4 hours, 50 minutes ago
Jade's Beauty
Preset description:
Download (Reshade+preset+widescreen 16:9.4 workaround) :
https://disk.yandex.com/d/YI-IXJ7-nBiWyg
I also attached more presets there, including brighter ones and with RTGI from January 2020 (below is 3.97 w/o RTGI).
https://github.com/outlawever/Raytracing-path-tracing-RTGI-Reshade
Widescreen instruction:
For more proper aspect ratio (to mitigate stretching) set 5:4 resolution in game settings launcher (e.g. 1280x1024) while dgVoodoo will force FHD resolution or desired with attached config above. The game will be still stretched on 16:9 monitor a little bit, since the in-game AR is 16:9.4. Also, in the launcher check everything beside Triple buffering, SSE, Mipmapping, Fastflip, Autogen Mipmap for the best performance. Alternatively, as follows: https://www.pcgamingwiki.com/wiki/File:Beyond_Good_%26_Evil_Optimal_Compatibility_Settings.png
From time to time when I change game settings, the game refuses to launch. Then you need to open Settings launcher and press play there, and if still nothing, run the game normally without the launcher, eventually repeating the step once or twice till the game will finally launch.
Manual widescreen with Reshade workaround instruction:
1. Download and install dgVoodoo in the game (place d3d9.dll and D3DImm.dll near game exe)
2. Go to dgVoodoo configurator>
General:
Scaling mode: centered, keep aspect ratio (done)
3. Directx:
For 1920x1080 set 1920x1365 (default, if something's wrong - correct it, 1230 is probably wrong)
For 1920x1200 set 1920x1520 (tested on native 16:10)
Task switching doesn't work properly.
Restart the game if your game launched in widowed mode.
I made this widescreen workaround since the commonly known widescreen patch uses its own d3d9.dll and there is no way to use that widescreen patch with Reshade
(ENBInjector as a proxy didn't work, renaming any libraries to dinput8, dsound.dll caused the game to crash).
This workaround is limited to 16:9 and 16:10 monitors since the original AR in the game is 16:9.4 and anything else will be too stretched, or require leaving black bars.
If there are no Reshade effects in the game,
correct textures/effects path in the Reshade.ini or in Reshade GUI options manually.
Placing .\ everywhere sometimes breaks the visuals, so provide full path in Reshade.ini.
VRAM in dgVoodoo is set to 4096 MB, so in case of any problems, change it.
Colors:
For 11:15 PM
flux was set to 5350k
Options in flux: wider ranges, use display data disabled, use GPU enabled
I think attached dinput8 doesn't do anything, or just slightly increases brightness, but I left it just in case
https://github.com/mitigd/dinput8-wrapper-fps-fix/releases
Used shaders:
AdaptiveToneMapper
SCurve
Tint
SMAA
CAS
Technicolor
Technicolor2
ColorMatrix
Tonemap
Curves
Vignette
DeHaze
FXAA
LumaSharpen
SharpContrast
ColorLab
ContrastStretch
DPX
HDR
And such silly thing took only 5 hours :=)
I had drops below 40 FPS in some places. It's possible that if you update the attached version of dgVoodoo by the latest one, and set DX12 in dgVoodoo configurator, and install the latest Reshade separately as DX12 and then choosing the preset, the game might start to work faster.
PreprocessorDefinitions=
Techniques=AdaptiveTonemapper@AdaptiveTonemapper.fx,SCurve@SCurve.fx,Tint@Sepia.fx,SMAA@SMAA.fx,ContrastAdaptiveSharpen@CAS.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,ColorMatrix@ColorMatrix.fx,Tonemap@Tonemap.fx,Curves@Curves.fx,Vignette@Vignette.fx,DeHaze@Dehaze.fx,FXAA@FXAA.fx,LumaSharpen@LumaSharpen.fx,SharpContrast@SharpContrast.fx,ColorLab@ColorLab.fx,ContrastStretch@ContrastStretch.fx,DPX@DPX.fx,HDR@FakeHDR.fx
TechniqueSorting=AdaptiveTonemapper@AdaptiveTonemapper.fx,SCurve@SCurve.fx,Tint@Sepia.fx,SMAA@SMAA.fx,ContrastAdaptiveSharpen@CAS.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,ColorMatrix@ColorMatrix.fx,Tonemap@Tonemap.fx,Curves@Curves.fx,Vignette@Vignette.fx,DeHaze@Dehaze.fx,FXAA@FXAA.fx,LumaSharpen@LumaSharpen.fx,SharpContrast@SharpContrast.fx,ColorLab@ColorLab.fx,ContrastStretch@ContrastStretch.fx,DPX@DPX.fx,HDR@FakeHDR.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,BilateralComic@BilateralComic.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,Checkerboard@Checkerboard.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DepthAlpha@DepthAlpha.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,EyeAdaption@EyeAdaption.fx,FilmGrain@FilmGrain.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GaussianBlurCS@GaussianBlurCS.fx,GrainSpread@GrainSpread.fx,HexLensFlare@HexLensFlare.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,LiquidLens@LiquidLens.fx,LocalContrastCS@LocalContrastCS.fx,LUT@LUT.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Monochrome@Monochrome.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,RetroFog@RetroFog.fx,ReVeil_Bottom@ReVeil.fx,ReVeil_Top@ReVeil.fx,Sketch@Sketch.fx,TrackingRays@TrackingRays.fx,UIDetect@UIDetect.fx,UIDetect_After@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_ShowPixel@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VariableRateShading@VRS_Map.fx,Vibrance@Vibrance.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx
[AdaptiveTonemapper.fx]
AdaptFocalPoint=0.500000,0.500000
AdaptPrecision=0
AdaptRange=0.000000,1.000000
AdaptSensitivity=1.000000
AdaptTime=1.000000
Amount=0.152000
Exposure=-2.620000
FixWhitePoint=1
TonemapOperator=2
[ArcaneBloom.fx]
uAdapt_DoLimits=1
uAdapt_Intensity=0.000000
uAdapt_Limits=0.012000,0.989000
uAdapt_Precision=0
uAdapt_Sensitivity=0.688000
uAdapt_Time=5.700000
uBloomIntensity=0.000000
uExposure=0.860000
uMaxBrightness=46.799992
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=0.000000
VignetteShape=1
VignetteStartEnd=0.000000,1.000000
_Help=0
[ASCII.fx]
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_dithering_debug_gradient=0
Ascii_dithering_intensity=2.000000
Ascii_font=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_spacing=1
Ascii_swap_colors=0
[AspectRatioSuite.fx]
AspectRatio=4.000000,3.000000
BackgroundColor=0.000000,0.000000,0.000000,0.000000
LetterBoxColor=0.000000,0.000000,0.000000,1.000000
Mode=0
TestBoxColor=1.000000,0.000000,1.000000,1.000000
TestBoxSize=1.000000
[BilateralComic.fx]
Anisotropy=1
EdgeStrength=0.546000
EdgeThreshold=1.001000
IgnoreSky=1
LevelCount=48
QuantizeLuma=1
Sigma0=0.000000
Sigma1=3.240000
[BloomingHDR.fx]
Adapt_Adjust=0.500000
Adapt_Seek=0.500000
Auto_Bloom=0
Auto_Exposure=1
BloomCurve=1.563000
BloomSensitivity=1.232000
Bloom_BA_iToneMapper=0
Bloom_Intensity=0.000000,0.415000,0.234000
Bloom_Spread=1.522000
CBT_Adjust=0.718000
Contrast=0.999000
Debug_View=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Dither_Bloom=0.341000
Exp=-0.562000
Gamma=2.089000
GreyValue=0.134000
HDR_BP=0.280000
Inv_Tonemappers=2
NFCD=0.383000
Offset=0.000000
Saturate=0.936000
Saturation=0.125000,0.195000
Tonemappers=0
WP=1.057000
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,0.000000
[BulgePinch.fx]
additiveRender=0
animate=0
center_x=0.250000
center_y=0.250000
magnitude=-0.500000
radius=0.500000
tension=1.000000
[Cartoon.fx]
EdgeSlope=6.000000
Power=8.020000
[CAS.fx]
Contrast=0.911000
Sharpening=0.994000
[Checkerboard.fx]
TileColorA=0.350000,0.350000,0.350000,1.000000
TileColorB=0.650000,0.650000,0.650000,1.000000
TileSize=20.000000
_Help=0
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Clarity.fx]
ClarityBlendIfDark=88
ClarityBlendIfLight=106
ClarityBlendMode=1
ClarityDarkIntensity=0.349000
ClarityLightIntensity=0.000000
ClarityOffset=1.000000
ClarityRadius=4
ClarityStrength=0.454000
ClarityViewBlendIfMask=0
ClarityViewMask=0
[ColorLab.fx]
Multiplier=0.980000,1.000000,1.000000
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.151000,0.822000
ColorMatrix_Green=0.255000,0.660000,0.009000
ColorMatrix_Red=0.670000,0.104000,0.393000
Strength=0.313000
[ContrastStretch.fx]
DarkMax=0.456000
DarkPeak=0.327000
DarkThreshold=0.318000
Debug=0
LightMax=0.300000
LightPeak=0.113000
LightThreshold=0.192000
Maximum=0.549000
MaxVariance=1.000000
MidMax=0.450000
MidPeak=0.550000
Minimum=0.000000
[CRT_Lottes.fx]
f2Warp=48.000000,24.000000
fBlur=2.500000
fDownscale=2.000000
fMask=0.500000
fThin=0.700000
[CRT_Yee64.fx]
fDownScale=1.200000
iHeight=1200
iWidth=1920
[CRT_Yeetron.fx]
fDownScale=1.200000
iHeight=1200
iWidth=1920
[Curves.fx]
Contrast=0.239000
Formula=1
Mode=2
[Daltonize.fx]
Type=0
[Deband.fx]
banding_depth=0.693000
debug_output=0
enable_depthbuffer=0
enable_sdeviation=0
enable_weber=1
iterations=1
range=24.000000
t1=0.158000
t2=0.000000
[Dehaze.fx]
Alpha=0.039000
Debug=0
DepthMultiplier=1.000000
IgnoreSky=0
TransmissionMultiplier=1.000000
[DepthAlpha.fx]
ClearPreviousAlpha=1
ColorizeTransparency=0
DepthMultiplier=1.000000,0.500000,0.000000
DepthRange=0.000000,1.000000
DepthSmoothness=1.000000
TestColor=0.000000,0.000000,0.000000,1.000000
_Help=0
[Depth_Cues.fx]
Blur_Cues=0.500000
Debug_View=0
DEPTH_DEBUG=0
Depth_Map=0
Depth_Map_Adjust=288.000000
Depth_Map_Flip=0
No_Depth_Map=1
Shade_Power=0.500000
Spread=10.000000
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[Dither.fx]
fDithering=0.113000
fQuantization=0.000000
iDitherMode=0
[DLAA_Plus.fx]
De_Artifact=0.500000
Long_Edge_Mask_H=0.002000
Long_Edge_Mask_V=0.000000
Short_Edge_Mask=0.330000
Text_Preservation=0.500000
View_Mode=0
[DPX.fx]
Colorfulness=0.594000
Contrast=0.000000
RGB_C=0.500000,0.500000,0.228000
RGB_Curve=15.000000,15.000000,15.000000
Saturation=0.428000
Strength=0.152000
[eMotionBlur.fx]
Blur_Amount=16
Debug=0
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Scaling=1
Horizontal_and_Vertical=1.000000,1.000000
Image_Position_Adjust=0,0
mblurstrength=0.500000
Offset=0.000000
WeaponHandAdjust=0.000000,0.000000,0.000000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[FilmicSharpen.fx]
Clamp=1.000000
Coefficient=0
Offset=2.000000
Preview=0
Strength=0.000000
UseMask=0
[Flair.fx]
Auto_Flare_Intensity=0
CA_Type=1
Depth_Map=0
Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=1.000000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=0.200000
Flare_Saturation=5.000000
Flare_Spread=0.670000
Flare_Type=4
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000
[Flashlight.fx]
uBrightness=4.440000
uColor=1.000000,0.901961,0.784314
uDistance=0.132000
uSize=222.000000
[FlexibleCA.fx]
Mode=1
Multiplier=1.000000
Ratio=-1.000000,0.000000,1.000000
[FramerateLimiter.fx]
Framerate=42.087002
[FXAA.fx]
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000
Subpix=0.250000
[GrainSpread.fx]
BlendMode=0
GlobalGrain=0.500000
Opacity=0.500000
Speed=1.000000
Spread=1.000000
[LumaSharpen.fx]
offset_bias=3.459000
pattern=1
sharp_clamp=0.000000
sharp_strength=0.572999
show_sharpen=0
[MinimalColorGrading.fx]
ColorFilter=1.000000,1.000000,1.000000
Contrast=1.000000
Exposure=0.000000
Saturation=1.000000
SaturationMode=2
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=1.000000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.000000
Sigma=4.000000
Variance=5.000000
_Help=0
[NFAA.fx]
AA_Adjust=128
HFR_AA=0
HFR_Adjust=0.875000
Mask_Adjust=1.849000
View_Mode=3
[PD80_04_Technicolor.fx]
Brightness=1.000000
colorKey=1.000000,1.000000,1.000000
ColorStrength=0.200000,0.200000,0.200000
Cyan2strip=0.000000,0.988000,1.000000
enable3strip=0
Red2strip=1.000000,0.098000,0.000000
Saturation=1.000000
Saturation2=1.500000
Strength=1.000000
[PD80_05_Sharpening.fx]
BlurSigma=0.632000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enableShowEdges=0
enable_depth=0
enable_reverse=0
limiter=0.000000
Sharpening=3.282000
Threshold=0.028000
[PD80_06_Chromatic_Aberration.fx]
CA=-12.000000
CA_curve=1.000000
CA_shapeX=1.000000
CA_shapeY=1.000000
CA_strength=1.000000
CA_type=0
CA_width=1.000000
degrees=135
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=24
show_CA=0
vignetteColor=0.000000,0.000000,0.000000
[PD80_06_Depth_Slicer.fx]
blendmode_1=0
depthpos=0.015000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
hue=0.083000
intensity=0.000000
opacity=1.000000
saturation=0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[PD80_06_Luma_Fade.fx]
maxlevel=0.307000
minlevel=0.811000
transition_speed=0.783000
[PD80_06_Posterize_Pixelate.fx]
border_str=0.000000
dither_motion=1
dither_strength=1.000000
effect_strength=1.000000
enable_dither=0
number_of_levels=255
pixel_size=1
[PerfectPerspective.fx]
BorderColor=0.027000,0.027000,0.027000,0.784000
BorderCorner=0.062000
BorderVignette=0
DebugPreview=0
FOV=90
K=1.000000
MirrorBorder=1
Offset=0.000000,0.000000
Projection=0
ResScaleScreen=1920
ResScaleVirtual=1920
Type=0
Vertical=1.000000
VerticalScale=0.980000
Vignette=1
Zooming=1.000000
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.878000
ToeStrength=0.547000
[Pong.fx]
BackgroundColor=0.000000,0.000000,0.000000,1.000000
BallColor=1.000000,0.000000,0.000000,1.000000
LaunchDelay=1.000000
MaxBallSpeed=3000.000000
Opacity=1.000000
PaddleColor=0.000000,0.000000,1.000000,1.000000
ScoreColor=0.000000,1.000000,0.000000,1.000000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=-0.021000
BLOOM_ADAPT_SPEED=1.903000
BLOOM_ADAPT_STRENGTH=0.511000
BLOOM_CURVE=1.627000
BLOOM_INTENSITY=0.612000
BLOOM_LAYER_MULT_1=0.063000
BLOOM_LAYER_MULT_2=0.331000
BLOOM_LAYER_MULT_3=0.205000
BLOOM_LAYER_MULT_4=0.154000
BLOOM_LAYER_MULT_5=0.458000
BLOOM_LAYER_MULT_6=0.287000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=1.919000
BLOOM_TONEMAP_COMPRESSION=3.718000
[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RetroFog.fx]
bAutoColor=0
bCurved=1
bDithering=1
f2Curve=0.000000,1.000000
f3Color=0.000000,0.000000,0.000000
fOpacity=1.000000
fQuantize=255.000000
fStart=0.000000
[ReVeil.fx]
Debug=0
DepthMultiplier=-0.020000
TransmissionMultiplier=0.375000
UseVRS=0
VarianceCutoff=0.155000
[SCurve.fx]
f4Offsets=0.000000,0.000000,0.000000,0.000000
fCurve=1.075000
[Sepia.fx]
Strength=0.631000
Tint=0.380392,0.400000,0.447059
[SharpContrast.fx]
Debug=0
DepthCurve=0.209000
EdgeBias=0.000000
EdgeFloor=0.179000
EnableDepth=0
GammaCorrect=1
MaskSky=1
SharpenStrength=0.158000
[SimpleGrain.fx]
Coefficient=0
Framerate=12
Intensity=0.400000
[Sketch.fx]
OutlineThreshold=0.010000
PatternColor=1.000000,1.000000,1.000000,0.062745
PatternRange=0.000000,0.500000
Posterization=5.000000
SmoothingScale=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Smart_Sharp.fx]
B_Grounding=0.000000
CAM_IOB=1
CA_Mask_Boost=0
CA_Removal=0
ClampSharp=0
Debug_View=0
Denoise_Power=0.500000
Depth_Map=0
Depth_Map_Adjust=250.000000
Depth_Map_Flip=0
F_DeNoise=0
No_Depth_Map=0
Output_Selection=0
Sharpness=0.625000
[Splitscreen.fx]
splitscreen_mode=0
[SuperDepth3D_VR+.fx]
Adjust_Vignette=0.000000
Auto_Balance_Ex=0
Auto_Depth_Adjust=0.100000
Barrel_Distortion=0
Blinders=0.000000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=25.000000
Eye_Fade_Reduction_n_Power=0,0,0
FoV=0.000000
FPSDFIO=0
IPD=0
Offset=0.000000
Performance_Mode=1
Polynomial_Colors_K1=0.220000,0.220000,0.220000
Polynomial_Colors_K2=0.240000,0.240000,0.240000
Saturation=0.000000
Sharpen_Power=0.000000
Theater_Mode=0
View_Mode=0
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.025000,0.000000
[Swirl.fx]
additiveRender=0
angle=180.000000
animate=0
center_x=0.250000
center_y=0.250000
inverse=0
radius=0.500000
tension=1.000000
[Technicolor.fx]
Power=3.448000
RGBNegativeAmount=0.474510,0.756863,0.701961
Strength=0.042000
[Technicolor2.fx]
Brightness=0.776000
ColorStrength=0.050980,0.470588,0.600000
Saturation=0.752000
Strength=0.575000
[Temporal_AA.fx]
Clamping_Adjust=0.000000
Debug=2
Delta=1
Delta_Power=0.211000
Depth_CutOff=0.559000
Depth_Map=1
Depth_Map_Adjust=1000.000000
Depth_Map_Flip=1
Persistence=0.439000
Similarity=0.369000
[TinyPlanet.fx]
center_x=0.000000
center_y=0.000000
offset_x=0.000000
offset_y=0.000000
scale=10.000000
z_rotation=0.500000
[Tonemap.fx]
Bleach=0.000000
Defog=0.000000
Exposure=0.093000
FogColor=0.000000,0.000000,1.000000
Gamma=1.042000
Saturation=0.138000
[TrackingRays.fx]
Curve=5.000000
Delay=10.000000
Intensity=0.000000
MergeTolerance=0.100000
Scale=10.000000
_WipWarn=0
[UIDetect.fx]
fPixelPosX=100.000000
fPixelPosY=100.000000
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[UIMaskCreator.fx]
Radius=16
ReadyForScreenshot=0
SquareCursor=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.727000
EdgesMasking=0.300000
Saturation=0.687000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=1.000000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
Amount=0.617000
BlurScale=0.431000
[Vibrance.fx]
Vibrance=-0.054000
VibranceRGBBalance=1.000000,1.000000,0.418000
[Vignette.fx]
Amount=-1.375000
Center=0.500000,0.500000
Radius=2.144000
Ratio=0.793000
Slope=2
Type=0
[VirtualResolution.fx]
fResolutionX=1920.000000
fResolutionY=1200.000000
iScaleMode=0
[VRS_Map.fx]
g_VarianceCutoff=0.050000
ShowOverlay=1
[Wave.fx]
additiveRender=0
amplitude=-0.155000
angle=216.000000
animate=0
period=3.195000
phase=0.000000
wave_type=1
[WhitepointFixer.fx]
Whitepoint=0.988000
_Help=0
[ZigZag.fx]
additiveRender=0
amplitude=2.845000
angle=-290.000000
animate=0
center_x=0.500000
center_y=0.500000
period=5.064000
phase=0.000000
radius=0.549000
tension=1.000000