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Brains will be plucked

Created by Karda222
Added April 28, 2020
Shader used: ReShade
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PreprocessorDefinitions= Techniques=MultiLUT,Clarity,DPX,RetroTint,LumaSharpen TechniqueSorting=MBMB,MinimalColorGrading,LeiFx_Tech,prod80_06_Posterize_Pixelate,Monochrome,AdaptiveFog,MultiFX,MultiLUT,AdaptiveSharpen,MXAO,NeoBloom,AmbientLight,Nightvision,SuperDepth3D,Nostalgia,Overlay,ArcaneBloom,ArtisticVignette,PerfectPerspective,ASCII,AspectRatioPS,AspectRatioSuite,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,PPFXBloom,BloomAndLensFlares,Border,PPFX_Godrays,SuperDepth3D_VR,BulgePinch,AdaptiveFog,Cartoon,Checkerboard,Chromakey,CA,PPFXSSDO,ChromaticAberration,CinematicDOF,ReflectiveBumpmapping,DepthHaze,CinematicDOF,RetroFog,SCurve,DirectionalDepthBlur,Tint,Emphasize,MultiLUT,Sketch,Clarity,PandaFX,ColorMatrix,Colourfulness,Pirate_Bloom,AdvancedCRT,Pirate_Curve,CRT_Yee64,SMAA,Before,After,CRT_Yeetron,StageDepth,Curves,Daltonize,Deband,SurfaceBlur,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_GI,Pirate_DOF,Swirl,Pirate_FXAA,KNearestNeighbors,NonLocalMeans,Technicolor,Technicolor2,TiltShift,Pirate_LightAdaptation,TinyPlanet,Pirate_LumaSharpen,Tonemap,Pirate_Tonemap,Pirate_Vibrance,TriDither,Depth3D,UIDetect,UIDetect_Before,UIDetect_After,DepthHaze,UIMask_Top,UIMask_Bottom,Pirate_Vignette,Vibrance,DisplayDepth,Dither,Vignette,Bloom,VirtualResolution,ZigZag,ADOF,prod80_01A_RT_Correct_Contrast,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,prod80_01B_RT_Correct_Color,EyeAdaption,Lightroom,HDR,MotionBlur,FilmGrain,MXAO,DELC_Sharpen,FilmGrain2,FilmicAnamorphSharpen,prod80_02_Bloom,prod80_02_LUT_Creator,FilmicPass,pd80_02_MultiLUT_v2,SSR,AspectRatioComposition,ColorfulPoster,Mode1,Mode2,Mode3,ColorIsolation,prod80_03_Color_Space_Curves,Flashlight,FlexibleCA,FocalDOF,prod80_03_CurvedLevels,Comic,prod80_03_FilmicTonemap,FramerateLimiter,HotsamplingHelper,MeshEdges,MultiTonePoster,prod80_03_Levels,RemoveTint,RetroTint,FXAA,AspectRatioPS,prod80_03_Shadows_Midtones_Highlights,Before,After,Before,After,GaussianBlur,GlitchB,prod80_04_Black_and_White,GrainSpread,Chromakey,HexLensFlare,CrossHair,prod80_04_ColorBalance,Cursor,HighPassSharp,FilmicAnamorphSharpen,HQ4X,prod80_04_ColorGradient,FilmicBloom,HSLShift,prod80_04_ColorIsolation,FilmicGrade,Layer,Levels,FilmicSharpen,prod80_04_ColorTemperature,Flipbook,ImageTest,Interlaced,LevelsPlus,Letterbox,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,DisplayLUT,ApplyLUT,prod80_04_ContrastBrightnessSaturation,LumaSharpen,LUT,PerfectPerspective,ChromaticAberration,RealGrain,prod80_04_Magical_Rectangle,MagicBloom,Reflection,RimLight,MatCap_Outlines,MatCap_DisplayNormals,MatCap_Rainbow,MatCap_TextureReplace,MatCap_SmoothNormals,MatCap_Experimental,ScreenShake,prod80_04_SelectiveColor,SimpleBloom,SimpleGrain,SunsetFilter,ThinFilm,TiltShift,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,VR,VR_nose,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=2 ClarityStrength=0.201000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=0 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=1.000000,1.000000,1.000000 fUIColorEdgesStrength=10.000000,10.000000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=3 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=1.792000 Strength=0.282000 [Emphasize.fx] BlendColor=0.000000,0.000000,0.000000 BlendFactor=0.000000 EffectFactor=0.900000 FocusDepth=0.026000 FocusEdgeDepth=0.050000 FocusRangeDepth=0.001000 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 Sphere_FocusVertical=0.500000 Spherical=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GrainSpread.fx] BlendMode=0 GlobalGrain=0.500000 Opacity=0.500000 Speed=1.000000 Spread=1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.050000 sharp_strength=1.220000 show_sharpen=0 [MultiLUT.fx] fLUT_AmountChroma=0.525000 fLUT_AmountLuma=0.004000 fLUT_LutSelector=9 [PD80_03_Shadows_Midtones_Highlights.fx] blendcolor_h=1.000000,1.000000,1.000000 blendcolor_m=0.980000,0.588000,0.000000 blendcolor_s=0.000000,0.365000,1.000000 blendmode_h=0 blendmode_m=0 blendmode_s=0 brightness_h=0.000000 brightness_m=0.000000 brightness_s=0.000000 contrast_h=0.000000 contrast_m=0.000000 contrast_s=0.000000 dither_strength=2.000000 enable_dither=1 exposure_h=0.000000 exposure_m=0.000000 exposure_s=0.000000 luma_mode=2 opacity_h=0.000000 opacity_m=0.000000 opacity_s=0.000000 saturation_h=0.000000 saturation_m=0.000000 saturation_s=0.000000 separation_mode=0 tint_h=0.000000 tint_m=0.000000 tint_s=0.000000 vibrance_h=0.000000 vibrance_m=0.000000 vibrance_s=0.000000 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=5.000000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.500000 BLOOM_THRESHOLD=0.500000 [Pirate_Depth.fx] DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLEND_MODE=1 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_CURVE_MODE=1 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 DEPTH_AO_MANUAL_CURVE=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_RADIUS=50.000000 DEPTH_AO_STRENGTH=5.000000 DEPTH_DEBUG=0 DEPTH_FARPLANE=200.000000 DEPTH_INVERT=0 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 DOF_BLEND=0.300000 DOF_BOKEH_BIAS=1.000000 DOF_BOKEH_CONTRAST=0.040000 DOF_DEBUG=0 DOF_FAR_STRENGTH=1.000000 DOF_FOCAL_CURVE=1.000000 DOF_FOCAL_RANGE=0.000000 DOF_FOCUS_SPEED=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_HYPERFOCAL=0.900000 DOF_MANUAL_FOCUS=0.500000 DOF_NEAR_STRENGTH=0.500000 DOF_RADIUS=1.000000 DOF_SCRATCHES_STRENGTH=0.150000 FOV=75 FOV_DEBUG=0 GI_DIFFUSE_BLEND_MODE=2 GI_DIFFUSE_CURVE_MODE=4 GI_DIFFUSE_DEBUG=0 GI_DIFFUSE_RADIUS=1.000000 GI_DIFFUSE_STRENGTH=4.000000 GI_REFLECT_RADIUS=1.000000 LUMA_MODE=3 [Pirate_Lumasharpen.fx] LUMASHARPEN_DEBUG=0 LUMASHARPEN_RADIUS=0.500000 LUMASHARPEN_STRENGTH=0.500000 LUMA_MODE=3 [Pirate_Vibrance.fx] LUMA_MODE=3 VIBRANCE_STRENGTH=0.300000 [RemoveTint.fx] bUIUseExcludeColor=0 cUIDebug=0 fUIExcludeColor=1.000000,1.000000,1.000000 fUIExcludeColorStrength=2.761000 fUISpeed=0.100000 fUIStrength=1.000000 [RetroFog.fx] bAutoColor=0 bCurved=1 bDithering=1 f2Curve=0.000000,1.000000 f3Color=0.000000,0.000000,0.000000 fOpacity=1.000000 fQuantize=255.000000 fStart=0.000000 [RetroTint.fx] fUIColor=0.049338,0.014778,0.073529 fUIStrength=0.220000 [SCurve.fx] f4Offsets=0.000000,0.000000,0.000000,0.000000 fCurve=1.000000 [TinyPlanet.fx] center_x=0.500000 center_y=0.250000 offset_x=0.500000 offset_y=0.250000 scale=0.500000 z_rotation=0.500000

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