ScanlineGaussian=1.000000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=3.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fLensdirtSaturation=2.000000 fBloomAmount=0.600000 fLensdirtIntensity=0.400000 fBloomTint=0.000000,0.000000,0.784314 fFlareLuminance=0.095000 bLensdirtEnable=0.000000 iLensdirtMixmode=2.000000 bLenzEnable=0.000000 fLensdirtTint=1.000000,1.000000,1.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fFlareIntensity=2.070000 fChapFlareSize=0.450000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [Cartoon.fx] Power=4.159000 EdgeSlope=0.749000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 [SurfaceBlur.fx] BlurRadius=1.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=4.000000 Grain=0.006000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DOF.fx] DOF_FARBLURCURVE=1000.000000 fADOF_ShapeCurvatureAmount=0.410000 DOF_AUTOFOCUS=-1.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFChromaAmount=0.400000 DOF_INFINITEFOCUS=0.001000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.630000,0.200000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=10.000000 DOF_MANUALFOCUSDEPTH=1.000000 DOF_NEARBLURCURVE=8.500000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=-1.000000 fRingDOFFringe=0.500000 DOF_FOCUSRADIUS=0.001000 DOF_BLURRADIUS=100.000008 fADOF_BokehCurve=4.040000 iRingDOFSamples=30.000000 iRingDOFRings=8.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 bADOF_ShapeCurvatureEnable=-1.000000 fRingDOFGain=30.000002 fRingDOFBias=2.000000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=8.000000 fMagicDOFColorCurve=10.000000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 fADOF_ShapeRotation=0.000000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fADOF_SmootheningAmount=0.500000 bMatsoDOFChromaEnable=-1.000000 fMatsoDOFChromaPow=0.200000 fMatsoDOFBokehCurve=9.470000 iADOF_ShapeQuality=255.000000 iMatsoDOFBokehQuality=10.000000 fMatsoDOFBokehAngle=360.000031 bADOF_RotAnimationEnable=-1.000000 fADOF_RotAnimationSpeed=5.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.050000 bADOF_ShapeDistortEnable=0.000000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=6.500000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=-1.000000 fADOF_ShapeDiffusionAmount=1.000000 bADOF_ShapeWeightEnable=0.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 fADOF_ImageChromaCurve=1.625000 fADOF_ImageChromaAmount=3.078000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=1.000000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=4.000000 Variance=0.200000 Mean=0.500000 SignalToNoiseRatio=2.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Linearization=0.500000 Strength=0.850000 Contrast=1.000000 Fade=0.400000 Bleach=0.000000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.212656,0.715158,0.072186 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.300000 radius1=0.873000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassViewBlendIfMask=0.000000 HighPassSharpOffset=1.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [LUT.fx] fLUT_AmountChroma=0.000000 fLUT_AmountLuma=0.000000 [Levels.fx] BlackPoint=16.000000 WhitePoint=235.000000 HighlightClipping=0.000000 [TiltShift.fx] BlurMultiplier=10.000000 Line=0.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAONormalBias=0.200000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=5.000000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor2.fx] Saturation=0.630000 ColorStrength=0.792157,0.878431,0.878431 Brightness=3.335000 Strength=1.500000 [Technicolor.fx] Power=11.000000 RGBNegativeAmount=0.392157,1.000000,10.058824 Strength=0.500000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.260000 Exposure=-0.000000 Saturation=-0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

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